World of Warcraft General Discussion

Actually I had sonnenstrahl for a while, she is 60 … I rolled up a character on your server to play with you =)

Well, they kinda “go together”, don’t they?

Sunbeam” and “Cloudwalker”.

I’m going to try to get some game time in today, so maybe I’ll see you later!

Thanks

Quasi/Wolkie

We’re pretty far progressed into 25 ulduar and the Crusader raid and we have two hunters in our raids. Not only do hunters have excellent DPS, but they bring a lot of utility to the raid too.

Last night I went to Halls of Lightning for some boss-squashing. I was with four guildies–a warlock and three druids. While we were hanging around outside trying to get in, our healer went tree in preparation. The tree-dude has a Teldrassil sproutling and brought it out, and he and the sproutling were doing little tree-dances together. It was cute. We did very well, and my only complaint is that there wasn’t much hunter loot. I did get a nice new gun, though–the Projectile Activator.

Now that we will bne getting Goblins and Worgen, what other races are available to become playable in future expansions? The only two I can think of are Tuskars and Naga. Otherwise they can make thier April Fools joke a reality and have the playable suicidal wisps! :smiley:

Undercity and Org are the main cities; Thunder bluff is the poor relation, and Stonard is a non-capital in a convenient location. I think that’s all that it is. For the Allies, IF and SW are obviously the two main cities, with the Night Elves as the embarassing country cousins. And I guess the powers that be decided that they’d let the new cities be in the level 20 set when they put out Burning Crusade.

Furbolgs seem more likely than Tuskars; really neither of them seem all that likely as they kind of step on the toes of the Tauren and (now) Worgen as the big, uncivilized, Furries of their particular faction.

Other sentient races: Murlocs, Lost Ones, Satyrs, Pandaren (has any Pandaren actually appeared in WoW as opposed to Warcraft III? Regardless, they’re in-canon)… I’m probably missing something. Murlocs would be fun but pretty limited; none of the others seem like a great idea. The whole Pandaren thing makes me preemptively flinch at the mock-Asian culture they’d bring with them. Do Not Want.

Would not count on Naga or Nerubian races ever becomeing playable because of how it would affect armor. The naga have no legs and feet while the spiders have four pairs. :stuck_out_tongue:

Does the Goblin racial ability mean that training will always cost the Exalted price? That will be really handle at low levels, when you sometimes don’t have enough gold to pay for all your available skills.

Hehe…I’ve arranged on two different servers to reserve goblin toon names…Thaco and Dieshorribly. :smiley:

I didn’t think of Furblogs. That one I could see for Alliance. I am pretty sure the Pandaren have not been used in Wow. Especially since the Pandaran food vendor joke from a few years ago, I think Blizz is sensitive to the psuedo-Asian thing as a source of trouble. The faux-Jamacian patois people use in chats with trolls is bad enough without a bunch of racist teenagers going around with a Panda talking like Charlie Chan.

From a lore standpoint, though, the current Horde is the Orcs (and Trolls, who might as well be honorary Orcs) and the Tauren. The Undead and Blood Elves are allies of convenience. The Orcs and Trolls are comparable to the Dwarves and Gnomes, and the Tauren are comparable to the Humans, at least if you’re looking for equivalents between the factions. I always figured the Undead to be more like the Night Elves, both in their location relative to the Horde center of power and their relation to the Horde.

Mentions of the Pandaren are in WoW; there’s a few Brewmaster quests in the Barrens. But for the most part, I think Blizzard is treating the Pandaren as simply a popular April Fool’s Joke. They’re happy to put little nods to them in the game, but they won’t be making them a serious part. I’m sure Asian sensitivities are being considered as well.

I realize I’m mixing and matching a bit, but practically speaking Undercity and Orgrimmar are much more closely-linked than Org and TB - it takes ten minutes tops and often much less to get from one to the other via a free zeppelin, whereas TB to Org used to require a run to get a flight point, and still requires either using a flight point (which at best takes as long as the zepp to Undercity), or catching the extremely slow and infrequent TB-Org zeppelin, which unlike any of the other zepps has to actually cross all of the distance between the two cities in real time (instead of a dotted-map thingy).

I think you’ve got those flipped. I remember Stonard coming before TB.

Protection Warrior. This is me. (I had to fudge the URL 'cause I can’t get there from work–if the link isn’t right, just look for Sleutel on Borean Tundra.)

If you go back and read what I actually said, it boils down to: Hit is a good threat stat for tanks, but reaching the Hit **cap **should not be as high a priority as other stats, including Expertise. I think I’m running with something in the range of about +5% to hit in my Avoidance tanking set, which is a whole 3% shy of cap, but more than enough for my needs.

No tank should be stacking a single stat to the exclusion of all others–it’s about balance and marginal utility. Once you have enough Hit to ensure that enough attacks land that you can keep aggro, you can move on to other stats.

Would I say no to more Hit? Hell no. But with where I’m at right now, I’m not going to choose it over Expertise, Stamina, Strength, etc. It seems to me that you’re taking your experience with tanks who have **no **Hit and extrapolating that to the erroneous conclusion that Hit has the same priority for tanks as it does for DPS, and, with all due respect, you’re mistaken.

For a while there, my current guild didn’t have any raiding Hunters, and I really missed having them around. Even leaving CC aside, since it’s not used very much, MDs are great for tricky pulls or for helping out new, undergeared tanks. Plus, hello Nature Resist!

Oh yeah, 'cause Tauren and Trolls aren’t the least bit racist. :smiley:

Draenei have hooves. They made it work.

As far as I can tell, you’re correct. 20% discount everywhere, regardless of reputation.

Not to mention the short, greedy, “rootless” Je^H^HGoblins.

There is a lore rationale for TB and Darnassus being the secondary tier of teleport/portal destinations: Neither tauren nor night elves can be mages…there’s no native infrastructure for creating teleport and portal termini. I’m not sure how Highborne/Nelf mages in Cataclysm will jibe with this, but in the current game structure, it works.

Which has really interesting implications if this works even on vendors without an attached reputation. I can see people trying to chase down goblin engineers to purchase their motorcycle parts, for instance. It’s a game mechanic that could manage to get players to play the haggling merchant racial stereotype naturally :smiley:

True enough, and although Blizzard’s changed things to have the same setup now, it was a hell of a lot harder to get to Darnassus pre-Lich King. But check out the similarities now:

Stormwind<->Ironforge: Flight point or Deeprun Tram
Orgrimmar<->Thunder Bluff: Flight point or non-loading-screen zeppelin

Stormwind<->Darnassus: Boat to Darkshore
Orgrimmar<->Undercity: Zep to Tirisfal Glades

Exodar: Boat to Darkshore, easy to get to Darnassus or Stormwind
Silvermoon City: Teleporter to Tirisfal Glades, easy to get to Undercity or Orgrimmar

The travel connections differ from lore in that Org and SW are most similar, but even so. If the Teleport spell levels haven’t changed since pre-Lich King, I can see why they would be where they are now, but with the current state of affairs it makes more sense to have Org and TB obtainable at 20 and Undercity at 30.
…And just like last night, after I typed all that out I had another realization. :smack: Until Cataclysm, Stormwind, Ironforge, and Exodar have races that can be Mages, but Darnassus does not. Orgrimmar, Undercity, and Silvermoon City have races that can be Mages, but Thunder Bluff does not. That’s the reason why you get those particular cities at those particular levels, not for lore or travel reasons. I’m clearly typing without a brain. :frowning: Come on, weekend, hurry up.

…Dammit, jayjay, you beat me to it, too.

I may be extraordinarily confused lately, but on this I’m not wrong. That or WoWWiki and WoW head are.

… Whoa. They do have big ol’ noses, don’t they? :wink:

Hrm, I’m not sure if it would work that way. If there’s no faction, there can’t be a discount–the mechanic just wouldn’t be there.

You know what? I was thinking of the portal, not the teleport. You don’t get the TB **portal **until after the Stonard one. Mea culpa!