Ok, IAA art historian. Lecture mode-- this might sound pedantic at moments but I’m gonna ramble.
Various ways of getting an effect of distance:
- linear perspective (what we’re talking about here)-- converging orthogonals at a vanishing point and such-- which is related to
- diminution in size (and this is what Brunelleschi, Alberti et al were REALLY trying to work out-- object X at Y distance is smaller. EXACTLY HOW MUCH smaller?)
Other issues:
- Atmospheric perspective-- that things father away look fuzzier and cooler-colored
and very rudimentary techniques like
- overlapping
- stacking stuff up on the picture plane
- the suggestion of depth you get with shading.
But as a number of ya’ll note, it’s all to some degree an issue of priorities. In a lot of Medieval Christian artistic traditions, for example, what’s being represented is something otherworldly and supernatural. Why worry about representing it optically as the meat world? Or, in Song-era Chinese landscapes, they get an AWESOME sense of deep landscape through other techniques and which might actually be impossible if hamstringed by linear perspective. And, as some have noted, cultures like ancient Egypt had another set of priorities entirely (sort of like the early Christians), in representing the permanent and eternal rather than “this here now” and so loaded in multiple viewpoints to get as much information as possible across, to recreate objects.
On the Renaissance. . .If you look at Roman fresco painting, they were really good at a lot of this-- their “linear perspective” was really just eyeballed and approximate. When Brunelleschi gets into it, it’s a sort of physics exercise-- he’s an architect, mainly, and wants to work out how to diagram buildings better (and, later, Alberti’s a pencil-necked geek of a theoretician who wants to work out the geometry in detail). The application to 2-d arts is a sort of “oh, yeah, that, too” moment (although, timeline note, it spreads pretty widely throughout Italy at least before print really takes off well-- see Piero or Pollaiuollo in the 40s and 50s). But perhaps we can see it being of interest at all as a peculiarity of the Renaissance mentality-- humanism, man as measure of all things, etc etc (as has been noted earlier) rather than something “natural” and obvious.
BUT. . . does linear perspective “exist” in the real world? Obviously, the geometry is there, but what does a human in the world really see (if this interests you check out Ernst Gombrich’s… um…Art and Illusion, I think)? Linear perspective only works with an implied viewpoint of the static, single point in the flat world with convenient close-in borders. I think to some degree our modern eye has been trained by linear perspective to see the world that way. If you really look for a minute at the ceiling line 10 feet in front of you… it curves, optically (forget what you know and see what you see)-- we see the world like a fish-eye camera lens does-- our eyeball is not a point. My point is, linear perspective is a way of seeing and representing among others (i.e. Panofsky’s famous work “Perspective as Symbolic Form”). It happens to be privileged in our post-Renaissance western world, but at least in artistic terms it’s a construction and convention as much as anything else is. “Realism” is relative.