I say “in movies” because 3D animation* still seems to be a novelty on television and I can only name a handful that use it (and even less that are still on a regular airing schedule that do).
Now, I can understand (albeit reluctantly) why CG effects have all but replaced animatronics. I personally think mediocre animatronics look a hell of a lot better than mediocre CGI, but really well done computer effects blow physical ones out of the water. Nonetheless, I can see why you’d use CG all the time instead of blowing it on wiring a big puppet that might be choppy.
I can even understand why it seems to have killed Claymation, I personally think full-Claymation movies look like a poor-mans CG in the first place, Claymation may have a little charm, but it’s not substantially different in feel from CG in any way that I can’t see one being any more than an easy substitute for the other in a pinch.
But what I can’t grok is why it seems to have killed 2D feature length movies**. They’re entirely different in style and feel. It’s not like they’re different ways of accomplishing the same thing, they’re styles. Comparing the two is like comparing The Lion King and The Secret of NIMH (or if you prefer something from overseas to punctuate really different styles, My Neighbor Totoro), they’re both animation but they have different feels. That is to say, The Incredibles wouldn’t have the seem feel if animated like Snow White or Alice in Wonderland, but conversely they wouldn’t have felt the same if made as 3D flicks.
Is there something I’m missing here? It just doesn’t seem like one should necessarily trounce the other, to me it feels like if Oil Paintings were killed by Watercolors.
- To be clear, I’m talking about things like The Incredibles, Bolt, or Toy Story. I’m not only talking about things like Monsters vs Aliens that are 3D in an effect you need glasses for. I suppose what I’m talking about is more properly called “CG animation,” but if gaming sites get to contrast Zelda: A Link to the Past and Ocarina of Time as 2D vs 3D regardless of both of their statuses as flat images I’m doing the same.
*That aren’t adaptations of something already established in 2D