Video Games You've Played Recently

I’ve been bouncing between games recently, including No Man’s Sky, Caves of Qud, Stellaris, Baldur’s Gate III and Dishonored.

I’d probably have played more Baldur’s Gate III except the sheer variety of character creation options caused some decision paralysis. I probably spent more time online looking up “What does this even do, anyway?” than actually playing it.

As for Dishonored, I just decided “Hey’ it’s been a while I’d like to replay that” and was rather surprised when I saw my old save files that the “while” since I played the game was almost nine years. If somebody had asked I wouldn’t have guessed the game was even nine years old.

It’s only been out a few days, but I’ve been putting work into Sniper Elite: Resistance. Despite the cry baby whiners on reddit are saying, I find it to be a blast and half! Yeah, there’s a few bugs, but nothing game breaking for me. I’m playing it on game pass so it’s super cheap to play.

But I can sort of understand the ire of some people who payed full price for a game that’s essentially an extended dlc to SE5. But the way some of them act, you’d thing the devs were personally responsible for killing their fathers or some shit. If you liked 5 (which I did) then you’ll like Resistance.

I played through Dishonored 2 a month or two ago, and really enjoyed it. A couple of the set pieces in the game, like the stage where you do time travel is chef’s kiss.

This was also the issue with SE: Winter warrior. I don’t get it personally; once they’ve already developed a full-length game, it should in theory be easier to add content. Why do they keep pushing out smaller games, apart from simply greed / laziness?

Possibly this was too much salt. I just saw a review of SE resistance, and it looks fantastic.

I’ve played just a couple hours of the first Kingdom Come: Deliverance so far, and it’s been amazing – seriously quality writing, narrative, voice acting, world detail, etc. I’ve only just finished the prequel/intro, but it’s seriously impressive.

I’m really glad to see a game like this have a successful sequel. Wish I heard about the series 7 years ago!

I honestly could only play this game if it had an easy or casual mode. I don’t think I’d be good at it.

See my comments above. I’m with ya brother.

Age of Mythology: Retold. Never played the original though I had heard good things about it. Like this version quite a lot. Played a fair bit of AOE2 back in the day and have played a bit of AOE4. I like both of them but on balance I think I prefer Mythology for the extra variety that the myth units and god powers brings to the game.

I played the first KC:D game and shortly gave up, in the face of too many game mechanics which seemed too hard to grasp.

A while later I tried again, and accepted my incompetence as part of role-playing a clueless son of a blacksmith. I lasted a few hours, but couldn’t tolerate the protagonist’s wooden voice-acting, and ‘realistic’ lack of fun or reward.

Although it has been in early release status for years now, Foundation 1.0 was released a few days ago. I took a test drive over the weekend and was mildly impressed, but not quite sold yet. For those who don’t know, it is a Banished type survival game. It seems pretty deep, but the cartoonish graphics aren’t really my thing. We’ll see.

I finished the story mode of Ghost of Tsushima.

Good game, though the combat gets repetitive. And my God, it’s dark. Just about anyone can die!

Bought A Game About Digging A Hole. You buy a house. You get a battery-powered shovel. You dig in the backyard for rocks, coal, precious metals. You re-charge your battery. You dig some more. You sell what you find, then you upgrade your shovel and you dig some more.

I picked up Ballionaire on release day and it’s been a lot of fun. It’s more or less Balatro, but based on pachinko or pinball instead of poker.

You might like Peglin. Peggle/pachinko rogue-like.

Endless Sky is a great little(?) game. Inspired by an old series of games called Escape Velocity.

It is totally community made and though there wasn’t much going on for a while there has been a lot of content added recently.

You can just tool around exploring, though it is worth playing through the main campaign. There are a bunch of alien cultures and minor campaigns to discover once you have the alien jump drive you get from the campaign.

The “map” is way bigger than you may think.

Quick question about steam:

When you add games from your GOG library to steam, does steam handle the game updates like every other steam game, or do you have to still load the GOG client to check for updates?

EDIT: Talking about the “Add a Non-Steam Game” feature.

I’ve beaten the main story of Ghost of Tsushima and chose to give Lord Shimura an honorable death. Then I liberated the remaining camps and towns before going to Iki Island. I’m early on that now. Just got my horse back and learned the trample ability.

No, when you add an external game, all Steam does is provide a shortcut to launch it. Updates and other normal Steam functions (mods, cloud saves, family sharing, multiplayer, etc.) are not handled by Steam at all in that case. It’s just like making a start menu or desktop shortcut to the game… a link is all it is. (Cite, if you care.)

It’s one of the big reasons I don’t buy from GOG :frowning: Even though I like the DRM-free philosophy, Steam’s conveniences are worth more to me.

I’ve been having a lot of fun with some roguelites recently, namely Balatro (poker roguelite already mentioned several times in this thread) and Orcs Must Die: Deathtrap (cooperative tower defense).

Deathtrap is the latest in a series, following Orcs Must Die 1, 2, 3, and Unchained. It’s the first roguelite entry with a heavy emphasis on cooperative multiplayer, and I’ve been enjoying it way too much… the new huge maps add a lot of creativity, especially combined with some of the new physics traps (like minecarts that can roll along a track and push orcs along, or a “grappling hook” ballista that can reel in enemies from afar and drop them into watery graves).

The reviews are a bit unfair, IMHO. It’s sitting at “Mixed” right now, but largely because of some launch difficulties (lack of barricades and unbalanced upgrades) which they’ve already addressed in several post-launch patches. The devs and designers were all hanging out in Discord in the days right after launch, and noting down and rapid-fire fixing issues based on player feedback. It’s my favorite OMD so far, with a lot more replayability than the old campaign-based ones.

If you like tower defense as a genre, it feels a bit like a mix of the incredibly excellent Dungeon Defenders and the old OMD games.

I wondered about this. How as the game in general?

Is it a souls-like game where it is super hard? Uh, does it have good difficulty settings for me to maybe lower?