Windows onna Mac

These issues are kind of beside the point of the OP, aren’t they?

I’ve used BootCamp on my MacBook Air and I don’t recommend it. I was constantly having to fiddle with the drivers and program settings to get it to work. The biggest problem was getting BootCamp to recognize my USB port. Without that, I had to resort to emailing files to the Mac OS. It was so glitchy that I ended up buying a cheap Windows PC to run the one program I really needed.

Just fighting ignorance, since (draconian licence restrictions ignored) pretty much any mass produced personal computer can run any present day O/S.

I’ve been using XP in Fusion for a while, and I’ve discovered that it is possible for a Windows app to not only hang the guest session, but the host Mac as well! I logged a support call on it with VMWare and they basically said “yeah, so?”. As far as they were concerned the game I was trying to run was not supported in a guest, so the fact it hard-hung the host was not a problem. IMO virtualisation is supposed to insulate you from exactly this kind of thing.

So long story short; should I consider swapping to Parallels? And secondly, does it have better DirectX and shader model support than Fusion?

Try going into the power settings - you should be able to set to sleep, hibernate, shut down and do nothing.

HP may have their own software power button settings. In which case it’s probably buried in the HP programs folders somewhere.

as far as I know, there is currently no VM out there that will do GPU virtualization (yet). I believe tthat NVidia is currently working on this. In the end all OpenGL and DirectX calls are handled in software emulation.