Video Games You've Played Recently

Very possible. And I think that the biggest issue is that it underperformed financially. Looking up reviews, it got a Metacritic score of 80 (which is compiled from many reviews and done on a 0-100 scale) which is good; not great, but above average. (Average is around a 75.)

User reviews are not as great; they have it at a 6.8 (and I don’t get why critic review is 0-100 and user review is 0-10). That’s just below average. My WAG is that critics review everything, while users tend to be harsher because players are more motivated to review games they dislike to vent rather than take the time to praise games they enjoyed. Still, either way, it wasn’t a failure as far as reviews go.

The problem is that it just didn’t make Microsoft much money for whatever reason and so it was ultimately considered unsuccessful. Maybe it was the way it was released, maybe it was because so many people played it on Game Pass (that’s how I played it) and didn’t spend the extra money for the extra digital stuff (which I believe were just an extra set of companion skins), but regardless it wasn’t bringing in the cash so they considered it a flop.

Took me about 8 hours to reach the ending. I was getting a bit fatigued there at the end, so much figuring things out. Still, I used a hint or two and made it through.

:astonished_face: Oh wow, I got a response on a Playable! I don’t think that’s ever happened before! Thank you so much! :partying_face:

Sadly, it appears that I may have jumped the gun a bit. Level 194 has two vortexes boxed in by barriers, with nearly the entire board locked up. You’re apparently supposed to get lines past the barriers into the vortexes…somehow. :face_with_symbols_on_mouth: I was able to the get the line up-right of the upper vortex in by clicking a few times, but no luck with any others. I absolutely despise games that are fine for a long time and then throw in a crazy super impossible level completely out of the blue for no reason and everything grinds to a screeching halt. I mentioned before that most of these are early versions of mobile games, so it’s possible this was fixed later on, but it’s mindblowing that something like this was ever allowed to happen in the first place. Needless to say, it’s off my saved list forever. I’ll see if it’s in the Play Store.

All right, on a more positive note, Mafia Wars. This is a defend-against-the-advancing-horde game where you fight a vareity of hoods with a shotgun, and later a light machine gun, double pistol, and Gatling gun, all of which can be upgraded. All but the shotgun have limited ammo, and all but the Gatling gun have reload times. You can also enlist the services of a sniper and bombardier, which are also upgradable. And of course, you can upgrade your barricade to take more damage. The nice thing is that there’s no limit to the number of times you can take on a level, so if you get clobbered, you can retreat to an easier level, build more firepower, and retry the challenge when you’re ready. After putting in some time, it seems to me that the winning strategy is to get the Gatling gun and sniper ASAP and drop your foes before they can get their attacks off. Upgrading your defense doesn’t seem very useful, as every time I allowed enemies to gather, they’d wreck me in short order no matter what I had set up. Maybe this will change when I get further in, but for now, I’m having a literal blast mowing down hordes of bad guys and getting handsomely paid for it. Some things never go out of style. :slightly_smiling_face:

I’ve started playing Keeper about a walking lighthouse in a surreal world. A basic puzzle exploration game, but stunning visuals to keep you distracted. It’s not a very long game apparently, I’m up to the part with the pink fluff and waterfalls.

I recommend it, but I did struggle with the controls at first, and there are some parts of it that are very strange and I felt a bit lost.

Just keep going. It changes quite a bit.