I was just wondering what happened to 3D/VR games. Our arcade back around '92-93 had a VR game that cost something like $10 for 5 minutes, strained eyes, and a stiff neck. You would wear a giant headset and stand on an enclosed platform. It was a single level consisting of a center and four platforms branching outwards. You would fight another human player by shooting what looked like giant bolts. I think there were pterodactyls too.
I think they also had a 3D hang gliding game too, but I don’t I did that one but maybe once or twice.
The next VR game I remember was the Virtuaboy. It could be argued convincingly either way whether that was a step forward or not, but at least it was a home console.
Back around 2000 I saw a 3D Imax movie in Vegas, it was halfway decent and in real color, but like that original game it also came with a giant headset that was just brutal on your eyes and neck. I haven’t seen any of the recent 3D movies, so I’m not even sure how far along we are on the film side either.
So where are we at now with virtual reality gaming? Where are we going to be?
I have seen those glasses on ThinkGeek and in the SkyMall catalog that are suppose to be looking at a big screen, but have never actually tried them. Is the eye strain/pain still a problem? Do they even work? I’ve read they could be used for gaming, what is the result?