I’m gonna go a different route and say “Spec Ops: The Line”. I was told to play through it as just another oughts military shooter in the desert game, that it was really good, and not to look it up ahead of time.
So I did. And the game made me say “holy shit I’m an idiot” at exactly the moment the writers wanted. Not because I couldn’t solve a puzzle, but because I didn’t know there was one.
Spoilers follow. If you have a machine capable of playing it, even vaguely like shooter games, and haven’t played it yet, steer clear. Although apparently (due to music licenses expiring?) it’s not available for download anymore.
1 - The game gives you a mission to recon the disappearance of the 33rd Infantry Battalion, run by your old boss, and the city of Dubai, which was lost months ago in a sandstorm and report back for their immediate evac if survivors are found.
2 - You go in and see that there’s a problem, and in the vein of all military shooters, you and your elite team go solve it and don’t report back (Maybe my one quibble with the game is that it doesn’t let you turn around five minutes in, radio for help, and get a “mission accomplished” game over")
3 - You fight through level after level of enemies, who start as vague Middle Eastern insurgents who think they’re fighting against the 33rd, who turned the city into a military dictatorship during the crisis.
4 - Without really thinking about it, the enemies change into members of the 33rd, and you’re now killing Americans wearing the same uniform as you. (There’s a point at about the switch that stuck with me where you’re trying to clear a bazaar, and there’s lots of tight corners and things that enemies hide behind where I was surprised by something coming from out the corner of my eye and turned and fired my shotgun dead center into the chest of a person coming at me with their hands up. And I felt bad, but just reloaded and stepped past them)
5 - This is the holy shit moment. A level give you a super tough obstacle that you try to fight past, then you find a better weapon that lets you past it. Like Call of Duty and the gunship missions. This one is a mortar with white phosphorus and drone targeting. And of course I used it to air strike my enemies. They’re just black and white thermal images, it’s fine (and kinda cool)! Your last shot sets off secondary explosions, then you advance to the next level.
6 - Through a cutscene that is graphic about what you just did. Including, the last shot you fired being at something that looked kinda like enemies on drone view, but wasn’t. You hit a refugee center with white phosphorus and then walk through it.
(some have complained online that this level cheats to make you feel the horror, as you can’t move on without the WP strike on the refugees, but I didn’t even consider another way; I saw a target and I hit it without thinking)
7 - You get deeper in and start hearing messages on the radio from the commander of the 33rd that the others in your team can’t hear. You get stuck in situations where there is no right choice; sometimes not making a choice is also wrong. I ended up destroying the remaining water supply for the city because I thought it would help, then let the CIA guy who encouraged it (sent to cover up what happened) burn to death when I realized he used me as a pawn as he begged for a mercy killing.
8 - In the fallout, one of your team members gets strung up by a crowd of hostile civilians who are understandably mad that all the water is gone. Was he dead from the fall he took? Did they kill him? Dunno. But they surround you and your remaining partner and start throwing rocks (that dent your health meter, but aren’t really endangering you) and I panicked and shot full auto into the crowd.
9 - You other buddy is killed right before you make it to the HQ of the 33rd, where the taunting radio messages are coming from. Only when you get there you find your old boss (John Konrad - I hadn’t read Heart of Darkness before playing this, but… yeah, it’s intentional) has been dead since before the game started, and reveals that the radio calls have been PTSD induced delusions after killing the civilians. I then made the in game choice to kill my character (though there are other endings on other playthroughs).
10 - The game has a mechanic for finishing off wounded enemies (encouraged by getting whatever ammo you need when you do it, as opposed to what they actually were using). Early on the game makes it simple and clinical, but later it gets very violent, as the game itself comments on how you’re losing control in loading screens).
I won’t replay Battlefield or Call of Duty story modes, but one of the reasons I haven’t gotten rid of my XBOX360 is to replay and rethink this game.