Why do pirates, pirate?

Slashdot posted an article by an independent game developer, named Cliff Harris, who is asking why people pirate his products and digital content in general. I’m going to try and summarize the responses:

The product is defective:

[ul][li]I want to try it before I buy it and there isn’t a demo available, or the demo is insufficient[/li][li]The product was improperly made (e.g., doesn’t work, damages my system, not made for my OS, overly burdened by copy protection schemes, has features I don’t want or lacks ones I do, etc.) and the pirated version works better[/li][li]The sales and delivery process is badly designed, takes too long, is overly burdensome, or I couldn’t find the product for sale anywhere[/ul][/li]The creator is unworthy of payment:
[ul][li]The publisher is still making plenty of money and/or is overcharging[/li][li]I wouldn’t have played the game if I had to pay for it, so the publisher didn’t actually lose a potential sale[/li][li]The publisher is overreacting by filing suits and attempting to criminalize pirates and deserves what they get[/li][li]I’ve spent money on similar products I didn’t like and I’m subsidizing those losses[/li][li]The publisher is a big, faceless corporation and not significantly injured by my actions[/li][li]Digital products are not the same as physical ones, because they can be infinitely reproduced at little to no cost[/ul][/li]Arguments with intellectual property laws:
[ul][li]The copy protection scheme is overreaching or I have a philosophical objection to the current intellectual property laws in general[/li][li]I wanted to make a backup for my purchased copy and the easiest or only possible way was to use a pirated copy[/li][li]I lost my original copy and want to replace it[/ul][/li]Personal reasons:
[ul][li]My parent/ spouse/ employer/ government does not permit me to own this particular product so I need a clandestine copy[/li][li]I am embarrassed to purchase this product through proper channels[/li][li]I like being a part of an underground movement[/li][li]I just didn’t want to pay (and it was easy and consequence-free not to)[/ul][/li]------
Some of the above arguments and justifications hold water, some don’t.

I don’t see anything wrong with using a pirated copy as a demo, but I doubt that happens that often. If you went to the trouble of obtaining a pirated copy you’re likely going to get more use out of it than a mere demonstration of its contents. The defective design and sales arguments hold a little more water. If you make a product and then put up too many roadblocks to people acquiring or using it you have to expect them to try and knock some of those obstacles down.

Arguments transferring blame to the creator, publisher, or distributor don’t sway me. You can’t take something just because you don’t think the owner won’t miss it or because you don’t like them personally. And frankly, companies like Microsoft or Viacom are screwing us no more than Royal Dutch Shell or Pfizer or most other major corporations. The only difference is that it’s a lot harder to steal a tank of gas or a bottle of boner pills than it is a copy of Vista or a bootleg video of Iron Man. Does the ease of theft of a product somehow make it less valuable? I can’t see why it should.

I do think that intellectual property laws have been shifting in favor of property holders. Fair use is under attack, patents, trademarks, and copyrights are being issued faster than they can be stamped and for a broader scope of things than ever before. Penalties for infringement under the Digital Millennium Copyright Act (DMCA) have been expanded, as has the leeway for property holders and the government to use ever more invasive means of investigating piracy. Digital Rights Management (DRM) and other copy protection schemes are more and more prevalent and onerous. End User License Agreements (EULA) read like the sign your life away papers you have to fill out before going sky diving. I don’t think the intellectual property arguments excuse piracy, but they certainly help explain, if not partially justify it.

At the end of the day however, I think the last argument, “just didn’t want to pay,” accounts for the vast majority of piracy. If you looked at a hundred people with a pirated copy of Word on their computer, I’d wager at least 90 of them just borrowed their friend’s disc because they didn’t feel like shelling out for their own copy and have no pretensions of righteousness.

Unfortunately for publishers of digital content we are in the process of a major transition in the way their products are sold and there is no good solution to the problem of piracy. They will try new locks, but the pirates will invent new lock picks. They will try asking the customers for voluntary payment as Radiohead so successfully did. They will push for draconian laws to investigate and penalize pirates like the RIAA is doing. They will try asking the pirates to meet them halfway as Cliff is doing here. But, ultimately I think they will just have to recognize that a certain percentage of their sales are going to be lost to piracy and it really amounts to a cost of doing business in digital goods.

One thing I didn’t notice on your list:

There is virtually no product I can’t return due to poor design or even general lack of satisfaction. However, once I crack the shrinkwrap on a piece of software I own it forever.

-Joe

Because they’re thieves who don’t value the work of others and for whatever reason feel entitled to steal.

Under The creator is unworthy of payment - the creator isn’t worthy of that large of a payment, or I won’t use it very often.

You used the example of Microsoft Word.

A copy of Microsoft Word Home version runs $100. But how often does the average home user actually use Word? I bet once a month would be a high number.

Or movies. How often does the average DVD actually get watched? Enough to justify the cost of some of them?

If people are pirating digital content, it means they aren’t willing to pay the existing prices. Maybe companies need to take a look at their pricing. If soft drink companies could figure out how to get people to pay for bottled water, rather then use tap water, then software and media companies should be able to figure out how to make money as well.

When i pirate a game its because it has draconian copy protection designed to cripple the product (sometimes even your own computer) to completely remove the possibility of a resale market rather than stop pirates. The last non online rpg i bought was Bioshock, it came with DRM that only lets me install the game THREE times ever before it stops me and tells me i have to call their company to get permission to install the game i bought and paid for again. A hard drive crash and an unexpected computer upgrade later im on my third install. When i learned Spore and Mass Effect would have the same copy protection as Bioshock i decided to pirate with no guilt whatsoever, i have no problem stealing from companies willing to fuck over paying customers. The pirates provide a better product, change that and you will have a customer instead of another filthy pirate.

I think the basic logic is, why pay $50 for something if I can get it for free?

I have been steadily looking for alternatives to expensive software. Adobe CS is the only one that I genuinely cannot afford but would really like to use.

There is a great iPhone app called iTrans which I won’t pay for a 9.99 but would at 4.99.

I try not to pirate anymore, but when I did the reasons were:

  1. I was too broke to afford it
  2. It was easy to acquire
  3. It was too obscure to get it without a considerable effort.
  4. I had pushed enough business their way via purchasing power at work that I felt it was reasonable for me to use it for free as my knowing the software contributed to their profit margin.

Now, I don’t justify it like that anymore. I try not to pirate things anymore, once in a while I do, but generally I don’t.

I use OpenOffice on my Mac. Since I own a legit license to XP but don’t know where it is, I might pirate XP just so I don’t have to go to Vista.

I’d like to add one to the list.

It’s the industry standard, and I cannot afford it.

This one happens to students constantly. It wasn’t too long ago that a new copy of the latest Adobe photoshop (or other title) cost $600.00-$800.00. Yes, there are free programs that are comparable, but for classwork, and lessons they use the standard. Most add on apps and plugins are for the standard as well, making it more difficult if you cannot afford the industry standard.

Let’s be honest; you can list 50 reasons in the OP, but the straightforward answer 99% of the time is that the user wants the software and doesn’t want to pay for it, and a lot of people don’t mind stealing if they know they can get away with it.

There’ll always be rationalization, but it’s just people wanting stuff for free.

This might be true of mp3s or in the old days when pirating involved nothing more than copying a few floppies but nowadays theres actually a bit of effort involved in tracking/downloading/setting up a pirated game. Ask most people who happily DL all their favorite songs of limewire and i bet you 95% don’t have any idea what bittorrent is. Theres literally mounds of game boxes currently stacked on my desk, at first glance i count at least 30-40 games that i’ve paid 30-50 bucks each for, i will GLADLY pay for a good product or even a bad one as long as i don’t feel like im being fucked over in the process.

I don’t pirate games because they are FREE i pirate them because they are BETTER. A pirated game doesn’t constantly ask me to put the cd in cd tray. It doesn’t make me keep track of a tiny piece of paper with a huge code that i have to imput every time i try to install it. It doesn’t make me call a game company that might or might not even exist anymore (hello flagship studios, who knew lifetime subs meant less than two years!). A pirated game doesn’t install software on my computer thats impossible to remove and crippling to cd burners.

I know people will simply tell me to quit playing games. Fuck that, why should i be punished for game companies that think its ok to shit all over paying customers? I will stop being a criminal when i stop being treated like one when i pay good money for their product. It might be marginally understandable if drm ever actually did what its supposed to do and stopped pirating but it never has and it likely never will. The only reason they even try anymore is because it stops people from reselling used games. They can’t claim the moral highground anymore, what they are doing is just as illegal.

Photoshop’s an interesting example. $600-$800 is ridiculous for what I would bet are the product’s main users: teenagers photoshopping heads on different bodies and adding funny captions.

But some of those might get really good at it, and grow up and do it for a living and actually buy the application, or at least make their employer pay for it. So, Adobe makes you work a bit to pirate a copy, but they don’t make it impossible to pirate a copy because, IMO, they don’t want Photoshop to become something only a tiny number of graphics design professionals use.

Absolutely. Especially when cough a friend I know cough was out of work, poor, and needed to build job skills and stay current on industry tools. Most demos and time-expiration trial versions are too feature-crippled to really build skills with. The same goes for sneeze another friend hiccough who is trying to change careers and has no recourse to particular industry licenses or educational institutions to learn the software.

So do you buy a copy and then get a ripped version to run?

If so, good for you, and I’d argue that’s not really “pirating.” If not, you will forgive me if I am skeptical that the person who saves hundreds, or even thousands, of dollars by not buying the games they play isn’t doing it largely because of the money.

I did back when copy protection boiled down to simply leaving the cd in the tray, they are not that nice anymore. I paid for Sins of a Solar Empire a really good game with absolutely no copy protection. i have no problem paying for games, what i have a problem with is paying for crippleware when a perfectly good option is available.

I think this is one of the best reasons. My personal response would be to pay for a legitimate copy and just never install it, acquiring instead a pirated copy that doesn’t have the crippling DRM or rootkits, but I can understand why a lot of people just say “fuck it” and download a copy without bothering to pay. The way so many companies today don’t even hesitate to screw over their legitimate users with crippling or even harmful DRM measures just feels really offensive. If they don’t respect me, why should I respect them?

But other than the “fuck you,” factor, you really can’t defend game piracy. I mean, games aren’t expensive. If I can’t afford $40 or $50 for a game I will be sinking a significant chunk of my free time into, I should probably be using that free time to get a damn job instead. :stuck_out_tongue:

Don’t get me wrong, im not going to sit here and say pirating is morally justified. All im saying is when the only ones getting screwed are companies that have no qualms about screwing me i feel no guilt about doing it. I let my dog shit on my asshole neighbors yard also. Paying for the game and using a pirated copy would still be rewarding that kind of behavior, if i felt inclined to pay someone it would be the pirates who provided a working product.

The irony is that anti-pirate measures are almost certainly a money-sink for the company publishing the software. People are mostly honest, and the will pay for the game. However, the companies themselves encourage piracy by putting huge amounts of work into screwing their customers. Frankly, I’d be willing pay money to make some of them directly lose it.

I don’t think gaming companies are stupid enough to think their anti piracy policy helps in any way stop piracy. What it does though is to completely destroy the used game market. Go to any gaming store, you will see stacks of used console games for sale and zero PC games. If you want a game you have to come to them, and they get to blame the filthy pirates for their own unenthical behavior. And im the one whos supposed to feel bad?

[QUOTE=cainxinth]
The product is defective:
[li]The product was improperly made (e.g., doesn’t work, damages my system, not made for my OS, overly burdened by copy protection schemes, has features I don’t want or lacks ones I do, etc.) and the pirated version works better[/li][li]The sales and delivery process is badly designed, takes too long, is overly burdensome, or I couldn’t find the product for sale anywhere[/list][/li][/QUOTE]

When I can, I pay. Not necessarily the “brand product” (like with medication, that’s what generics are for), but I pay.

But I do “pirate” music. I put it in commas because Spanish judges have already said it doesn’t count as pirating if you own the song in one format.

c. 1984, I bought several tapes by a certain group, whose name begins with Orquesta and ends with Mondragón. Copying those tapes to other tapes to use the copies in the car was and is legal (there was and is a part of the price of virgin tapes that goes to the Authors Union), copying them to sell or give to others is not.

2007, I buy a Greatest Hits CD - Live Concert DVD by that same group (Sony). It’s unreturnable as soon as I rip off the plastic. And it refuses to play, either in my computer (which is my music machine, as I’ve lived on the road for 7 years now) or in my brother’s DVD player (Panasonic). It does play in my other brother’s €10 “chinese united manufacturers” DVD.

And you know what? Sony can kiss my ass! I paid for those songs and damnit I want to listen to them!

Another reason I have seen put forth is, “Music and software should be free.” No further comment is necessary.