Perhaps Rastan from 1987 - link to moby games Rastan site:
Another vote for Gauntlet or, even more so, Gauntlet II. “Warrior needs Valkyrie badly” was the height of humor at that age.
Honorable mentions go to:
Tron
1943
Black Tiger
Tekken
I always liked the fighting games and sunk quarters and tokens in Street Fighter, Street Fighter II, Mortal Kombat, Virtua Fighter and Samurai Showdown, but the Tekken series is the one I spent the most money on. I played both Tekken and Tekken 2 which I liked but Tekken 3, with actual 3D environment was really the one that hooked me along with Soul Calibur. Unlike the other fighting games you weren’t going to be stuck on one side of the screen being beat up nor having to dodge a ton of flying projectiles.
I never owned a gaming system so I could only play these at the arcade which was more fun anyway because beating the computer was not that much of a challenge. The real fun was playing against other people putting your quarter on the machine to indicate you were the next challenger and pitting yourself against people of different abilities and temperament.
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When these type games started to dominate arcade selections was the time I stopped going to arcades because they are my least favorite type of game. I preferred the quest type games, the Gauntlets and Golden Axe style with multi-player.
The original Killer Instinct. I wasn’t a fighting game fan, but just the attract mode was amazing.
I should give a shout out to my “sorta favorites”, the ones that aren’t that great in retrospect but that I was a big fan of at the time.
Dance Dance Revolution - The original fat-, convention-, and shame-burner. Quality of the various games wavered a lot, but every machine had at least a few memorable songs, and there was a difficulty level for everyone.
Donkey Kong 3 (1983) - I always liked how Stanley was so much quicker and nimbler than Mario (this was pre-SMB, mind you), plus he was always armed. With so many things to keep track of, it never got boring.
Punch-Out (1984) - Didn’t have the feel of a boxing game so much as an intricate high-speed puzzle. This was where I learned the absolute necessity of making the right moves at the right time; mash buttons or get too fidgety with dodges and you were going to get decked. It took a lot of effort, but I finally topped Mr. Sandman, which was deeply satisfying. (Getting creamed by Glass Joe immediately afterward was a small loss.
) Very well put-together game for its time.
Heavy Barrel (1987) - The game that taught me that BFGs are overrated. The titular weapon was way too expensive and short-lasting to make any real impact. The real killer here was the flamethrower, with an assist from extended-blast grenades. Fun seeing just how many foes I could roast on one credit.
Pit-Fighter (1991) - Yeah, it was clunky as hell. Yeah, it was dumb as hell. Yeah, the graphics were little better than photographs. Yeah, it was freaking expensive. I didn’t care. It was a fighting game that anyone could learn and anyone (given sufficient financial resources) could win, which meant that I could learn and win it. That meant a lot to me.
California Speed (1998) - After playing a few stages and wrecking a bunch of times and misjudging some corners and finishing second all the damn time, I realized the true point…to tear through a bunch of highly inaccurate backgrounds and appreciate the demented imaginations that went into this. A unique experience. (California is a nice place if you have enough money.)
Polybius, of course…
Naw, seriously, it was Wonder Boy, I sucked at it and could never get good because I very rarely went to the arcade (“You have a computer at home, play with it!” was the answer when I asked for money for going).
When I had my own money Wonder Boy was not available, replaced by more modern games.
As an adult I got it running on my PC using an emulator but the magic was gone.
When I think of classic arcade games the first two games I think of are definitely Missile Command and Breakout/Arkanoid.
Missile Command is an old favorite and while I am old enough to have used a trackball with the original arcade unit, these days I’m far more used to controllers and mice. And I could be wrong of course, but it seems like Missile Command is a classic arcade game that hasn’t been ripped off a million times. It’s core gameplay is still pretty unique.
Breakout is a game I keep coming back to just because I find it so satisfying. Just moving the paddle back and forth and watching the balls bounce around the blocks and the screen. I have a soft spot for Peggle for the same reason. There’s just something satisfying about it for me.
Early '90s beat-em-ups of course. Final fight, Simpsons, Ninja Turtles, X-men, and the Dungeons & Dragons beat em ups from Capcom. Those were more toward the mid-90s, but these games probably ate more quarters of mine than any other.
sega made a couple but one was a 3d light gun game for the master system and the other one used a satellite to shoot the missiles
Stay where you are. You will be collected.
Oh, God!
I loved that!
Oh no, not again