In the “that premise deserved a better movie” thread, Sailboat commented about Highlander II’s main premise being interesting; ie, a story about a company saving the world from an environmental disaster, then misleading said world about the fact that their service is no longer necessary in order to keep in business.
This got me thinking about the Armored Core games for the various Sony Playstations. Specifically the first one. The following constitutes major spoilers, but the game’s like 8 years old, at least, so it’s past the statute of limitations, IMO. It had a branching story where you played as a mercenary who takes missions from various parties involved in a war between massive corporations in a world where national governments no longer hold any power. Specifically, mankind has been living in underground cities and sealed habitats for at least 2 generations, as a result of a massive nuclear war, and the city governments depend on the work of large multi-national corporations to keep trade alive and conduct surface-going expeditions to recover precious resources.
As you progress, which new missions are offered is based on which you’ve taken, and the game gradually pushes you to take a side, basically. Two companies, Chrome Industries and Murakumo Millenium, as well as their various affiliates, begin a war to drive the other out of business, competing to seize control of lost or abandoned facilities, technology, etc, as well as to try and sway public opinion and gov’t support against the other. Each uses terrorist groups (like Imminent Storm) to try and undermine the City Governments that favor the other, each of them tries to actively suppress public awareness of the fact that the surface world is no longer uninhabitable.
Chrome Industries hires you to perform terrorist attacks on other cities, has a subsidiary organization named Chemical Dyne Co. who develops dangerous, insect-like bio-organisms for weapons that get loose and threaten a city, and one missions requires you to enter a base and manually reactivate the ventilation after chemical weapons like nerve gasses and metal-dissolving acids were accidentally unleashed during an enemy attack. They’re also the ones behind Imminent Storm, a prominently featured anarchic terrorist group.
Murakumo Millenium gets involved in trying to grab a bunch of large-scale super weapons from the apocalyptic war, has to employ you to cover up the fact they performed illegal cybernetics experiments on unwilling mercenaries who have gone insane, and IIRC, are the ones who employ you to take out the Earth Environmental Recovery Committee after you help them secure a lost facility with the means for large-scale radiation purification.
So which side is worse? I usually favored MM, but that’s just because I hated the EERC’s missions and that level where you have to stop IS from destroying a Isaac City’s surface-to-tunnel ventilation and filtration systems (the source of a cities air).
PS. Whichever you picked, 3/4 of the way through the war ends, and the your character comes to the harsh realization that the winning side isn’t going to change a thing. Then they try to get rid of all the threats to their power, including the mercenary union you’re a part of (the Ravens). The best part is that all through the game there is a Top Ten Ravens list, and as you climb your way up you have to fight several of them. The twist though is that the final level involves killing the #1 Raven, Hustler One, when he sides with the winning Corp against all the other Ravens.