Warhammer 40,000: Dawn of War - Soulstorm

Was wondering if any 'dopers are thinking about picking up the new expansion for Dawn of War. This is the 3rd (and last apparently) expansion to the game. The two new factions are the Dark Eldar and the Sisters of Battle.

Myself, I never played the table top game so I don’t know that much about the new factions…nor did I know that much about the old ones either. I bought the DoW game when it first came out and also each expansion as it shipped and have enjoyed the game, especially the last one (Dark Crusade) which had a Risk like campaign game that I liked a lot. This new expansion seems to have that as well so for that alone I’m looking forward to it (I usually just play the Space Marines anyway :)).

I probably won’t be picking this one up soon. I’m swamped with work, several books (including text books for some re-certs I let lapse and now need to get again) and Sins of a Solar Empire and the beta for WAR. I do plan to eventually pick this up though so thought I’d see if anyone else is planning to get it and what 'dopers thoughts are on it.

-XT

I’ve absolutely loved the Dawn of War series so far, so I’ll definitely be picking it up. It’s second only to Total Annihilation as my favorite RTS ever made.

The Dark Eldar are sort of the Eldar crossed with Chaos. They’re extreme on the fast and sneaky and have some dark witchery and such.

The Sisters of Battle are a sort of a women-in-power armor group. They’re not as buff as Space Marines, so you don’t want to just end them out in quads to grind the enemy down. Rather, they use faith points, which they kinda took straight off the table-top, to buff themselves and turn battles in their favor. The Sisters have an awesome array of flamers and heat weapons to turn ememies to slag. They’re coming with close-in falemer support and psychotic melee engines of death, as well as the excorcist for long-range combardment.

I’ll definitely be picking it up eventually as I’m a big DOW fan (well, the PC games, never played the tabletop). Dark Crusade was one of my top games of 2007 so I’ll be checking out the follow up, however I’m not sure how interested I am in the new races. The Dark Eldar sound really difficult to use (I’m not that good with the traditional Eldar and these are supposed to be even more whimpy to play) but the Sisters of Battle should be good. The Emperor’s will be done!

More importantly I’m keen to try out the new map system which apparently plays out over one planet and three moons - interesting!

The only thing I’m bummed about is that the Sis O’ Battles don’t get the full Witchhunters collection. No Inquisitors, Assassins, Death-cults…

I’m going to try it, but I’m still irritated that they haven’t done the Tyranids yet. I’ve heard that they said they can’t do it, and that’s a load of crap.

Cite? Maybe they’re keeping it in their hat to pull out for DOW2.

That is actually the primary reason I’m getting the game…for the new campaign. I will probably try the Sisters but I doubt I’ll play the Dark Eldar. Like you I’m not very good with them and I just don’t enjoy playing them very much. I generally stick with the Imperial Guard or Space Marines.

In the GameSpy article I was reading they talked about Inquisitors (not the other things though).

GameSpy seemed to think their next effort will be in a whole new engine (DoW II) so maybe they will be in that one. What do you like about them (and what are they for that matter)?

ETA the link to the GameSpy article

-XT

They are pretty much The Original Zerg . :stuck_out_tongue:

Well the reviews are out and, pretty much as I expected, they’ve rated the game as ‘fair’. The now dated graphics are working against the game and the inclusion of aerial units doesn’t seem to add anything. I was looking forward to the new map but apparently it’s basically the same as the Dark Crusade map just split up onto different planets, it’s not bigger or anything. The new races are apparently interesting but the faith/soul stealer mechanics don’t take the game in a drastically different direction and the cast of races is starting to feel a bit crowded now.

I’ll pick it up at some point, but I think this franchise needs to be put to rest now and focus spent on Dawn of War 2.

Question, somewhat related: Wasn’t there supposed to be a Warhammer MMORPG coming out sometime in the last couple of years? What happened to that?

Well, Warhammer Online is coming out this year…in fact, I’m in the beta atm. AFAIK there is no MMORPG for Warhammer 40k though if that is what you are asking.

If you have any questions about Warhammer Online (that I can answer considering the NDA) I’d be happy to answer or provide links to the various previews on GameSpy.

-XT

xtisme - I’m sure you’re under NDA and can’t talk about details so I’ll just put this simply as a yes/no question: does Warhammer Online rock?

jayjay, I think there have been rumours of a 40K MMORG but it’ll probably depend on the success of Warhammer Online.

Okay… I have this game, and I have to say: meh.

Many of the changes actually work against the game’s enjoyment factor. For instance, DOW had a fun, engaging campaign that really put you in the army’s shoes. Winter Assault had a fractured, choppy campaign that forced you to switch races and was a real drag. Dark Crusade was, well… it was really more a sandbox game. There was nothing linking the battles together in a cohesive narrative, and most battles ended up feeling the same. But still, there was enough variation and special territories to capture that it felt as if something was happening, at least. Soulstorm turns the aimless factor and turns it up to 11, without adding anything that really motivates you, unfortunately.

To start with, most maps are rather generic, and most battles follow the same, exact, pattern. In addition, where DC had a wide open map where you could easily hop around, SS had silly ‘warp gates’, which are the only way to move from planet to planet. Until you take out the Dark Eldar HQ, movement is linear along the gates (eg. gate A only connects with gate B, and so on). So until you defeat the DE (or if you start as them), simply moving from planet to planet is a real drag. In addition, the only battles with any real flavor to them are the capture-the-HQ battles. But, in DC, I never saw a computer faction take over another faction’s HQ. Not so in SS! You can actually be cheated out of some of the only interesting battles by your own damn computer, as rival computer factions can indeed wipe each other out.

The way wargear is handled is also similar to previous titles. However, due to the size of the game in terms of provinces and enemy factions, and such, you’re likely to get a totally upgraded leader well before you finish off all of your enemies. Just a little bit more than half way in, actually, you should be fully upgraded. Which is just boring. After that point, all you have to work for is getting a few honor guard units which, let’s face it, aren’t really all that necessary.

Speaking of which, for some reason they decided to make honor guard vehicle units take up squad cap points, but not infantry units. This means that if you use HG vehicles, you can cut into your options by a significant amount. As already mentioned upthread, the air units really don’t add anything. Most of them aren’t even all that good at killing anything other than buildings, vehicles, or other air units. And, well… they don’t really ‘fly’ as much as they move fast and hover. Yeah, suspension of disbelief doesn’t have to be huge in a game like this, but when a fighter jet that isn’t VTOL capable zoom across the map and then just stops, it seems wrong.

The Sisters of Battle are an okay addition. They’re pretty much just Marines with some variation and fancy powers that use a renewable ‘faith’ resource. They’re fairly close to the table top game but, well… they’re also kinda boring. And no, no Inquisitors and no temple-based assassins, but you do get Death Cult assassins, which are boring, and suck. Penitent Engines feel like dreadnoughts. Exorcists feel like Whirlwinds. In fact… the whole set feels much like a reskinned SM faction with a few units that, sorta, stand out. I’m close to the end of the SoB campaign and, honestly, I’m not even sure if it’s worth my time to finish it. A few more hours in order to , what, ‘enjoy’ another poorly animated cutscene? Yeah, the graphics were kick ass when the first game came out in like, 1990.

I’m sure that there are another few gripes that I’m forgetting, as well. All in all, if you want a campaign based game, stick with the original DoW. If you want a sandbox game, DC is fun. This is just… a mess. Wait until it’s in the bargain bin or find one of them thar online trucks that it might fall off of.

The DE, which I haven’t played but have fought against, seem kinda blah as well. Maybe they add something different when you play through their eyes, but their trademark advantage from the tabletop (blinding speed) seems to be totally absent here. Skimmers which should be running rings around everything other than other Eldar just feel… slow.

And no, no damn Tyranids! Science has confirmed that Tyranids are awesome. But at this rate, I’m afraid what they’re going to do to them in the next game. Part of the fun of playing Tyranids on the tabletop is that they can be anything you want them to be (and neodium magnets are a godsend). Want a great shooty army that can cause problems even for power armored foes? Sure, you can do that. A solid monstrous creature army that can mow through infantry and tanks with ease? Yep, that too. A tide of small, expendable troops which can give even other horde armies like Orks a run for their money? Yep, got that. A swarm of flying creatures that can tie up your enemy’s firing lines and force them to make very hard choices, very soon? Mmm hmmm.

Add to that, of course, that even individual creatures can take multiple paths. The Hive Tryant, the Tyranids leader beast, can be kitted out as a sniper, close combat–character killer, flying close combat terror, etc…

Bah. Ahem.

In any case, this game is pure bargain bin material. If you didn’t prefer DC to the original DoW, you probably shouldn’t even waste the 10 bucks on this. If you liked DC, wait until this game is nearly free.

Thanks for the review - it’s pretty much what all the main websites have said. I’m actually planning to not bother with it at all, nothing about it recommends itself (the only part that did was the battling over multiple planets but that feature sounds like a whole bunch of suck).

I’ll be over here in the queue for DOW2.

So far I love it. I actually went out last weekend (when I was home for a change) and bought the Collectors Edition codes and pre-order which will let you get into the game 3-4 days prior to launch and gives you a bunch of other cool stuff in game (more access to faces and some customizable goodies). If you like MMORPGs and if you liked the good parts of DaoC and WoW then this is going to be the game to have later this year (they are talking about a fall launch at this point).

So, to answer your question without breaking the NDA…yeah. :slight_smile:

-XT

Hmmmmm - you see, I’m not that big on MMORPGs on the whole, but WAR sounds like it does very much what it says on the tin and just lets you get into some serious visceral online combat which I like the sound of. Also the idea of city and capital raids/battles that mean something really appeal to me. These were much touted features of WOW that never actually happen (or do so rarely that it’s not even worth it).

Unlike WoW (hopefully I’m skirting neatly the NDA), WAR is going to be all about the RvR type combat. It’s going to ship with a pretty good PvP system in place (something WoW STILL hasn’t worked out well last time I played) and the RvR system is going to kick some serious butt. The end game for WAR should be a lot more like DaoC than WoW…but hopefully like the good parts of DaoC (as opposed to the many shitty ones).

Of course WAR is like any other MMORPG in the leveling treadmill and such…but even there differences are apparent. And if nothing else, the games feel is different from either DaoC or WoW…it’s a darker, more brooding world where the whole good and evil thingy gets blurred.

Myself I can’t wait to strap on a sword, grab my flintlock pistol, put on a cape and a jaunty hat and stark killing heretics and demon spawn!

-XT

Hmmm - interesting you say that because I’m not sure that the Warcraft universe portrays good and evil that simplistically. After all, the Horde are the “baddies” but from the Orc/Tauren/Forsaken perspective they’re simply trying to survive. Also the Alliance races, “goodies” that they may be, can be extremely narrow minded and zealous in the way they have behaved.

Yes, the RvR aspect sounds very good to me. I’ll probably check the game out at some point, but I don’t see it becoming an obsession or anything.

WoW to me is sort of a comic book portrayal. Even when I was really into the game it all seemed like that to me. The Horde always struck me as evil lite. WAR is pretty much evil…and evil-er. That’s pretty much how the Warhammer universe is.

As for the obsession thingy…that’s probably a wise course. Personally I don’t see why anyone would become obsessed with ANY MMORPG game. Not when the Total War and SOASE games are out there…

:wink:

-XT