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Generally more persistent, especially at higher offense levels (more stars in the upper right).

I’ve also picked up a few cop chases from traffic accidents, including ones where the !@#$%^&*() ran into ME, the scum! You’re generally better off escaping on foot than on vehicles though, easier to change elevation and/or find a building/alley to hide until they calm down.

One tip I discovered quite by accident, in case another CP2077 novice in need of driving tips finds this thread and reads these words…while driving, I hit the ‘Q’ key on my PC and suddenly I was in 3rd person mode (3rd car mode? No…Camera mode, I guess).

I’ve said several times in these gaming threads that I dislike 3rd person mode. And I still definitely do. But car camera mode in CP2077? Game-changer. Finally I can see everything, instead of trying to look through the grimy windshield. It’s nothing at all like actual driving, but it makes it much easier to play the driving part of the game. 3-point reverse turn? Piece o’ cake. I still crashed a lot, but not a lot lot. And it was way more fun.

Oh, shoot - I should have mentioned that! I do 100% of my driving in third-person. I’d rather gnaw open my own wrists that try and drive those twitchy cars while peering through a windshield :grinning:. There is a driving quest or three that will revert you to first-person when you start them and I’m always - “Acck! No! What was the stupid third-person button again?!?!”

Yeah, several times in ‘windshield mode’ I’d get to the top of a gentle rise in the road, and I couldn’t see where the frick the road was going, which is just not how it is IRL. I haven’t really played any modern driving games, but I gotta believe there are some that work more naturally in first person mode. If not, there should be.

I’ve always assumed that most if not all of the “containers” I dump people in have trash compactors built into them. That, or they are air-tight and they suffocate.

Stashing bodies (alive or dead ones) is a way to maintain stealth so that enemies don’t stumble on them and get alerted. It’s a disposal method, not an act of pacifism.

I’ll also note that not killing people is sometimes a goal in some missions, so just don’t forget that dumping people in containers is a kill or you might fail or otherwise alter a mission where that matters. It sucks when you are so careful, use nonlethal combat methods, maintain stealth, are doing great, and then you forget and dump a body out of habit.

Oh, and if a cop says something like, “You’re not in trouble, I just want to talk.” That’s a total lie; they will shoot you the moment they see you.

What, you mean if a cop says that when you’re hiding, to try to flush you out? Yeah, I wouldn’t trust a Night City cop. I’d wait till they walked past the rotten dumpster I was hiding behind and take them out. Non-lethally if possible, since I still respect the badge, if not the corrupt cop wearing it.

Oh, certainly, some almost certainly do (the freezers and fridges), some are situationally safe (the trash units) and some should be totally safe, but they’re all lethal. Just that in terms of the question asked, it counts as lethal, and missions (like the PL one I hinted at) will absolutely have a different result if you use that option. :wink:

One thing I like is that when you get far enough in the game you’ll eventually encounter at least a couple of cops that are actually decent. It’s cool that they aren’t all stereotypes.

(Just probably 99% of them.)

I do not recall the precise quote, but someone describes the NCPD as just another gang, with a listing on the stock market.

I’ll mention that companion storyline quests upon completion can lock out side-quests if you haven’t completed them.

Found that out accidentally. Missed two side-quests that were never marked. They won’t be marked until you interact with the quest giver. And you don’t know the quest giver even exists until you talk to them. By the time I found out about the missed quests, it wasn’t worth it to go back to an earlier save.

So just a heads-up. You can miss quests if you advance a story to far, even if you had no way of knowing the quests exist. (You can also render active quests unfinishable if you advance the main story or side-stories, but at least those are kind of obvious.)

So when you meet someone of note who’s part of a community, make sure you talk to everyone else associated with them as well.

Any more clues, spoilered, please, I’ve no idea if I’ve met them, or not? If I haven’t I will not know what that means (still halfway through phantom liberty, and leaving last quest of main game to do the side quests).

Good tip, thanks.

The team behind Witcher IV have announced at 2028 release date for it.

We get an expansion dlc for Witcher 3 in 2027. They are going to be showing more about that soon; I hope they reveal a 10-hour or so play time, much like the other DLCs.

Witcher 3 is one of my favorite games of all time. I hope the next one does it justice.

In particular the two quests I missed (minor spoilers)

I don’t remember the quests specifically, but at some point in the Nomad storyline involving Panam, you are free to wander around the nomad camp (this is after she reconciles with them). There are two side quests unrelated to Panam’s specific story that are available, but if you complete Panam’s story you will not be able to get them anymore.

On an additional note, there is also a missable Panam side quest that has a timer on it once you finish one of her other side quests. But that side quest is not really missable as much as you just have to make sure you pay attention to major quests with time constraints.

And with looking that up, I’m still not sure if I completed it, but at least I know it wasn’t some other random person starting a bunch of sidequests on the other side of the city, so thanks for the info.

I saw yesterday that they have changed the name to Crimson Desert Enhanced and apparently made a massive amount of changes to the game, many due to fan complaints.

It’s pretty unusual to add “enhanced” to your game title just a few months after release, but I know it was widely seen as a not-quite-complete game. I wonder if these changes complete it.

They’re calling it a 2.0 update and it apparently features a lot of things attempting to flesh out the game’s narrative which has been widely panned as the worst thing about it.

But the game has received so many post launch updates and so quickly that I’m not at all convinced this is its final form. I want to play but will continue to wait until their update cadence slows considerably.

This technically doesn’t belong here because I haven’t played it yet, but I’m excited to start Star Wars Zero Company very soon. It’s getting excellent reviews and is being compared to XCom in the best ways.

Thanks, I didn’t see that update. I finished the main story and played more hours than I would like to admit before finally getting burned out. I certainly got my money’s worth, but not sure I’ll go back and replay the main storyline.

The patches have been slowing down in rate and size until this one. I think the new content in those patches were from material that didn’t make the original release date (like the pinball game).

I expect this will be it for content changes until the DLC later this year. I am curious what changes they made to the story, especially the later chapters. The story is definitely the weak link, but I’m not sure the solution is simply better cut-scenes and voice-overs; the story beats are off.


I had a lot of fun with this game. It is absolutely massive in every way which is both a blessing and a curse – lots of highs and lows. Fortunately, they have been good about fixing many of the most painful lows.