Video Games You've Played Recently

Not quite a game, but I had to share something I’m super excited about… a print magazine!

I didn’t realize they even still made these! Somehow PCGamer survived the print apocalypse. I used to read every issue as a kid, and there’s something really nostalgic about the feel of words on paper. In an all-digital world, it’s kinda cool to resubscribe to a retro antique… I look forward to sitting by the fire and flipping through the physical pages.

Just started Little Rocket Lab. Think Stardew Valley (no time pressure or danger) meets Factorio. It’s an absolute blast.

My new PlayStation 5 is supposed to arrive today, and I’ve already bought In Sound Mind for it. It’s an action/horror game with great music from The Living Tombstone. Looking forward to downloading and playing it.

And I have now bought Satisfactory on the PS5, which released a few days ago. Seems like a decent control layout and nice graphics - though there is some pop-in, and the text is a bit small (but not ruinously tiny as with that Kerbal Space game on PS5). It’s great to have a decent factory game after my gamble on ‘Oddsparks’ a few weeks ago, which turned out to be both tedious and twee.

Shapez 2. Still grinding away, but I’ve utterly confused myself with trains. It took me a few goes at it to figure out how to get everything loaded and moved and then unloaded. The whole second tier of belts took some getting used to. But I can only seem to make things work if I have a single line, loading and unloading, for each shape. If I try to send two shapes from two different loading areas to one unloading area, the two trains go back to only one loading area and the other gets ignored. I can’t figure out what I’m doing wrong. I’ve rage quit twice in the last hour. My next move is to demo all my train stuff and start over.

I hate being stupid.

You’re not stupid. Say it.

Okay.

You’re not stupid.

You’re right. I fee better.

Thanks.

Wait…

Recently finished DOOM The Dark Ages. Liked it better than DOOM Eternal because I’m rubbish at platforming. Still used Wemod (now Wand) to get through them because I want to feel all powerful and not challenged.

I bought a bundle of Arkham Asylum/City/Knight; Arkham Knight is new for me, I’ve played the others before on Xbox 360. I finished (re)playing Arkham Asylum and the fights were harder than I remembered. Still a fun game.

You can walk right through the last room before Joker’s boss fight, the party room with 20 guys in it, and if you don’t attack, they’ll clap for you and let you continue without violence.

It’s hilarious.

Anyone tried Anno 117 (Rome) yet? Anno 117: Pax Romana on Steam

Mixed reviews on Steam so far, mostly due to UPlay issues. 80% on PCGamer.

Still, I’ve been hoping for a Roman city builder for quite a while now, and I just visited Rome for the first time earlier this year. I enjoyed Anno 1800 quite a lot too. Will probably get a month of Ubisoft+ and give it a try soon.

My new PlayStation 5, which I’ve been wanting to get for three years, arrived yesterday and I’ve been enjoying it immensely.

It came with NBA 2K26 pre-installed. It’s a dramatic improvement from the PS4 version of 2K25, which I played the better part of two seasons with. The presentation is better. And of course it has the current-gen-exclusive MyNBA Eras mode. I downloaded a roster that has Reggie Miller and Charles Barkley on it, and I’ve been playing in the 1991-92 season with Reggie Miller, Rik Smits, and the Pacers.

I’m also playing in the Modern Era with the Hornets. I’m not yet done with the first game, but LaMelo Ball is going off. He already has 70 points.

I think I did this once, back in the day.

Now I’m on to Arkham City and the combat feels so much smoother.

I decided to keep feeding LaMelo the ball, and the Nets kept giving him the lane. He absolutely shattered Wilt Chamberlain’s 100-point single-game record with 120 points. We almost set a new high for most team points scored in a game, too; we were in the 170s.

Naturally, the announcers were getting hyped as he approached and then broke the record.

I’m with you I’d prefer an ancient Greece city builder instead but, I’ll settle for Rome.

I’m on the fence about it and I’d be curious after you try it, if you’d recommend it or rather say, wait for updates or a deep discount. I’m not familiar with the Anno series but I do love similar games like Farthest Frontier and Manor Lords.

I played a few hours of Anno 117 over the weekend, and it was… fine? Felt like a reskin of Anno 1800. It wasn’t exactly bad, it just didn’t really pull me in, and it didn’t really feel very Roman. It just felt like any other Anno game with some cosmetic Roman statues thrown in.

I think I prefer the overall gameplay of Farthest or Manor more than the Anno series, but the Anno series is unique enough that maybe it’s worth trying at least once in your life, or at least watching a gameplay video of.

If you’ve never played an Anno game before, I would maybe describe them as “supply chain logistics management” more than “city builder”. You plan things at the neighborhood level, which means it never gets strategic in the 4X sense of Civilization, and never really gets tactical in the RTS sense of Age of Empires or Stronghold. The basic gameplay loop goes something like:

  • Build a logging hut
  • Send its output to a sawmill
  • Send the sawmill’s output to a warehouse
  • Build houses to attract workers
  • Workers demand food
  • Build a fishing hut and a grain field
  • Send their outputs to a warehouse
  • Workers enjoy the new luxuries and demand more
  • Build a X, send their output to a warehouse, build more houses, upgrade workers, repeat

So the basic gameplay loop is just building carefully measured mixed-used residential-industrial neighborhoods in a grid, ensuring that your houses are within range of the various industrial facilities and emergency facilities (like the city watch). After a while, you basically just come up with an optimal neighborhood layout and then copy & paste that neighborhood however many times the quest wants you to, wait for immigration, and then repeat it again with the next level of factories.

In later tiers, the supply chain gets more complex (i.e. it’s no longer just logs → sawmill but multiple ingredients → intermediate parts factories → final factory), but it’s still the same basic game. You might do some trading with other islands too, but even that just modifies your inputs and outputs a little bit. It’s basically single-player EVE, where you’re managing import/export spreadsheets all day. There is also some very rudimentary diplomacy and light combat (at least in the previous games), but they’re not the focus of the game. The economy is.

I think that’s why it felt kinda underwhelming. There was no “for the glory of Rome” feel to it; rather, you’re just some petty bureaucrat managing some nondescript island village’s bakeries and sheep farms. Fine if you like that sort of economic micromanagement, but I think I was hoping for something with a bit more intrigue and thrill.

If you’ve never tried any in the series, I don’t think it’s worth buying at full price. Ubi games never are, since they’re really just formulaic cookie-cutter sequels that get deeply discounted a few years after release, with much of the content gated behind DLCs. That said, the Ubisoft+ subscription is a good way to try them; $18 gets you access to a big library of games, including all the Anno ones and all of their expansions & DLCs. 1800 is mature and full of add-ons by now and the better Anno game for the time being, though 117 is similar enough, just with a Roman skin and less content. You can try both (along with a host of other Ubisoft games) for that month. If you cancel it as soon as you subscribe, it won’t rebill you but you can still finish out the month you paid for.

I might try more 117 later if I have time. But I’m a picky ADHD gamer who very rarely plays a game for more than 4-5 hours… and I don’t think this will become one of those…


On the other hand, someone else recommended Citadelum a while ago, another Roman city builder.

There’s also Pompeii: The Legacy, Nova Roma in January, and a LOT of older titles from the 2000s. (I guess we had a lull of a few years, but more are coming out now).

I needed a break from all the grindy RPGs and micromanagement of city builders.

Been having fun with Ball x Pit. It’s a modern indie roguelike take on old arcade classics, basically the bastard child of Breakout, Space Invaders, and Vampire Survivors:

Enemy bricks slowly move down towards you, and you have to shoot balls, balls, so many and so many different kinds of balls at them, from regular balls to fireballs to phasing laser balls. You upgrade balls, get more balls, combine balls, and then build a town to recruit more kinds of heroes to shoot more balls. Then you descend down the pit and do it again on a new level.

Fun, if mindless.

I play a few rounds of BallXPit before my friends are ready to all dive into Arc Raiders (Extraction shooter) or Vein (pretty much a first person Project Zomboid) for the night.

On the 7Days to Die Reddit, there’s a vocal contingent that keep talking about how Project Zomboid is so much better, so I decided to try it out.

Meh. Sims meet Zombies in an unforgiving roguelike. To begin with, I got killed constantly within hours, until i started playing with the Sandbox settings to lower the number of zombie spawns and to prevent the unstoppable zombification mechanic. Now I’ve figured it out and am kind of aimlessly driving around the enormous map.

I’ve barely put in 57 hours, and I’m unlikely to put in more than another two or three hundred.