I must be nucking futs, because I want to start this up again. In January 05, I started this game with a bunch of Dopers and Snopesters, and it was loads of fun, but also loads of work (mostly for me). And I’m crazy enough to want to try it again, though this time around I’m older and wiser, and can avoid the pitfalls of last time.
At least I’m tossing the idea around. I want to see how many people might be interested.
For newbies (who are very welcome to play), an RPG is a role-playing game. You take on the persona of an imaginary person, and play as if you were that person while trying to win the game. I will serve as both moderator (GM) and as every character in the world not played by another player.
Unlike most RPGs, there are no real rules. Combat rules are unnecessary, as are character rules, etc. This version of the game is 100% verbal. You will be armed only with your intellect, verbal skills, and social interactions (by that last I mean your ability to flatter and backstab simultaneously). There will be a few very minor stats, but these only reflect your ability to vote, and how much power your vote carries.
It’s essentially a game of negotiation and diplomacy.
It will be played via e-mail, where public proclamations are made via “reply to all” (or an e-mail list), and private negotiations are made via personal e-mails.
I hope to timebox play to around 4-6 weeks, subject to needs and availability of players. I certainly don’t want to impinge on players’ personal or professional lives. You would be expected to participate maybe 5-60 non-contiguous minutes per day. One of the mistakes I made last time was letting the game run for over eight months, and people started getting bored around month seven. That won’t happen this time.
For those of you who played last time, you are welcome to participate again, and possibly play a different character. One thing I will not do is invite long-term veterans to play, as they tend to run rings around the newbies. With all newbies, the playing field is level. Also, for those who played last time, I will change things around enough so that you can’t predict the surprises I pulled last time.
An ideal number for this game is 12. It is playable with up to 33 players. With less than 12, it becomes pretty unplayable (So ask your friends and neighbors!).
Here is the scenario:
On the mythical isle of Harn*, in the feudal kingdom of Kaldor, King Miginath is growing old and infirm. He has been ill for all of his 27 years of peaceful rule. His health is waning fast. However, he has named no heir to the throne. He has three bastard sons, but has not acknowledged any of them. There are also a number of cousins, nieces, and nephews. All told, there are some 15 people with a claim to the throne. Should Miginath pass on without naming an heir, his royal clan and tenents-in-chief must decide who the new ruler of Kaldor will be.
Will there be a smooth transition of power? Will there be a major shift in power structure? Or will the kingdom be plunged into full-scale civil war? The outcome depends on your ability to negotiate!
So, who is interested in this?
*Harn, all related proper names ans story are copyright 1983-2006 Columbia Games and N. Robin Crossby. As with last time, written permission for use will be obtained.