Video Games You've Played Recently

I played it extensively in pre-release on Xbox (as soon as it showed up on the console) but got bored after awhile, because there was very little variation in gameplay and it became really repetitive. I’m curious how different it is now, and might check it out, thanks. :slight_smile:

I hope all my cosmetics that made my character look like a crazy mad scientist are still there…

Except for Judy, does anyone dump you if you follow the Path of Glory?

I would also like to know, approximately how many hours does it take to get 100% on Mewgenics?

Since I don’t remember full nudity and oral (it has been a while since the first time I did the romance, been playing over months, I spent about ten years playing the Witcher 3), I think the censorship settings must be on.

I also played the female V. Given a choice I always choose the females in games (some exceptions, I think Mass Effect I played as a paragon male, a replay as a renegade female didn’t get far), I never identify as the character, and as a straight male, its more that I’d rather see the female form more than the male.

I’m a mixed bag. I did do female in Cyberpunk. I did male my last Skyrim run. I was female in Mass Effect. I think the female voice in Mass Effect is simply a lot better. I made that choice quickly, not really thinking about the fact it is 3 full-length games.

The creator said 200+ to beat and 500+ to 100%.

@Tamerlane, @DPRK, I know everyone is going to have a different opinion, and I’ll share my interpretation of what’s happening, but if you like we take it to one of the old CP2077 threads.

First, riding off into the sunset with Panam (and possibly Judy as well). It’s a sweet way to end the game, but I can’t pretend it’s a hopeful one. We know from the Arasaka/Devil end, and the PL NUSA end, that some of the most powerful and knowledgeable groups out there working with a fair degree of good faith (lots of different motives, many questionable) can’t give you an end which makes V happy. I’ve had long rants on why I don’t understand why V being cured, still rich, and still theoretically having friends after getting cured by NUSA even if he can’t dish out ultraviolence anymore is bad… but that’s the writer’s choice. So it’s a fine ending, but it’s about living out the end with the people you care for, not hopeful.

In Path of glory, it’s clear they’re still with you, but with huge indications that they’re ready to go their own way, because V hasn’t changed. He’s still chasing the fame, being on top, that one last big mission. Sure, V says that this is going to lead him to a cure, and it may even do so, but that’s not going to change what V is. And that means there will always be one more… And that being the best, and being on top is more important to V than being with the people that he also loves. It’s not wrong, it ties in perfectly with the initial conversation with Dex, but it’s not the sort that leads to keeping people with you forever.

Again, I feel that CP2077’s story is one of the best, but it’s more Johnny’s story than V. Johnny (depending on playstyle of course) sees a lot of commonalities between the two. And I personally think one of the reasons he changes his mind (again, depending on play style) about who lives and who dies is because he does get to figure out at least part of how self-centered he’s been and the costs to everyone close to him.

That’s where we differ - I assume absolutely NO good faith at all. I think they both screw V for their own reasons, but both boiling down to control. Arasaka wants them in cold storage to leverage as a potential weapon later, NUSA just wants them defanged. Both spend time researching V to extract maximal data. But in the end I believe both just make the cold decision that functional, independent V is demonstrably too much of a threat/wild card. Never trust a corporation/government :slightly_smiling_face:.

Yeah, that’s why I added the disclaimer right after. But most people who have a very good knowledge of the situation, AND every reason to give you hope (Anders) think it’s practically impossible. So, given the state in which the Aldecaldos are when V finds them, permit me to have a huge degree of doubt if one of their “contacts” chasing rumors is going to do anywhere close to as well, especially in the time remaining.

Especially in a cyberpunk setting which, well, look at the title of the game. The answer of the question “Will they try to screw you over” in a cyberpunk setting is “yes”, and you don’t even need to know who the “they” even is.

Good news… They are! I was able to import a “legacy” character, and all my cosmetics, gear, levels, they came with. My character name is gone, but I guess we don’t have them anymore. Oh well, no big deal, it wasn’t important.

Also, as a player I have to start all content from scratch, but with an almost maxed class I can steamroll everything.

Bad news… Game is no longer multiplayer?! As in, you are now alone. I guess that’s what the big gripe was, and I get it. They ditched an essential part of the game for release. It feels hollow now. Oof.

I’ve been back into Deadlock lately, valve’s free “closed beta” that anybody can get into and is more polished than most AAA games are at launch. It’s a MOBA in the old style which means very long matches that I don’t have the time or attention span for, but they recently implemented a mode called Street Brawl that plays much more quickly and gives you semi-random builds rather than forcing you to buy stuff from a shop. No lanes, no farming, no last hits. Just

Lots of low-stakes fun.

God, I want to spill, but let’s just say the issues are NOT on the side of the Devs. I do believe that direct co-op is available with friends on the same OS, but cross play with PC and Xbox isn’t. We’re planning on doing that this coming Friday, and if plans work out, I’ll update.

I don’t have time these days for serious and sprawling games, so I’ve been doing a lot of casual gaming.

I’m playing one called Strange Antiquities which is a sequel to Strange Horticulture.

It’s sort of a… Gothic puzzle game?

You run a shop that sells creepy magic items, and people come to you asking for specific items or help with specific problems. So you have shelves full of weird-ass shit like severed hands, strange totems and ornate boxes. There’s a story unfolding as you talk to your customers. You have to look stuff up in your books (items, symbology, gemstones, curses) and cross-reference information and examine the properties of items to try to deduce what they are. There are also some maps (town, catacombs, mansion) where you can go exploring to find needed items. Lots of puzzles to unlock.

It’s a short game, but I find it pretty challenging, especially as you get near the end and they stop telling you what specific item you need and you just have to find it based on the person’s symptoms.

I have enjoyed both games in the series. The first one is about creepy plants.

Recommended for people who enjoy discovering, labeling and cataloguing things. It definitely scratches that itch.

My sister and I recently played Super Battle Golf. It’s a golf game where you pick up items like guns and landmines to use against other players. We had a lot of fun doing battle with each other while playing 9 holes of golf. There are some similarities between Super Battle Golf and Mario Kart, which my sister and I also play together.

Slay the Spire 2 has been out for a couple days now, and is the #1 top seller on Steam. There are currently more than half a million people playing it, making it the 4th-most popular game on Steam behind only CS2, DOTA, and PUBG. That’s 10x the players that the new Bungie shooter game Marathon has.

Not bad for the sequel to a small indie title! It’s a roguelite deck-builder like the first one (and so far, it feels very much like the first one). Having fun so far, but I’m not really sure what’s new. It feels very similar in the first few hours. It’s a bit buggy on macOS (cursor doesn’t actually hit where you aim), but no problem on Windows.

Plus it’s early access and they expect to keep it there for well over a year. Really excellent success story.

Playing the release version of Banquet for Fools. https://banquetforfools.com/ It is an RPG with a very unique combat system and look.

Parts of it are fun. But parts of it like the GUI can be (at least for me) incredibly frustrating. I had to get up and walk away a couple of times because I wanted to throw my controller through my monitor.

There is a learning curve for just about everything. Plus the game has puzzles, which I hate. Also - no journal and the map is unhelpful.

I want to love this game but you can tell 2 people made it. I will stick with it though. People say that once you get it and things click, it is much more fun.

Continuing with Banquet for fools. I am in a real love/hate relationship with it. When it is going smoothly, it can be very fun. But I am using an Xbox-PC controller and there are a lot of bugs with the implementation that are not there for the mouse and keyboard. So, I have to switch for certain things and then switch back.

The developer said on Reddit that he is looking into it.

There are also parts of the game where I am like: who thought this would be fun?

Like the lack of journal and auto-marking of the maps. You have to mark the map yourself and write what things are, or you will get hopelessly lost.

But apparently that was a design choice.

I will stick with it. It has aspects such as the aesthetics, combat and character creation that are unique and I like that. It is more fun than not and it definitely scratches that CRPG itch!

I’m currently playing a fun puzzle game called Chants Of Sennaar where you have to explore your world, solve basic puzzles, while looking for a Priest who has gone missing, but you don’t know the language, so you have to translate glyphs from context clues. It’s just the right blend for my tastes.

It has a great art style, in the vein of Jean Moebius Giraud.