Man, hard difficulty doesn’t mess around. I had like an 8 day wet season followed by another 20 day Badtide. I’m getting used to the idea that this is just how things are! On Normal, you have occasional droughts and badtides. On Hard, you have occasional wet seasons.
That said, I’m adapting. I can just barely make it through 20 days of no water (although I lose progress on many of the crops I’m growing whenever this happens), and I know it gets even worse from here. I heard rumors about 30 day droughts. I’m already adapting to this in two ways:
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I’m building the expansion to the reservoir. It’s about twice as big as what I currently have, and will eventually be equally deep, though so far I only have the first two levels completed. I filled them up regardless, right now I’m dumping overflow from the original reservoir into the partially completed one, and I have a separate sluice system so I can feed those two levels into my river system during the next drought before touching my main reservoir.
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I’m making my main river system deeper by dynamiting places that are only one level. This should buy me some extra time during long droughts where the reservoir runs out completely. I won’t be relying on this, but it will be a nice insurance policy (and also mean that when times are truly dire, I can stop feeding the top Z level where my farms are and rely on the deeper sections to buy me some more time before my crops die while the water pumps and underwater crops, that are a Z level down, continue to have water.)
Meanwhile, I have successfully diverted both Badwater sources (each of which is actually two sources in a crater). One spills through a crack in the rim and off the map while the other spills through and underground channel (that was naturally there when the map started) into another crater and then off the map.
The center of the map is still home to a big lake of Badwater (that’s hopefully going to dry up soon, and will be flushed out if not) and the only other clean water source flows through yet another crater and off the map. The way out is through a massively deep yet narrow canyon, which is at an extremely distant end of the map; but I’m slowly damming it up. Once I do, the water should flow into the center of the map and then out the same crater that the Badwater flows into.
I’ll need to set up a system to divert Badtides, possibly out of the same channel the water flows out of now, before being dammed. (But if I can put it *at the very beginning of the crater, I’ll be able to use the entire crater as a reservoir to water this part of the map… Hmmm.)
And I’ll need a reservoir big enough to sustain me through the very lengthy Droughts and Badtides I’m hitting now. (Which is what makes the crater idea so attractive). But once I have all that set up, I should be able to reclaim the vast majority of the map.
Also, maybe I was just lucky with wind last time around, but I really struggled to keep my industry running this Badtide, even with three batteries. Not sure what’s up with that. I’ll need to tap into the Badtide diversion channel eventually, and then link that up with my industrial zone. Or I might move the industrial zone - it’s built along what was originally a diversion channel, but now that this area is constantly fertile, it doesn’t necessarily make much sense to keep things here. It is a perfect place for the batteries, though…
Oh, the above doesn’t make sense if I don’t mention that the diversion channel gets flow during wet season, because once everywhere that needs water gets it I shunt the extra water to the diversion channel. I guess as my beavers colony grows and needs more water after every dry season, I’ll need more and more of a wet season’s flow to fill up the reservoir. So eventually, the only permanent place to put the power generation would be a Badwater source’s path directly to the exit.