While on vacation, I read the book “Console Wars”, which talked about how the president of Sega of America helped to dominate the 16-bit console market. In a lot of ways Sega was the underdog in the console war; they were less established in the console market, had less access to third-party developers, etc. The story of how the Genesis outsold the Super Nintendo is a great David and Goliath story of how clever marketing can prevail over a technologically superior product.
However, one thing that really stands out in the book is Sega of Japan’s efforts to sink the Genesis. Which is surprising. The Genesis was much more successful than the Megadrive was in Japan. Throughout president Tom Kalisnsky’s efforts, Sega of Japan seemed to always be holding him back. Was it jealousy? a lack of vision?
Sega succeeded with the Genesis for the following reasons:
-Genesis was released before Super Nintendo, and initiated price drops before them. So the Genesis was always ‘cheaper’ than the Super Nintendo.
-Sega sold an adapter that allowed users to play Sega Master System games. The fact that Super Nintendo was not backward compatible (which apparently would have increased its retail cost by $75) hurt sales, even though a surprisingly small number of adapter units were sold by Sega. Again, it wasn’t so much the ‘better’ product but the ‘better marketed’ product that prevailed.
-Sega were less anal retentive with 3rd party developers and offered better terms, which allowed them to get developers like Electronic Arts over to their side.
-Sega released the first CD-ROM system (Sega CD) before other developers. Once again, being first gave them a foot in the door.
-Sega were the first console company to have a global release, simultaneously releasing new systems and games in multiple countries across the globe, which allowed them to hype the rease of said games/systems.
-Nintendo took a number of missteps in the console war- their tight control over 3rd party developers bogged them down in lawsuits with companies like Tegen and Galoob. They also burned some bridges with Sony and Phillips (the Sony Playstation is ultimately the product of Nintendo screwing Sony over an agreement to create a CD ROM system for the Super Nintendo).
However in the end, having so many Consoles to manage (Game Gear, Genesis, 32X, Saturn, Sega CD) caused their titles to be spread over many systems. Sega was also less concerned with the overall quality of many of their titles and somewhat suffered the same fate Atari did 10 years earlier (bloat the market with crappy games). But all the while, Kalisnky was dedicated to making Sega successful. He wasn’t in favor of trying to release both the Sega 32X (a stopgap system that require a Genesis to work) and the Saturn (a CD ROM system inferior in both quality and price to the PlayStation). The book leads me to believe that Sega of Japan basically sabotaged his efforts. Is this true? Why were they such dicks? That the Genesis was wildly successful in the US should have been a great boon to Sega of Japan, but instead they seemed to sabotage the success.