**MAJOR SPOILERS BELOW – but I’m going to assume that, since it was so widely viewed so many years ago, that they’re not spoilers any more. **
I’m going to do as I usually do and throw in an exceedingly verbose explanation that’s rather different than the rest. I’m sure you’ll all enjoy kicking it around.
The essential plot of The Matrix is that two opponents are playing a computer game. I’ll speculate that one of the players is a database architect and the other is a professor of some kind of Liberal Arts field. I submit to you that everything boils down to the last few minutes of the last movie. The object of the game is to “prove” the superiority or (at least the equivalence) of humans versus computers. NEO/ONE is really the professor’s only avatar that matters. Any and all of the entities opposing NEO were encoded by the architect. Neutral characters (walk-ons and bit-parts – you know, the cattle-call actors) were encoded by the architect (just like any of the millions of NPC’s in WoW or hundreds of other MMoRPGs) supporting characters were either coded by the architect or they could possibly be avatars of other people who are entering joining the mission/quest along with the professor’s avatar.
The past five (six?) iterations of this game have been played with the architect (i.e. the game he coded) winning. I’d imagine the professor responded each time with something like “Wait. That wasn’t a true representation of Human because…”
The details of the story (and it’s the way a story unwinds that makes it appeal to people – or not – the devil is in the details because the plots themselves have been around for centuries) include a lot more geeky stuff like martial arts (and references to 1970’s Hong Kong fare), PostModernist sociological theory (as well as Symbolic Interactionism and others), stuff taken from George Herbert Mead, Buddhism, computer programming, lots of Anime, Zen, bewildering technology, etcetera.
So after all the mayhem and madness and hacking/cracking/spoofing etcetera (lots of double entendre and inside jokes for geeks everywhere), it comes down to our hero and his nemesis punching it out very much like Anime characters and the question is boiled down.
[It’s been eons since I saw it, so forgive my mere paraphrasing rather than exact quotes…]
Agent: “Why do you keep coming back for more?”
NEO: Because I choose to.
. . .then they thrash around a bit more and Neo gets back up yet again and. . .
NEO: Now I’m just going to stand here. [because he chooses to stand there] You, on the other hand, will do what you’re programmed to do [which is ‘kill’ me and reduce me to nothing more than piled --actually, de-compiled-- code].
You can see the agent’s face twist with more than just hatred for our hero. He’s enraged because he realizes our hero is right and, try as he might, he can’t resist his programming. Even by defeating his opponent’s avatar, the architect has proven his opponent right, and victorious: Humans are superior to machines, no matter how complex or sophisticated their programming, because in the end a machine can’t override or escape its own programming. The professor has shown that she can bring her avatar back over and over and over as many times as she wants [I do this all the time when I’m playing Ghost Recon II], or stop for the night or even stop and never come back, or intentionally kill off her own avatar. The architect’s creations can’t do that. They can only perform as programmed.
Then we get a brief glimpse of the architect/programmer and his opponent:
“Well, that was an interesting twist. Shall we set up the game and play again?”
—G!
The problem’s plain to see
Too much technology
Machines to save our lives
Machines dehumanize
. --Dennis DeYoung (Styx)
. Mr. Roboto
. Kilroy Was Here