First problem: that’s not a large enough gene pool. Can you up that to 1000-2000 people? Even that will be an extremely small pool.
Fortunately, it is possible to bring additional genes in the form of sperm, eggs, or fertilized eggs. Can’t store them indefinitely, but it should be possible to do so long enough to boost the genetic diversity of your colony to something more viable in the long term. Skew the next few generations towards women as they are a greater limiting factor on population building than men are (and you’ll have frozen sperm to help avoid in-breeding). Maybe a rule that paired up/married people can just let natural conception choose their children but non-paired people have to have girls for the first X generations or years or whatever. Or maybe something else.
Make it so you can take some of the facilities available on that ship down to the planet. Since it’s a one-way trip no need to keep the big ship in orbit. Recycle as much as possible into things useful for the colony. Obviously you can’t take everything, but a lot of what you take should be information that would allow you to re-create things, or knowledge of things like medicine or various mining/farming/whatever techniques.
You might consider, as part of the final decommissioning of the starship, launching a satellite network over the new planet for various uses from weather to mapping to communication. They won’t last forever but they could be extremely useful while they last for setting up the colony, adapting to local conditions, and keeping in touch with either satellite settlements or explorers.
(You will definitely want to spread people out over the new world so a natural disaster doesn’t wipe out the entire colony.)
Some energy could be hydro, wind, or solar, some/many/all components of which (depending on exact tech) could be made on site in the new colony. You can burn the local equivalent of wood for some purposes. Or even the local coal/oil. You’ll have to smart small and bootstrap yourselves to more advanced and more powerful energy sources but it’s what humanity did the first time around.
What about food and other useful crops? Are you sure we can eat the plants already there, or do we need to bring some of our own? How about livestock - can’t bring a ton of animals but you could bring some and boost the gene pool for the “farm” by the same means you boost it for the human part of the colony.
Bring some basic mining equipment - assuming the planet is “Earth like” but also untouched there should be mineral resources fairly accessible, unlike today when all the “easy” sources of ore have been mined out by 10,000 years of civilization. The build up to a high tech society will have to be recapitulated but with much more knowledge than possessed by our ancestors we should be able to do that much quicker, with fewer delays and false starts.
Bring a lot of plans and blueprints for devices that can be built as technology is developed on the new world.
And, obviously, bring some spare parts for whatever high tech you’re bringing with you, to tide you over until your colony can “catch up” to where things were before you took the long trip. They probably won’t last the entire distance in time but they don’t have to - they just have to last long enough to help get the colony going.