Can’t wait for the new content expansion. Among other things it allows you to:
[ul]
[li]Smother a baby to keep it’s cry’s from alerting raiding soldiers.[/li][li]Use a large rock to put a terminally ill character out of his/her misery.[/li][li]Have a character arm a landmine by stepping on it. Stepping off the mine detonates it. There is no way to safely disarm the mine.[/li][li]New scavenging locations including “Mass Grave”, “Blown up School”, and “Ineffectual UN Peacekeeper Camp”.[/li][li]New character actions like “wailing loudly for no reason”, “freaking out”, and “suicide by sniper”. The first two actions can be “cancelled” with the large rock.[/li][/ul]
Your points reminded me of a 2001 movie called No Man’s Land which people might enjoy. It’s a pretty dark allegory that still has humor in it written and directed by a Bosnian.
Actually, these parts are already in the game (except for the Mass Grave Location and the large rock.)
I do kinda hope they add an option to make the war last longer, or even indefinitely in an open-world sense. Seems like by the time I get my moonshine/herbal grow-op enterprise up & running, the UN Peacekeepers show up and the game ends, with less than half the map explored. It should only be an option, though.
The game looks interesting, and even though I already have too many games on my hands currently (and didn’t have time to play recently, to boot), I thought that I would check it for next year.
My only reservation is that I wondered if it wouldn’t be a bit too depressing for my taste (picking who must starve to death?). Knowing that it’s based on real people who went through the siege of Sarajevo doesn’t exactly help from this point of view.
Actually, according to this Kotaku sneak peek from April, the game isn’t based on the experiences of the developers themselves, but they did base the game very heavily on the testimonials of actual Sarajevo survivors. It’s clear that they really did their homework, because this game can get quite harrowing at times – heck, in my current game, I just now had to turn away the old mathematician guy who wanted to join my group because he would’ve been yet another mouth to feed. ![]()
Hey, I’m just 60 - I’m not old!!
Besides, age and treachery will always overcome youth and skill. Especially when the old guy is a mathematician, we know our limits. ![]()
Heh…well if it makes you feel better, I did allow him to join in my previous playthrough, but it was near the war’s end and my commune had plenty of resources for him. (Anton’s specialty is baiting rat traps, but little else.)
As a matter of fact, the game’s quite realistic in giving you characters who have skills unsuited for war survival. Sure, you can get the skilled handyman, the master chef, the athletic chick who sneaks like a ninja, etc…or you can get the schoolteacher who loves children, or the selfish lawyer who drinks all your coffee and complains about your moments of altruism. Which is very true to reality, obviously.