3DTV: Sharp Develops 3D LCDs, To Begin Mass Production Autumn – Doubles as a standard TV and no funny glasses required. Pixels from objects in the foreground are differentiated and sent out in two slightly different directions two create a stereo image when your sitting in the “sweet spot”
Hydrogen Fuel Cells: MicroFuel Cell will make the transition from the lab to a shipping product, integrated into devices, by late 2003 – Clean, renewable fuels for use in cars, homes, and consumer electronics will start making serious inroads in the energy market by 2007.
Audio spotlight: Audio Spotlights installed in Bibliothèque Nationale de France – Ultrasonic audio emitters that can direct a beam of sound like it were light. Currently in use in several places; the Dodge Maxcab concept truck has an audio spotlight system that lets each passenger listen to their own music source without headphones.
Electronic-ink: Companies on Track to Commercialize Ultra-Low Power Color Displays for Handheld Consumer Electronics in 2004- Inexpensive, flexible, ultra thin, low power displays that in some from will probally replace LCDs and even organic LEDs.
Tricorder:OQO UltraPersonal Computer- A full featured winXP computer with 10GB storage, 1GHz CPU, 256MB ram, and a color display, and it’s about the size of a deck of cards. Treo 270 available: PDA Cellphone combo. By 2007 I expect we’ll have very small devices that combine the functions of organizers, web/email, cell phone, music and video players, portable gaming, and anything else that runs on a computer.
Humanoid Robots: Sony Robotics- Sony’s on its fourth gen animal consumer entertainment robot and second gen humanoid, and the market is growing. Honda Robotics - Honda has been updating its general-purpose robot servant since the 80s
VR: Fully Immersive Spherical Projection System - “Allows a person to walk, run, and crawl smoothly and naturally around an arbitrarily large VR world by putting the user in a rolling sphere suspended on air bearings.” For use in gaming, military simulations and manufacturing engineering product and factory design projects. I don’t think they’ll be terribly common in 5 years, but VR will have more applications for the general public.
Some very cool things are in the pipeline but I’m always amazed at how quickly even the most fantastic new technologies get taken for granted by the general population. It’ll be no time at all before I hear someone say, “Your VR set doesn’t have hepatic touch sensations? How do you live?”