I remember that one. You always needed several towels handy when playing. Salt was bad. The good thing was going in the ice bath.
There was a game called dare my mate and I bought from one of the jumble sales we held to raise funds to go on our world challenge to Tanzania. It was only a pound and was certainly worth every penny! I cant really remember too much about it. All I remember was that after a while we ditched the board games aspect and just used the ‘dare’ cards on their own. Think I’ll go see if I can buy it off ebay again to relive some memories!
A WW1 air combat game which I believe was called Red Baron (and no, it did not involve Snoopy). Each player was assigned a certain plane (Fokker Triplane, Spad, etc.) Action was carried out with “burst” cards (so many machine gun salvos) and “maneuver” cards (barrel roll, Immelmann, etc). When a burst was played at you, you drew a maneuver to get away.
I bet that was it! I mean, it’s got to be the one. How many board games could there be where the object is to build a plastic PB&J?
Man, this reminds me of another game I had. It was called Pursuit!
It was not a board game, but rather a vertical plastic set-up between the two players. Think “Battleship,” but much larger. Each side controlled WWI-vintage planes hidden in plastic boxes. You set them up on the grid and moved them according to the rules. You could see your planes but not your opponenet’s. You could move into position for dogfights and such.
I especially remember this one b/c it came in a rather large box. As I went into my teens, I chucked the game but kept the box on my closet shelf. Great hiding place for the girlie mags and the Skinemax VHS tapes I borrowed from friends.
My mom loved Uncle Wiggly! I told her about this thread; she says that she thinks she still has the whole game (minus the box).
We used to play this in college and would eventually do stupid shit like place a 6" Godzilla doll on the board as a dragon or something. I actually tracked a copy of the game down through eBay (quite a few copies on there although most are rather expensive) to play with my own kid.
I have no idea what your father went through but my kid (age 9) needed some lessons in tactics. Scattering your characters all over the map and then having them run away whenever they open a door and see a monster is no way to play Hero Quest
When I was a kid, my sister had a copy of Dungeon! we played. I have no idea why my sister owned it because she was a “total girl” with no interest in fantasy type stuff but apparently she got it from some relative or another. Now that I think about it, that’d probably be an easier game to play with the kid than Hero Quest…
I was going to mention that one too !
I still have this one. I can’t get anyone to play it with me though.
Thanks for sharing that link. It does bring back memories.
There do seem to be some important differences though, most important concerning probabilities. When moving into a territory, there is:
in the board game: iirc a documented 50% chance of making a safe move, with ~80% of the other half being a brigand attack.
flash version: by experimentation thus far, roughly 30% of moves occur without incident. It appears to be just about as easy to get lost, brigands, or – worst of all, costing almost all your warriors for each key unless you get enough gold to shell out for a healer – plague.
Also, if memory serves, the key is always either in the ruins or the tomb in the board game. If you look in the ruins and don’t find it the first time, it will definitely be in the tomb (or vice versa). Flash version, it can turn up anywhere.
These are a couple of very important differences, meaning in the Flash version you gotta wander around a lot more and plan for a lot of bad luck.
Of course, I could be mis-remembering the original. But it does seem that Dark Tower wasn’t nearly this impossible to win when I was 10.
Your memory does serve. Winning Dark Tower wasn’t all that difficult, but getting a good score outside the easy game (i.e.: not leaving your home country) was. IIRC, I got something other than “–” just once.
No, you could find the keys in any space provided that you engaged in combat with Brigands. The only places where you could chance upon them without fighting, however, were the Tomb and the Ruin. In that respect the Flash game is no different.
Yay Uncle Wiggly!
We had Disney’s Haunted Mansion Board Game, which we played to death. What was funny was that we didn’t know it was a ride at Disneylandworld until we went there years later.