Video Games You've Played Recently

Yeah, that’s fine. They released a Persona 5 Royal, which added new characters, locations, and an entire third semester to the school year.

But P5 is fine.

I also played Strikers and Tactics, two very good followups.

The Last Guardian on PS4. Recommended.

A puzzle/platforming game in which you play as a boy from an ancient civilization traveling with a giant beast named Trico. You’re trying to get home, and uncover the mysteries of your environment. Along the way, you balance on narrow ledges, fight guards and living statues, use a mirror shield to have Trico shoot lightning out of his tail to clear weak wooden walls, and do things to make Trico feel better like feed him, clear distractions, and pet him when he gets agitated.

I’m only an hour or two in, but I’m invested. Free on PlayStation Plus.

Man, this game needs a PC release. I’ve played Ico and Shadow of the Collosus, both on PS2.

I wish they would expand this game’s availability.

I bought Portal 2 for a couple bucks. I forgot how badly the, “one more level before I go to bed,” paradigm is with this game.

If you’ve never played Portal: Mel, play it when done with 2. It is a full Portal fan-made game. Story and voice acting don’t live up to the originals, but the puzzles actually do. It gets really difficult and makes you feel like a genius when you solve them.

Been itching for a loot whore game since Diablo 4 was disappointing and Path of Exile 2 isn’t going to be out for a while so picked up Borderlands 4. Other than 2, all the games in the series have weak stories, but this one seemed especially lazy. I might be misremembering, but I thought there was more endgame content in the others as well. There are pieces of gear I want, but I want a supreme challenge to test it against, not to be slightly faster the next time I kill a boss.

Hades 2 just came out, probably will pick that up this week.

Try Nioh 2. The loot in that game can give me a headache with all the various stats and minutiae of it all. Very rewarding endgame too.

The game that I thought had the sweet spot for replay value was actual The Pre-Sequel. I didn’t like the focus on slag in Borderlands 2 and I spoiled myself in Borderlands 3 by playing on the hardest level with the Iron Bear (whereas the other characters seemed so much weaker, comparatively).

The iron bear (we’re talking Moze right) was terrible in the endgame. Didn’t scale compared to having good gear so just sitting things was better. I think eventually they added an action skill that just summoned a little bear so you didn’t have to get in, but I had quit playing by then.

That was not my experience at all, if you were using the rocket pods; I sailed through the campaign at the highest difficulty level. I think some of the other weapons scaled poorly, though. It’s also possible that they adjusted the power level before or since I played so YMMV.

The campaign isn’t the endgame. People that put a ton of time into the Borderlands games think of the campaign as like an intro. Playing ultimate vault hunter N, where enemies have 10x health or whatever is the endgame.

I’m confused; are you saying there an Ultimate Vault Hunter mode in Borderlands 3 that is separate from Mayhem Level 10 (which is what I found trivially easy)?

No, that’s the hardest difficulty. I wonder if we were playing at different times / with different balance patches. My recollection is that the bear cruised through lower difficulty but died instantly and did bad damage on, say, the raid instance.

eta quick google is mostly people saying how overpowered it was. Either my memory is going or they’re referring to different patches.

I kept falling asleep in Borderlands 4. It’s just so… tedious and unrewarding. Not in the same way as the lootless PoE2, just… generic. You get a lot of loot, but it’s mostly all filler, and even the legendaries were meh.

Have you tried Last Epoch already? It’s a smaller but wonderful Diablo-like, with the genre’s best SSF (solo self found) mode and also great crafting and loot filters. The items are actually fun and there are a lot of skills and viable builds. Hits the mid complexity nicely, way more interesting than Borderlands and Diablo, without quite being the web of inscrutable intrigue that is PoE. In general it’s just a really well balanced game with good quality of life. The only thing it’s really missing is production value; it started out as an indie game and it shows. They were recently bought by a big evil publisher, but for now at least, it’s still a great game.

I had to delete all my characters because I kept getting sucked into it and playing way too much… it’s a totally different experience than Borderlands 4, which I feel more obligated than excited to play, only cuz friends bought me a copy and I have to finish the campaign with them.

Bubsy: The Woolies Strike Back on PS4. Thumbs in the middle.

A fun little platforming game with a lot of different paths to explore, but exceedingly difficult even though you start with 9 lives.

I’ve gotten back into Defense Grid: The Awakening lately. Pretty basic tower defense game. Some maps are tricky puzzles. Others are near-incomprehensible to me.

I just had a heart attack when I got a popup message from the PlayStation App saying they were ceasing PS4 support on April 4, 2026.

Turns out it was for Genshin Impact, which I don’t play. Fucking click bait.

I’ve owned Star Traders Frontiers for about a month and have 50 hours of playtime. It’s a 2D space trading/RPG/game, with both ship-to-ship and crew combat. I normally don’t like 2D games, but the ship and crew management, faction and mission system, navigation, and crew and ship combat systems are a lot of fun.

I’ve played a couple hours of Megabonk. It’s a roguelike very much in the vein of Vampire Survivors. 3d and the player’s skill in moving is much more important. Probably less of a semi-idle game as you need to actively be jumping and moving around rather than mostly just getting the loot.

Been playing Clean It: Restaurant Cleanup for several days now. Similar vein to Prison Life (even made by the same company), but your character moves much faster and there’s less to keep track of, making it a lot less frustrating. You even earn money during downtime, though it doesn’t amount to much and is helpful mainly in the early going. You play a fast food restaurant employee who has to clean up for an endless serious of extremely messy customers. To ease the workload, you can hire additional cleaners, who actually make a pretty big difference once you upgrade them enough. Develop the restaurant enough and you can buy an expansion, which brings in more money but also requires more cleanup. Every so often a customer either gets indecisive and holds up the line or falls asleep at the table, requiring you to make a side trip to get things flowing again. The floor continually picks up dirt, so every so often you need to wheel out the floor cleaner to restore it to its original shine. Not a lot to it, but like other earn-and-build games of its ilk, if you like working toward a goal and turning nothing into something, it should be pretty enjoyable. Better than Prison Life, no doubt! :slightly_smiling_face:

Steam…Steam…well, I’m on vacation now, so I’m going to get Super Lesbian Animal RPG and seeing if it lives up to the hype.