Who knew? Seriously, who knew that a game so revolutionary would be so ridiculous in its presentation?
Dwarf Fortress is completely mindblowing in its complexity, AI, persistent world existence, internal consistency…it’s basically what I never thought a video game or simulation would ever be able to accomplish. Everything is accounted for and everything interacts in a real, organic, living way. It’s downright spooky sometimes.
I can’t even begin to explain how weird and involved the world is, and by extension the stories that are created as you play it. If you want a good overview of what I’m talking about and why it’s so mindblowing, read Let’s Play Dwarf Fortress: Boatmurdered.
The big game companies could learn a lot from the complete opposite approach that this game has taken, and the brilliance that resulted.
Yeah, and the sick thing is, it’s all the product of one dude working in his garage. It makes me warm inside to know that those days haven’t gone completely by the board yet.
Thesetwo consecutive chapters basically sum up everything amazing about the game for me. I was absolutely in tears from laughter reading the descriptions of those engravings and of the shirt.
I don’t mean this to be snarky at all, but…is this for real? Those screen shots and text blurbs look like something I would have played on my Apple IIe in 1985. Like a cross between Zork and Ultima II. What’s so cool about this crude-looking game?
Yes, it’s for real. Dwar Fortress is an incredibly deep strategy/city sim. It’s not a commercial release. It’s basically a labor of love by one guy, who’s giving it away free on his website. What’s cool about it? Everything that’s not graphics, that’s what.
Read the SA thread. It’s both a good primer on playing the game, and fucking hilarious.
I agree to an extent, and I loved those two games too. I was just surprised to see a game that, on the surface, looks extraordinarily primitive, get such rave comments.
Afterward, I checked out the other ones and ended up reading through the Pathways into Darkness one. Ah, the nostalgia, though I never made it very far into that game because I was inept.
I’m always one to point out that graphics are one of the least important aspects of a game, but dear god could that game possibly be more ugly? There’s “simple, unsophisticated” graphics, and then there’s “eyes bleeding and can’t tell what if it’s a game or the monitor shat itself” graphics.
I would be, though I will be quick to point out that I fall clearly in the “has no idea what they are doing” camp. Though, from looking at the Boatmurderd threads, that doesn’t seem to be a handicap really.
I guess so long as you can write about your disasters in an entertaining style all is forgiven.
Any idea a how long one year game time takes in real life (ish)
FWIW, my roommate’s been playing a new game for about two hours and is at day 24 of month 1. So I’d estimate something like two weeks of regular playing.