Since I just got a new laptop with a very nice video card, I decided to download the enhanced version of GTA 5. It was a huge download (100+ gb), but worth it. The game looks so fantastic that it has coaxed me into playing through the campaign again. Plus it’s just a really good game.
I don’t remember it well, but I did play Wasteland 3 (65 hours, per Steam) and enjoyed it. Completed the game and feel like I did much of the side stuff. It was just a number of years ago at this point so I don’t remember most of the specifics.
Yes, for sure.
Red Dead Redemption 2 looks pretty good on a PC too, even now, years later. GTA 6 is right around the corner too, probably 2027 or 2037 or 3037 or thereabouts.
Cool, thanks! I’ll add it to the list.
So, around the same time we can expect Fallout 5, then ![]()
It does finally have a release date of November, though we all know how reliable those are.
My understanding is it will make its November release date.
Though that might not be a PC version from my understanding too. Rockstar has not been releasing one of those for at least a year after the PS/Xbox versions before. People forget that.
I’m not super enthused about GTA 6. It takes place in Miami, which was fine for Vice City around the time of Miami Vice on television. But LA and NYC are iconic and large cities filled with landmarks, making them really fun to just drive around and explore. Miami just doesn’t live up to that. I would have rather they went back to Liberty City (NYC) or picked a new place, but that’s just me. I’m sure it will look incredible.
And yes, I’ve installed Red Dead 2 as well, and it looks just as incredible as one would expect. Maybe one of the best looking games I’ve ever seen, although all of the Uncharted games are pretty amazing as well.
That’s a good point. Speaking of cities, I wish we had more Chicago-themed games! The only one I know of is one of the Watch Dogs.
Watch Dogs was so weird with the setting. “Let’s make sure the Fields clock is in there… also, mountains and logging towns!”
Any other game I can think of with Chicago in it is either old as dust (Midtown Madness) or even worse in depicting the city (Hitman: Absolution)
I’m playing a game called Look Outside.
Has anyone else played or heard of it? You wake up and everything in your apartment is weird. You hear a voice saying, “Look outside.” If you do, you die.
You then explore your apartment, meet new people, see the effects of whatever is happening, and are told you have 15 days to deal with it.
Oh, it has JRPG/WRPG aspects. You battle, you level up, you get supplies and gear.
It’s weird.
I don’t like the time limit of 15 in-game days, but I have heard it is really generous. I’m on day 4 or 5 and I have made significant progress. (I’m at 5 hours playing as well).
Neat game.
Watch this little trailer.
Picked up Abiotic Factor (steam link) during the steam spring sale and am approaching 20 hours in. It’s right up my alley: A base building / crafting exploration game in a large science complex. You can break down or pack up much of what you can find in the complex and bring it back to set up a makeshift base. For example, if you find a refrigerator in a kitchen, pack that bad boy up and drag it home.
I’m about 45 minutes into the game proper, but already I can build a handful of devices and grow enough plants to feed myself, so of course I have taken a 20+ hour pause to completely redesign my initial base in the starting area. No creative mode so I have to do the planning and rebuilding “live,” which slows things down.
I’m particularly enjoying the power mechanic, where the goal is to survive the nightly blackouts with all your buildings fully powered. You have to set up power strips and extension cords and batteries and connect them all in the right order, ideally situated in such a way you can still access all parts of it after you’re done. I’m digging this part of design, where positioning all your devices is a puzzle unto itself.
I have no idea if the story gets good or not as I’m far too busy playing barbie dream house. My understanding is that it’s supposed to be a SCP company, similar to Control. Abiotic Factor wishes it had a quarter of Control’s atmosphere if that’s what it’s going for. Now I want to go build cool bases in Control…
EDIT: Steam spring sale is over but AF is still 33% off at gamebillet for the next 24 hours.
It makes me think of the hikikomori phenomenon in Japan, so I’m not surprised that it has some JPRG elements to it. I wonder if it was somewhat inspired by that? (It would certainly not be the first game that was.)
Abiotic factor is one of the best games I’ve played in quite a few years. But it did take a good couple dozen hours to come to that conclusion. The description alone was “shut up and take my money!” (Co-op survival homage to half life) but my idiot friends balked at it because of the retro graphics (fucking idiot heathens).
It was never bad, mind you. But it definitely started as “hey, ok, this is pretty cool” then you hit a point where things just skyrocketed to amazing.
I could do without the pooping mini game though.
This is the main reason I haven’t picked it up yet. My friends too. It’s just so ugly…
Graphics aren’t everything, but when ugliness is the central stylistic theme, it’s off-putting…
The game is still on my wishlist, but it seems like the kind of game that’s meant to be played in co-op. I haven’t been able to get anyone else interested because it seems to instill zero excitement in anyone I’ve shown it to. Its aesthetic is actively turning people away.
Guess we’ll just have to wait for it to drop to like $10.
Abiotic Factor is included in my PlayStation Plus subscription; downloading now. Thanks for the tip!
I forgot that I watched a “let’s play” series on it (because of the generic-sounding name). It definitely seemed like goofy fun, making weapons out of office supplies etc.
It reminds me of Journey To The Savage Planet on Steam
But maybe with way more depth and worse graphics?
I’m past the short tutorial on Abiotic Factor and working my way through various challenges. I’m currently trying to find a way to power the forklift to open the door to go somewhere else to do something else.
Question: is the whole game like this? Very puzzle-y, with constant roadblocks requiring searching for solutions, often involving undiscovered recipes or equipment?
If so, then I am not the target audience; I’m just frustrated, and having to resort to the Internets to find every solution, every step of the way isn’t fun for me. But most people are likely more clever than I.