Inspired in large part by Arrow Out, I’ve done something I haven’t done in a very long time… spent real money on mobile device games. As awesome as Touhou LostWord is, I never wanted that to be my whole world. Brief notes on what I’ve gotten, starting with two arrow-removal games a la Arrow Out:
Magic Wool and Maze Madness (I’ve seen the title for the latter change at least once; I think it was “Arrow Madness” at some point) - Anytime an idea gets hot, you can count on a host of clones to hit the Google Play Store. My general strategy is to play them until the ads start getting thick to get an idea of how they are, then, if I want to keep going, uninstall, reinstall, and buy the game right away. I was drawn to these two for being colorful and easy to understand. Magic Wool has a bunch of slightly annoying randomness, particularly in the daily rewards, but it has a nice mix of simple and complex and I never find it difficult to progress. There are a variety of tools to help if things get too frustrating, and worst case scenario, continuing after losing all lives only costs 900 coins (I’m closing in on six figures now, so that’s really nothing). I’m only slightly past level 100 in Maze Madness so far (mainly because I’m having too much fun playing all those old daily challenges), but it’s geared toward simple, breezy levels, with only occasional pauses needed to figure out the one arrow needed to open up a locked setup. There are no daily rewards, so no performance pressure whatsoever. I’ve made more than my share of dumb mistakes with both, and I’ll never completely get rid of them, but they’ve only very rarely resulted in outright failure and over time I’ve grown to accept them. No time limit of any kind for either, so can go at my own pace and get really careful when I have to. In all, both are exactly what I want out of mobile games: Simple, understandable, relaxing, satisfying, and no BS. In fact, I daresay that arrow removal games are the thing for me (besides LostWord, of course
), and I’m definitely on the lookout for more.
Thief Puzzle - Got the proper game, as planned; price was very reasonable. Not much to say. It’s charming as ever and the mechanics never get old. (I especially like that you’re occasionally trying to foil a thief or otherwise do the right thing, so this isn’t just Parasitic Jerk Simulator. Variety is good.) Hardest level so far has been the treadmill; gotta be really precise here. I found that the alternating boxing gloves with the malfunctioning outlet (the level that gave me so much aggravation in Playables) was a piece of cake now that I had the solution. With 780 levels, I’m not going to be done with this anytime soon, and I’m content to take it a few at a time whenever the urge arises
My Mini Mart - Another game that’s much bigger in its proper medium. It’s more an activity than a game, as there’s no failure state of any kind, but I liked seeing the different types of shops, how they’re set up, and the individual resources each required. It unfortuately has the “prestige” padding where you have to build everything up from scratch to make the shop more lucratvie, a sure sign the programmers knew the gameplay was short and didn’t have any good idea of how to lengthen it. The slightly annoying thing is that it constantly tries to upsell you on better workers, which seems pointless as that really only serves to reduce playtime. With just six prestiges to go, I may be done with this one soon, but I’m glad I got to see it and it’s a perfectly good deal at $3.
Suck It Up - One of the numerous drop-stuff-down-a-moving-hole games on Google Play; I chose this one specifically because it promised untimed levels where you could just relaaaaxxxxx. Also there’s no star rating after each level; I don’t like that kind of performance pressure. The catch is that you have to play quite a few normal, timed levels to earn those “Zen It Up” levels, and the ginormous catch is that time limits range from generous to SUPER SUPER SHORT STRESS AGGRAVATION PAIN MISERY BLOOD PRESSURE AAAAAAAHHHHHH!!!
You know, I don’t even have any beef with Dark Souls and the entire galaxy of freakishly diffcult and repetitive torture devices masquerading as “games” that have followed suit. At least they’re completely upfront about what they are. But when a game pitches itself as relaxing and then throws in head-crushing, vomit-inducing, artery-bursting difficulty COMPLETELY AT RANDOM, that is downright criminal. One time I ran out of time with one item left to collect. You have any idew what that does to a person? Right now I’m in collect-daily-powerup-rewards-until-I-have-enough-for-peace-of-mind-again mode, and I am planning on trying again someday, but geez, talk about a disappointment. Well, it’s like Vegas, ya pays yer money and ya takes yer chances.
Cube Land - And speaking of which…
The premise is pretty simple, there’s a 3D pixellated shape in front of you, and you need to select colored shooters to destroy the respective colors of the shape, layer by layer. Your shooter row can hold five shooters at a time, each of which disappers when it runs out of shots. Destroy the entire shape before your shooter row gets jammed with shooters who can’t reach any more pixels, and you win; get jammed and you lose. The task is further complicated by mystery shooters, frozen shooters that thaw only after a certain number of shooters have been used, tethers which keep empty shooters on the row far longer, and obstructing locks that can only be opened with keys. The moment I bought this game, I got jammed within the first few seconds and had to retry the level twice to beat it, which was an evil omen if there ever was one. This is one of those games where failure is not only common and necessary but can strike like lightning. Seriously, there have been levels where I’m breezing for like 70% and then oops, that color’s blocked, and that color’s blocked, andthatcolorandthatcolorandthatcolor JAAAAAMMMMEEEDDD!!!
I’ll admit that I got this game mainly because it looked cool and shooting lots of stuff looked fun, proving that decades of experience is no guarantee against boneheaded mistakes. I definitely would’ve given this up by now if I hadn’t put money into it, and right now I’m just trying to stock up on powerups to have a semblance of a fighting chance. This game is absolute BS garbage, avoid.
Gossip Harbor - Not sure about this one. It has no ads (so no need to pay anything), and its pitch is “No, this game really is about a hard-on-her-luck divorcee rebuilding her life, we swear!” So far the only task I had was that binary-combining deal, you know, where you put two things together to make a more valuable thing. I like that this one’s pressure- and hassle-free, but I haven’t played enough to say if it’s really good.
Find The Cat and Find the Cat 2 - There’s a scene with lots of cats in them. Find them all. Such a simple, cute premise, and it just works. Like most games of its ilk, about 95% of the kitties are super-easy to find, but you’ll need a careful eye to get the 3 or 4 that blend into the background. I haven’t run into any ads yet; both allow ad removal but require payment every week, one of those modern-day ripoffs I will not brook. I don’t mind the occasional break so long as I have my computer in front of me, so maybe these are keepers. Like Thief Puzzle, a little at a time works best.
Will be trying out some different, hopefully better moving hole games. Open to suggestions.