3 is done! Man, those final battles were tougher than I remembered!
For this journey I had three resources, The Bard’s Tale Online, GameFAQs, and Steam, and I say with total confidence that without all of their help put together, I’d never have reached the finish line. BTO for its character editors and maps, GameFAQs for maps and guides, and Steam for maps and plenty of tips. The thing is, none of them were perfect at anything: BTO’s map icons are hard to read, 3 is almost entirely uncovered, and there’s a lot of missing information, GameFAQ’s maps lack coordinates and are pretty cluttered (especially 2), and Steam has comprehensive solutions but is missing some crucial details like no-teleport zones (plus they have the remastered version and some of the maps aren’t accurate to the originals). Quite a workout jumping from tab to tab, but being able to keep the drive alive made it all worth it.
The most remarkable part? You know all that tiresome preaching about how you’re supposed to tough it out and take your lumps and never give up and accept the challenge and when you finally succeed after dying a million deaths and suffering a hundred lifetimes or torment you’ll appreciate the sacrifice you made and you’ll be grateful for the experience and love the game and blah blah? Well, guessed what, that actually happened to me! I set off thinking…well, more like hoping beyond hope, I’m far too wise now to set dumb expectations…that these character editors would make the games, if not a breeze, at least a slightly pleasant romp. Well, it wasn’t quite so simple. There is a very specific way to complete every task and heavy consequences for not toeing the line, and having a Paladin who can bench press a bus doesn’t change that. Then there are the great equalizers, antimagic zones and (grrr… ) darkness zones, especially bitter pills to swallow because they are frequently unavoidable and have no remedies. Nor are there for wandering monster encounters, which become ridiculous in spots, especially in 3. In places like the Sacred Grove, my heroes didn’t resemble hardened adventures so much as a track relay squad with how much they ran, ran, ran from everything in sight to get to that one tile they had to get to. (I cannot overemphasize the importance of using a character editor to equip someone with Speedboots.
) But when I finally toppled those lord of evil…I was grateful for the experience, and I gained a newfound appreciation for the games! It turns out that learning the nuances of a game with the help of essentially God Mode (character editors) and What Everyone Incorrectly Calls God Mode (FAQs) is a challenge in itself, and one which, with victory a real possibility, I was happy to work towards. The only comparable experience I can think of was the NES Defender of the Crown where I slowly learned that, hey, if you can use save states and rewind to win every joust and swordfight, the game not only stops being a steaming load of crap but is actually kinda fun! So yeah, I’m just like all of you, I appreciate challenge and making an effort, I just have to start a little further down the line, savvy?
And yes, I’m definitely going to make another run at it, probably no later than next weekend. I got the victory, and now, with the knowledge I learned, I want satisfying victories. Maybe I’ll even unlock the secret to “powergaming” a victory (which I know won’t be completely possible with all the equalizers I mentioned earlier). But that’s what all the great adventure games do, make you come back for more, and while The Bard’s Tale is as far from great as it’s possible to get…well, at least I have the power to pretend otherwise.
Man, it’s SO nice to have a game I don’t have to rant endlessly about! It’s been too long!
ParallelLines - See? That’s what I’m talking about. No militancy. Complete chill. Salute. Yeah, I did that little gold-building and was able to get a nice halberd and full armor for my fighters, and I felt pretty clever for a little while, and I also knew it was possible to copy characters (couldn’t get that to work for some reason). I soon realized that shenanigans like these were grade-school level and wouldn’t help me actually accomplish anything meaningful. But the point was not lost on me: If you wanted any enjoyment out of this game, or computer games in general, you needed control. Fighting the beast on its own terms was never anything but a fool’s errand that would end in rage and misery.
snfaulkner - I was a kid then. I remember a time when my entertainment options were a TV with 4 channels, coma-inducing Boomer pop, and computer games. I spent entirely too much time on the latter, and believe me when I say that the technical aspects had nothing to do with the state of persistent screaming fury a great many of them left me in. (Ultima 3 could’ve had 256 color graphics and Midway-caliber digitized sound and I still would’ve embarked on a crusade to wipe it out of existence.) Also, I’ve played a great many of today’s games and…brrrrr. (Also .)
DCnDC - I had BTCS! Probably the only one I liked in its original incarnation. I did spend plenty of happy hours making absurdly simple dungeons with absolutely no spinners, darkness zones, antimagic zones, or silence zones, at any rate! One thing I really appreciated was how it spelled out all the numbers…experience points per level and save numbers and THAC0s, etc…that took a lot of the mystery out of the game. I actually used this as a resource for numbers to plug into the character editors a couple times.