Anyone who’s solved the puzzles in Zelda - Majora’s Mask will agree with me that it doesn’t get much worse than the one with the young couple and the letter.
rjung, regarding the cheese sandwich puzzle:
If memory serves, you can still finish the game even if you don’t buy the sandwich at the beginning. Because at some point you’ll become Ford Prefect and go through that sequence of events again from his perspective, so you can just buy the sandwich then.
Many of the Infocom Text/Graphic games, such as Shadowgate and Deja Vu, had some puzzles that would be insanely difficult were it not for the fact that those games are fairly well suited to the “try every action on every item” method of puzzle solving.
Also known as Reversi. You might have a copy on the computer, at least to be able to play online with others, if not against the computer.
The Babel Fish puzzle deserves its place in legend, but at least that one my uncle and I were able to figure out. I had given up on the game for years before someone mentioned how to get through the Haughty Door. That I just could not figure out.
But if you want to talk about fiendish, the game is Discworld. Some games use ‘lateral thinking’ as an excuse for games whose solutions don’t make sense. In Discworld, it all makes sense in a nutty way once you know the solution. I’d hold The Fishmonger’s Belt up against The Babelfish any day.
…bah, you thought the Babel Fish was hard? I couldn’t even get out of the bedroom for about a couple of hours!
::runs from bulldozer charging through his room…again! ::
No, Reversi is the generic name for the game that was marketed commercially as Othello. Ataxx is a different game. For example, in Reversi you can place a piece anywhere as long as the move flips opposing pieces; in Ataxx you can only place a new piece next to one of your own pieces already on the board, or move an existing piece. The game in the 7th Guest was definitely Ataxx.
See, for example:
http://www.pressibus.org/ataxx/indexgb.html
Hmm, maybe you’re right. It’s been a long time since I played The 7th Guest, and I wound up skipping that puzzle since it was optional.
Aye, Ad Verbum’s the one. And you’re right, lno, The Edifice’s language puzzle was a long one to get through sans outside help.
I can barely recall it now, as it’s been quite a spell since I played it, but I do recall spending a couple nights, in fits and starts, getting to the end of it.
Of course, I also spent an inordinate amount of time puzzling out the specifics of the images on the inside walls of the edifice, too. Wasn’t at my sharpest that week, I guess.
[sub]Well, I played that one after getting all the way through Babel, so I was mentally demolished to start with.[/sub]
The vexing part is whenever you thought you got it, Murphy’s Law intervenes. Seriously, in the help file for the game, there this line saying “Grown men has been known to break down crying at this point,”
It is THAT horrible.
I’m telling you, The Fishmonger’s Belt:
It involves love potions, laxatives, getting a guy beaten up, dressing up as a ghost to rob a guy, multiple instances of time travel and beastiality.