It’s a “charming” game, mainly in the art, character interactions, vignettes and style. So, if that didn’t grab you in the first run, then you’re not likely to get grabbed. To answer your other open ended question though, heroes get added to your book and you’ll have the option of bringing them into future tales (either from the beginning or later on) with many of their traits and history intact.
I did think the art style and characters were charming. I’d play it again. I’m still only on the first chapter.
Ah, okay. I thought you had completed your first run. My mistake!
It’s great in co-op. There aren’t many tactical combat games in the coop space and building a shared story over multiple sessions is really cool.
I recently bought Street Fighter 30th Anniversary Collection on PS4 and have been playing the hell out of it as Ryu.
So far, I’ve beaten all three of the Alpha games, all three editions of Street Fighter III, and Super Street Fighter II. It took me damn near 80 matches to beat the latter, though. Blanka kicked my ass about 15 times in a row.
I can’t even get past the first match in the original Street Fighter or in SSF2 Turbo. Apparently there’s a bug in Super Street Fighter II Turbo that locks it to the highest difficulty setting.
I just played Still Wakes the Deep last night. A survival horror game. Though I’d call it more of an interactive movie than a game since it was such on rails. There isn’t much choice in what you do. You either do it the right way, or you die and have to try it again. Kinda reminded me of Dragon’s Lair in that respect. Though there’s a few sneaking and hiding bits that at least give a hint of control.
However this game looks great, has a great vibe (if you like survival horror), and, unlike Dragon’s Lair, I enjoyed my time playing it. Plus it’s nice and short. Got it done in about 5ish hours.
It’s new on game pass, if you’re interested.
Edit: I highly recommend subtitles. All the characters have thick Irish accents. And speak in slang that the subtitles graciously translate into stupidAmericanese.
Scottish, not Irish.
I have been playing LYNE the past couple of evenings, it’s helping with the work stresses that have been ramping up the past few weeks. It’s not a deep game, but has been pleasantly fun.
I’ve gotten into Another Crab’s Treasure recently. It’s a soulslike with a twist - everything is bright and colorful. You play a crab whose shell has been repossessed by the new queen. On another note, it has a significant number of accessibility options which essentially give you difficulty settings. That’s right, a soulslike that gives you an EASY! mode. Easy is factorialized, because while most of the options are things like “don’t lose currency on death”, “larger dodge window”, “slow down the game”, “lower enemy health and damage (to zero if desired)”, one is “give you a gun”. That’s right, a weapon that basically one-shots even bosses. The idea is to allow players a chance to get past that one boss they just can’t seem to beat.
It definitely scratched the “uber-challenge” itch for me, but now the Elden Ring DLC is out and I’m having a blast getting blasted around.
I know I’m late to the party (har har) but I just got Balder’s Gate 3 and I’m really liking it. I have a bad habit of save-scumming conversations to hear all of the responses though.
You can easily break 80 hours on a single playthrough and still not see everything. Nothing wrong with a bit of creative saving and loading to see more content.
Got a free Steam code for Dungeons & Degenerate Gamblers, a blackjack rogue-like. Have only played it for about an hour. I don’t really understand it yet, it’s not quite as straightforward as Balatro, but I’m liking it.
I’ve been loving Stranded: Alien Dawn. I think there’s DLC but I only have the base game. A top down (not first person) survival base builder that people describe as a simplified Rimworld with better graphics. If there were more depth to S:AD I’m not sure I’d like it as much; I’m struggling to learn all the mechanics it does have.
What I don’t like:
The tech tree isn’t fully available. Some of the best techs are gated behind an rng where you either get them as part of the world’s “seed” (that you can type in when starting a new game) or you find randomly during expeditions. I hate this.
Not every map has every resource. For the missing resources you have to hope the rng gods bless you with it during expeditions. I hate this.
There is no wiki. I mean, there is, but it’s empty. This is the kind of game where I would normally live on the wiki, but without it I’m left to figure stuff out on my own. Adding insult to injury, if you google for info you get lots of steam and reddit discussions from during early access that no longer apply for the full release. This annoys me but it’s fine.
What I like:
Absolutely everything else. It’s like crack to me; the ultimate barbie dreamhouse adventure. I can always tell when a game has me really hooked when I whip out graph paper and pencils. In this case I’m drawing up house designs. So fun!
My first run I got to winter with no warm clothes or fabric to craft them. Restarted before having to suffer that indignity and on the second playthrough I got through winter warm but hungry. Now in summer of year 2 I have tons of food from farming and livestock and am trying to figure out electricity and advanced materials production.
I am very excited to restart and play an intelligent run but I still don’t know what that would be yet. The best order for me to research technology, for example, remains one of my “known unknowns.” I figure another year or two on this second run and I should be ready to try a proper run.
As a big Star Wars fan, I subscribed to Ubisoft+ for a month to play Star Wars Outlaws. Even though I could already tell it was a beautiful game, I didn’t want to pay $70 for a mixed reviews game. Or really most games, $70 is a lot.
I’ve played about 4 hours now, my observations so far is it’s a really beautiful and detailed world and the movement and shooting mechanics are good. The plot is decent although this poor girl seems to have very poor judgement.
But the stealth sections are wearing me down and in fact putting me to sleep. I guess I should do more side quests, because every main storyline mission I do seems to involve a long stealth section. I like stealth overall, and Star Wars Outlaws stealth mechanics seem pretty good if a bit inconsistent on how/if enemies spot you, but I don’t enjoy so many missions where you fail if you are spotted. I want to be an outlaw, a scoundrel, not a constantly sneaky person.
I will do some side missions and push through the current main storyline stealth mission later. There seem to be plenty and sometimes you get them in a neat way, like hanging out and listening to people talk.
Have you played many Ubisoft games lately? My inclination is to avoid it because I’m tired of the Ubisoft open-world formula and this game, from the outside, looks like every other open world game they’ve made in the last ten years. On the other hand, if the “but star wars!” theme is strong enough, that would mitigate the sameness of the formula.
I got in as a beta tester for Stormgate, an RTS game that recently went to early access. There are a lot of similarities to Starcraft II which isn’t surprising since a large number of the developers are ex-Blizzard.
I mostly just play an RTS for the campaign, not the 1v1 battles. I would occasionally dip in and play 1v1 against bots just to see how the different units and factions work. Now that it has gone early access the first chapter of the campaign is available. I played through that easily on beginner difficulty. I’ll keep checking back as it gets updates during early access.
playing settlement survival …its your typical fiddly build-the-new settlement in BFE but it needs more fixes cause things that should be easy to do like clicking on your sawmill to make either logs for fuel or planks for building just don’t work sometimes with no explanation why or what to do differently …
Ha! I’m reading the feedback on steam and was like “Hey, someone else had the same complaint. Oh wait, no, that’s you!”
I love the mechanics displayed in the video but I’m not sold on the graphics. I strongly prefer realistic to cartoony, and it’s right on the bubble between the two.
Yes I am actually an Ubisoft game fan, especially the detailed open worlds. Some of the gameplay decisions, monetization, and company actions I do not approve of.
Anyway, Outlaws does not feel like an Ubisoft game, it does not feel like Far Cry or AssCreed. No towers to climb (yet anyway haha.) Some of the game systems are unusual, like the upgrade system and faction relations. But not unusual bad, just different.
I got off the main storyline and explored and played some side quests last night. I got better at driving the speeder bike by turning off mouse steering. It’s still twitchy and lunges forward, but it’s a lot better.
I found that getting to good loot sometimes required things you acquire in the main storyline, so I got back on that and pushed my way through another stealth mission. Now I’m back on missions that let you go quiet or loud.
Just picked it up myself and its a very good time killer.