Oh, and just out of curiosity, does Northrend offer more (interesting) opportunities to gain rep with the Argent Dawn? I’ve achieved Revered status with them, but I can’t bear the thought of just grinding my way through enough more undead in Plaguelands to reach Exalted.
And those repeatable quests where you have to gather materials (Savage Fronds, Dark Iron Scraps, Core of Elements, etc.) to make various armors and earn Marks of the Dawn and Marks of the Crusade to trade for fancy gear … pure tedium. The gear available to purchase with those things didn’t even look worth the effort.
Just wait ‘till you’re not paying attention and doing a quest. Then they’ll step on you good. You’ll just be truckin’ along without a care in the world when you’ll hear that jet engine from hell roar complete with one ground shaking step. Then you’ll be one with the gum and dog poopies on the bottom of Ole Fel Reaver’s size one billion penny loafers.
Okay, the quest is to explore Frostlane Hold and kill 5 headhunters and then return to Whitebeard.
Well, I just got back from there (“I spent a week there one day”! ;)), because after I killed the headhunters (and the quest said “complete”) a few days ago, I had forgotten report back to him in Khanaros.
So I take the tram over to Iron Forge, go runnin’ merrily through the snow with hardly anything on, run up to him and what do you think that ol geezer yelled at me???
“I told you to find the GD cave, and I gave you good directions! Now git and don’t come back till you find it!” (He didn’t really say “GD”, but he *was *pissed off).
So hell, I go running through the snow again, kill me some striders, a couple more trolls, and I found this GD ** cave** where I promptly got triple-teamed and killed. So now I’m holed up with some dwarf blacksmiths (one of whom fixed my ass), and I can’t sleep because they cannot quit banging on the metal!
My point is that the game seems to be at odds with the quest-giver, y’all.
You have to actually go back into the cave pretty far. You should get an on-screen message that you’ve fulfilled “Explore Whitemane Hold”. Until you do, you haven’t.
Man, I love those WoW animators! I rarely ever look at my warrior from the side, but I did a litttle while ago, and he’s got “the vapors” (or whatever that is when you breathe in very cold weather and you can see it!?)
That is so awesome! Such detail!
(I can just see y’all trying not to yawn!:rolleyes::))
I also love the sound of the night-time winter wind in Frostmane Hold! I have been looking for a cd that has nothing but arctic wind on it, but haven’t been able to find one that’s long enough, and those little sleep machine thingies? Hell, you can hear the splice and **that **keeps you awake! :rolleyes:
Anyway, I’m about to hijack my own thread again with the following question:
Have y’all ever not let your toon eat and drink?
I suppose if it’s that realistic, he’d show signs of malnutrition right?
Also, (and I suppose Blizzard will think of this sooner or later if it’s not already available) for those of us who are having trouble “getting” it - could there be ummmm, “advisors”? By that I mean people who could “look” at your gaming and tell you what you’re doing wrong?
But I suppose that would be a password violation, right?
This almost happened to me. I was collecting the zeppelin debris in the Valley of Bones when my screen started shaking. I turned around and the freaking thing had managed to sneak up behind me. I just barely had time to mount up and run before it got close enough to aggro. Scary moment. Seeing it on the other side of Hellfire doesn’t quite get across just how big it is.
Last night I took on Razorfen Downs at level 36 with the other Paladin I usually play with and a level 44 Warlock we met on the way in. Tough in places but we just about managed to get to where we wanted, to kill Amnennar the Coldbringer, and what happens? The other Paladin dies in the battle and doesn’t complete the quest!
This is very annoying indeed, why have they coded it this way? It was right at the end of the battle and he had contributed enough damage to the kill to be part of it.
I have noticed things getting harder recently too after a few levels of finding it easy. The reason why he died was because I was silenced and couldn’t cast anything, we are playing in a way that he tanks and I heal and dps. I guess it was his fault for not noticing I was silenced? Or should I shout out I am silenced to let people know?
Yes it is a good thing to let people know you are silenced … cant remember if you are a pally? but the lock has an advantage, you cant silence wands so he can keep churning out the damage. You can trick a mob into getting off the tank even when silenced and kite it away and save a life once and a while [keep using the wand and the instant you are unsilenced nail it with a fear spell, but dont do this if there are any mobs left alive around the bossling.]
As far as I know it isn’t coded that way, you should get credit for your party’s kills even if you are dead, as long as you haven’t released that is, did he release?
Release Spirit, the box that appears when you die and give you the option of appearing as ghost at the nearest graveyard. You can still cast resurrection spells on the player even if he has released, but he won’t get credit for the kill as he wasn’t actually in the instance when hit happened.
No malnutrition in the game. The only thing food and drink do is heal your hit points (food) and mana (drink). Which is good, because I HATE having to remember to eat in games that keep track of that.
The only thing in the game that ever actually terrorized me were the Fel Reavers. There’s nothing quite like collecting zeppelin debris and watching out for the vultures and then suddenly hearing that mechagodzilla scream go off and feeling the ground shake. Scares the crap out of you because you don’t really know what direction it’s coming from and you know you might not have time to turn around to find out so you can get out the other way.
Some food and drink provides buffs to your stats, or various other effects, but admittedly that’s a minority of items and generally on the higher levels.
What’s awful is…while my girlfriend likes playing the game, she gets nervous in new places, even pastoral settings like Arathi Highlands. She hates dying in games, it just freaks her out. (Of course, her being a Priest and me being a Paladin, the only time we’ve died is when we entrusted ourselves to a level 80 who got cocky in an instance and dumped a load of proximity aggro onto us.)
So you take that nervousness and fear, and you apply it not to a pastoral setting, but a hellscape like Hellfire Peninsula, where we entered at level 58 and so even the vultures and boars are dangerous to us, to say nothing of the Fel Orcs, Scourge, and Reaver…we’ve only been able to play for a half hour at the most in any one session before she needs a break. I got from 58 to 60 in one sitting on my DK in Hellfire, only took a couple of hours, but we’ve been in Hellfire for the last two weeks and only just broke 59 the other day. Even when I’m keeping a sharp eye out and the Fel Reaver is nowhere near us, she hates that thing like nothing else.
I know the rest of Outland is bound to be as strange and unearthly as Hellfire, but is it anything near as intense? There’s that whole battle for the Dark Portal going on in the same zone, so it makes sense that a lot of the real nasty creatures are going to be loitering around there.