Was about to pose this question on the Reading Railroad thread, since the original question had been answered, and people were getting into general discussions about the game, but I realized that it would go beyond thread drift to hijack, so I decided to start a new thread.
It rambles a bit, but it’s just thoughts on the game: what makes it fun, and what makes it not fun, and what strategies I like to use to win.
Welcome any responses, or further thoughts. Nothing is a hijack really, other than talk about a different game, or thread-shitting, and even talk about a different game probably could be valid if it’s a comparison and not “I hate monopoly, but I love Risk; here’s why.” Just saying-- hope this is a very broad thread-- pretty much any talk about monopoly is welcome, including criticism, as long as it’s supported criticism, if that makes sense.
Personally, I love this game.
I always insist on playing by the rule, and can kind of be an ass at the beginning of the game, but it’s because I know that folk rules are what make the game go on forever. Most folk rules, like $400 if you land directly on Go, or $500 if you land on Free Parking put too much cash into the game, and no one ever goes bankrupt.
If you want to speed up the game, you need invented rules like $200 ONLY to those who land directly on Go, and nothing to those who merely pass it, or -$75 every time you pass Luxury tax, even if you don’t land on it (-$100 to those who land on it).
I’ll brag a little that I tend to win the game. It’s partly because I’ve read a couple of books on strategy, and know that the best monopolies to have are the orange and red, because they are the most oft-landed on.
Free Parking is landed on most (which is why $500 for anyone who lands on it is such a bad idea), and how often spots are landed on radiates out from Free Parking, to the corners (Jail, and Go to Jail), but then the first quarter board (Go through Jail) is more often landed on than (Go to Jail through Jail) because of Chance and Community cards that send you to Go and Reading Railroad.
So the orange and red are landed on a lot, and the green and dark blue, which are expensive and so slow to develop, not so much.
A really bastard strategy I found on my own is “house-hoarding.” It’s really a dick move, and I use it mostly against computers, but if I’m facing someone else good at the game, I might try it. First, play be the rules, which means a limited number of houses. Second, acquire the light blue moniopoly, easy and cheap to develop, easy to get, because other players are happy to trade “up” for them-- if you offer a single green property for two light blue ones, you almost always get a bite.
Then, you fill them up with 12 houses, but don’t upgrade to hotels.
Take any other monopoly you can get quickly-- orange is best, and easy to get unless you are playing with a really experienced player, but since you are getting some cash coming in from the light blues, any one will do, other than the ones with only two properties.
Fill the second monopoly with houses and don’t upgrade to hotels.
Now, there are only enough houses left for the monopolies with just two properties to upgrade to hotels, and the dark purple/brown makes very little money, while the dark blue is not landed on much. Besides, it more than likely someone with a 3-property monopoly will buy some of the houses. At that point, no one but you can get hotels, and unless you get a 3rd monopoly, you don’t.
Really dick move, but it wins games. It also makes the game take about 45 minutes.
I don’t think I’ve even played a “rules” game that lasted more than 90 minutes, and those were games with lots of players, and lots and lots of haggling, which is where the time went. Time should never go to rolling dice and moving around the board collecting bottom-level, undeveloped rents for an hour, the way kids play who don’t know how to haggle or conduct auctions.