I’ve been playing a lot of Hogwarts Legacy over the past couple weeks. I’ve been enjoying it quite a bit, there is a lot about this game that is EXTREMELY impressive. The settings are incredible, for one, just navigating around Hogwarts is so cool – the school is huge and I don’t think I will ever truly learn where everything is without just following the quest markers on my map.
The characters, story, and dialogue are quite good. If you’re in it mostly for the story and the lore, you’ll really enjoy this.
I do have a few critiques though: First, I wish there were more enemy types. Compared to Skyrim, for example, it just feels very limited in the different types of encounters you can have in the wild. It’s basically mongrels, spiders, Dugbogs (fat swamp gators), Inferi (zombies) goblins, and dark wizards. That’s pretty much it, other than the occasional troll. And although there are some differences in the way these enemies will fight you, the same combat techniques pretty much work across the board.
Second, the loot is all randomized. That’s good to a point, but it would be great if to acquire certain powerful items, I needed to complete special quests. This is part of the early game, where a quest will lead you to a new spell. But when it comes to gear, it’s all random.
Third, this game frequently falls into the false choice problem of many RPG’s. You often have an option of how you respond to people, but it seems to only impact the very next line of dialogue, and then everything’s back to the on-rails storyline. In the beginning, you are presented with a choice of wand, but that has zero impact on gameplay. Same for the house you get sorted into by the Sorting Hat. There is one quest that differs depending upon your house, but overall it’s the same story regardless of whether you’re Slytherin or Griffindor. And there’s nothing to do in the house common room, so really your house choice feels pointless, besides the colors on some of your gear.
It’s a very impressive game, but I can’t help feeling that it could have been so much more. I would have liked a little more RPG-ness where you could build your character’s skills and gear to fit how you wanted to handle combat. You can apply traits to your gear, and talents to your skills, which is a small taste of that, but it would be nice to have more differentiation in how you build your character as you gain power.