If you go into the little room on the side, and around the corner into the two-foot-wide niche, you can line-of-sight the ranged dudes into short range.
Hmm. I’ll have to explore that next time. That might make things easier. Also yelling at the DPS to maintain rank discipline.
Which reminds me; I’ve gotten into the habit of occasionally yelling at DPS who don’t move their asses. I can understand standing in fire, as sometimes the graphic isn’t obvious, but occasionally you get enemies like the first wave of spawns in Drak’Tharon or the Maiden of Grief in Halls of Stone who drop big, black circles of death, and people still don’t see them.
But the last time I was in DTK, there was the following:
[Party] Nahren: GET OUT OF THE BLACK
[Party] Nahren: …Oh, I just yelled at a totem, oops
Holy cow, I don’t even want to know how long it took you to complete this.
I’m on BT as well, and I have yet to be picked as a healer from my tank/heals combo. When I queue just for healing it takes only slightly longer to be picked up vs tanking.
Yeah, I think we’re getting our parties mangled up a bit. I’d still like to see the increase in stats on profession gear increase as there is a huge difference in 200 - 250+ gear now. I was mining/skinning entirely through BC and never raided during my time there; was the gear difference that big as well?
Similar to my point. If they remove the DE option the players still have the equipment piece to either vendor sell/DE/etc. My problem is that Blizzard considered that, a majority of the time, Enchanters would DE won items for group members and implemented that into the new grouping system. They didn’t do this with any other professions. Similar to if a tank gets a brand spankin new chest and needs a gem cut so he can wear it fully socketed - if there’s a JC in the group why isn’t there an option to force him to cut gems that wouldn’t cost him anything? Or, like I mentioned before, why can’t a tailor to be forced to turn cloth into bolts, etc? After all, a majority of the time, they wouldn’t charge group members for this service just like an enchanter wouldn’t normally charge to DE an item and hand it back to them.
Okay, but I consider it a valid point that using a players profession/ability/anything for that matter, without the player’s consent is borderline wrong - even if it is for “the greater good” or “everyone would does it anyway, why not make it automatic”. Selfish? Probably, I only took hours and hours of my time farming old dungeons for mats, surfing the AH and spending thousands of gold to level up skill; why shouldn’t I just have one of my key abilities be used without prompting me. Shortsighted, maybe.
I’ve just started to warn my groups that sometimes the pulls can get pretty goofy. For the most part they’ve all seen it before and understand. Once in awhile (like my pet peave from an above post) you get a dps that seems to go all out on an npc I don’t have aggro on…and they continue to dps it regardless.
I just had an experience last night that I can say I’m thoroughly confused on how groups work. I thought it somehow did something with gear score, but I must be wrong. I joined a H PoS group and we all zoned in. The enhancement shaman was putting out a massic 500dps. After we stopped and checked him out, he was completely naked except a chest/wrist/weapon/shield/ring. He said he was new to enhancement; we told him to switch to whatever he was before and continue on. He didn’t have any of that gear with him and had to go back to Dalaran.
This says to me that it can’t be gear score unless it was basing it off his healer set, which was in his bank back in Dalaran, so it’s doubtful. I’m starting to think it really is a random group and there’s an assumption that the majority of the people are somewhat geared from the last patch. Either way it is pretty easy to get geared up fast now so I’m just going to cross my fingers and hope to get an awesome tank/healer combo and worry about dps later. The only dps intensive fight I see in of the new dungeons is the last part in HoR. Even Confessor Paletress is not nearly as bad now as she was when ToC 5 first came out.
Agreed. I think the frustration that comes when failing the first couple times turns people off entirely. The whole fight is labeled “impossible” by the person and they give up. As soon as they realize what all the abilities do, and figure out the proper combination, it becomes very easy to complete. For Aces High I can kill all 5 dragons nearly 1 pull after another. The Hodir spear quest I’m doing without getting even close to losing half health.
It just takes a little time and a lot of patients (maybe some booze if you’re a happy drunk!). Remember it’s just a game - if you’re not having fun try something else.
I was on track yesterday to beat my 18 minute from buff to done H UK run, when someone pulled an extra group in the dragon pens and nearly wiped us. =(
I had a really quick AN run last week, but I didn’t time it. For whatever reason, Hydronox just up and died on us while he was fighting the little spiders. We stood there for a second thinking “huh?” and then moved on.
CC has gone out of style, but the one time I’ve done HoR so far the tank had me shackle the hunter in each wave. That seemed to help. I guess a mage could sheep, too.
Nope never happened. I have never had a stranger ask me to DE a bunch of stuff or needed a stranger to DE a bunch of stuff for me. Most items can be sold on AH for more than the value of the DE materials (items might be cheaper than the mats at very levels because people might don’t bother mining the AH to get items to DE into strange dust).
When we talk about the DE option on heroics, we are talking about the BOP items. People are generally not clicking the DE option on the BOE items.
I was being sarcastic
All of those things are different than DE because ore/skins are not BOP. The stuff for DE is BOP.
OK so how do I DE the BOP item that dropped in a PUG heroic? Is your notion that there are simply too many shards in the economy and everyone who isn’t an enchanter should just sell the BOP items for gold.
The enchanting is just about as good as any other tradeskill. Its pretty balanced in that way (although the general consensus is that BS and JC is the best combination of tradeskills to have atm).
As for gold, just doing the dailies makes me hundreds of gold per day, money hasn’t been a problem since I got cold weather flying.
You mean the game isn’t real life? I would say let him back in with a finger on the gkick button at the first sign of trouble.
I haven’t had the opportunity of being in a terrible group like this. I figure if they go this route they really do need the item more. I’m usually busy pulling the next group of adds before the rolls are complete. If I’m running for a particular item, I usually make that clear ahead of time. I just finished me 11th reg PoS run for the healer shield at the end (I was healing) and then pally tank goes “Can I need, it would be nice for offspec”. I damn near blew a gasket irl but calmly said No, I’ve been running this place for the last 5 days to get this. He obliged and passed on it thankfully. I’m still wondering what the repercussions are for ninja-ing an item. Sure they can get vote-kicked, but they still got the item. Of course, as luck often works, the item you’ve been waiting for forever will be the one that gets ninja’d.
I would have LoLed and not even cared about coming back in if we wiped. That’s just plain funny.
This has not been my experience. I’m seeing people DE BOE items more often than not. (Blues, anyway, in the normal NR heroics).
That reminds me - an unexpected side effect of the dungeon finder and the tide of Triumph badges rolling in is that I’m no longer keeping my cash reserves topped up, since I’m not doing dailies. I might have to start intentionally running them just to keep myself in new gems, repairs, and so on.
Yeah this happens with expansions. Unless you are a progression guild, you are going to lose people whoa re disasisfied with the guild’s progression.
Its probably tough to tune encouters with legendary tanking gear in mind.
I did a couple of gold bid TOC 25s to build up my bank. I’m sitting on 20k now, so I don’t have to do any dailies. I also have all of Sholazar, most of Icecrown a a lot of Storm Peaks quests to do on my priest which will make more money.
The money is good in the new heroics too. 13g per run plus badges, if yer doing random.
What’s interesting to me is that I no longer feel like I need to cajole guildies into running heroics. I just push the random heroic button and I’ll probably have a good group to run with.
Frostweave is BOE, Gems are BOE, BOP items are BOP.
I have levelled every tradeskill to max and enchanting is one of the cheaper and easier tradeskills to level. And as a tailor, I would frankly be pretty stoked with giving people the ability to convert cloth to bolts so that people stop handing me 15 stacks of frostweave to convert into 5 stacks of bolts, then convert THAT into stcks of enchanted bolts etc… I’d much prefer just doing that one combine at the end and getting on with the rest of my life.
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What’s frustrating to me is that every instance I run now, everyone is getting these BoE green drops and disenchanting them and ending up with stacks of Infinite Dust. Meanwhile, as a tailor/enchanter, I don’t think I’ve won a single green roll all week. I got a couple of dream shards and an abyss crystal, I think. But I have, like, ten stacks of Frostweave and I can’t even make imbued bolts because I don’t have any infinite dust (and it’s going to take a lot of inifinte dust to imbue all that cloth).
It’s not a function of the new d/e tool, it’s just that I’ve been damn unlucky. I don’t know what to do with all this frostweave.
I have about 8 green items you can DE next time, you can keep half of the Inf. Dust that come out of it if you want. I’ll mail it to you next time I get on.
2008 iMac 2.4GHz Intel Core 2 Duo, 4GB DDR2 SDRAM, ATI Radeon HD 2400 with 128MB VRAM.
I’ve always seen a certain amount of lag/low FPS in Dalaran, like pretty much everybody else, but most of the time it would go away once I was out of Dalaran. But now I’m seeing it just about everywhere in Northrend (though obviously not nearly as bad as in Dal), and even in the Old World to a certain extent. When I first started playing last year I only had the 1GB RAM this machine shipped with, and I would get painful lag even in SW, but I quickly upgraded it to 4GB and that immediately solved that problem. I also used a guide I found on the Mac section of the official WoW forums, where a guy had figured out the ideal in-game video settings to get maximum performance on each specific Mac with each specific video card.
But like I said, for a long time I only had problems in Dalaran, and then a few weeks ago I started having trouble everywhere else, and the timing really seemed to correspond with Lightbringer almost constantly showing “High” population. Maybe the problem is somewhere between me and the servers in Seattle (which, like I said, is less than 300 miles from me - I live in central Washington). We’ve got a major Internet pipeline running through my town, so who knows - maybe all the WoW traffic for these servers is converging in/near my town before shooting off to Seattle.
Two days ago everything was beautifully quick and smooth. Then yesterday it was back to bad lag. I turned in the Dal fishing daily and the reward bag appeared in my backpack, but I was unable to open it because of the lag. After about 3 minutes I gave up and headed toward the FP to go do something else. As I got near the FP, I heard the sound effect and the text “Received Item: Bag of Fishing Treasures” finally appeared in my chat box. No wonder I couldn’t open the bag before. I was having the same trouble doing the cooking daily (Infused Mushroom Meatloaf). I’d right-click a mushroom, I’d see the “harvesting” animation, then I’d crouch down and remain in a crouch for a couple minutes without actually receiving the mushroom. Anyway, I’m pretty sure that kind of thing isn’t a problem with my hardware. It’s a problem in the pipeline somewhere.
It’s definitely gotten easier after doing it a couple times. I’ve settled into a pattern of 1-1-1-1-1-2, 1-1-1-1-1-2, then 3-3-3-3-3 to heal, then back to 1-1-1-1-1-2. Then when the blue dies I just land and heal my mount back to full health, then do it again. I’ve also found it’s best to try to stay hovering directly over one of the platforms so that if I do get my drake killed I don’t have to wait while I float all the way to the freakin’ ground before I can start over.
Yeah, I’ve definitely started doing that. I generally expect to die the first time I attempt a vehicle quest, while I figure out the controls. I was pleased with Aces High because combat doesn’t start until I actually initiate it myself, so I was able to study the controls while still sitting on the platform. It’s these quests where combat starts the instant you mount up that frustrate me.
That’s pretty much been my approach. Though I suppose I’m going to have to figure out that giant-riding quest in Zul’drak if I’m ever going to hope to someday get Loremaster.
If a person wins a BOP item it should stay BOP. They’re stuck with the item. If they wanted to roll on it they either use it, vendor it, or DE it (if they’re an enchanter). It seems we’ve had different experiences/luck with AH. On my server, last I checked, the DE mats are worth more than the item is worth trying to use the AH (for most items). I’ve surfed the AH as well for people who may have posted an item that might be better to DE…nothing much came up. You often found a min bid that would be worth it, but just as often got outbid later.
The BOP DE option is there because we can’t trade cross-server so there is no “DE my BOP blues plz” at the end of the run. It’s more a problem of being forced to use an ability just to save time at the end and everyone gets “full use” of their BOP item because an enchanter is in group.
Although I do believe the mat prices will drop across the board, my main point is that enchanters are having their ability being used by force. I don’t think there is a solution tot he problem. I personally find the option easier (except in one case where I rolled greed because I could have used for an offspec and everyone else rolled DE and I lost), but for arguments sake, removing the whole option would make it a worst case scenario of “oh no, we don’t have an enchanter, I guess I’ll just have to vendor the item”, which was common to begin with.
The DE option is there because the majority of the time the enchanter would freely DE items and all could roll for shards. Why can’t it be assumed then that a tailor or JC etc would freely use their profession while in the group?
Different experiences again. It took me about 9k gold to level up enchanting when WotLK came out. Dusts were running a minimum of 120g a stack, greater essence was mid-uper teens for each. Getting through BC leveling wasn’t much better with those mats costing a lot.
I actually have a “warning macro” for my druid tank that I hit on entering an instance precisely for that reason. I’m still gearing her up and still gaining tanking experience, and if that’s going to be a problem I’d rather have it out up front. Likewise, when I heal on my shaman I’m currently only doing “regular” level instances due to a lack of decent gear (which is slowly being corrected).
However, when I have a toon fully geared for Ulduar and routinely used for 10 and 25 man raids with my guild, in full epics, and I get booted from Halls of Lightning something is… fishy. Personally, I think it was a bunch of friends shitting on the randomly supplied DPS - I got no heals whatsoever, lots of insults, and… it was just ugly. Bullies, probably. You meet them sometimes. Just really irritated the crap out of me.
Also - from the way the one guy was bitching about “low damage on these assholes from the random dungeon finder” I think he didn’t realize that the damage meters weren’t registering properly just after the patch. He wasn’t looking at the results - dead mobs and bosses - but strictly at the numbers.
There’s swirly little orbs that spawn in different areas. Once you figure out how to pick them up and heal yourself, it’s no problem. I still, to this day, am not quite sure how to grab them. The waves of little guys are no problem, use that time to figure out the controls and hope for the best when you fight the big guys!
For what it’s worth, that one infuriates me too, and I’m quite certain I’m doing the quest correctly. It’s difficult, the abilities don’t work the same way consistently, it’s hard to see and control even with the camera zoomed all the way out, and the last time I tried it the game simply would not give me credit for my kills. I killed Algar (the guy flying around) twice, abandoned the quest, tried again, and it simply would not credit me. Killed Navarius (the little guy in the bubble) twice, same thing. I suppose I could have petitioned a GM, but at that point I was too pissed off to care.
For me, a lot of it was the difference between “designed to challenge” and “designed to frustrate”. I was immediately stymied the first time I tried it because on the list of bosses to kill was that immense guy that strolls up and down that paved path, who I’d been avoiding the whole time I was in the area. Since I knew where he was I decided I’d go after him first. After all, he was basically a walking billboard screaming “HERE I AM!” Except he vanishes as soon as you mount up. Not knowing this, I hunted all over for him, and by the time I gave up and decided to go after a different boss I was so lost I couldn’t even figure out where I was or how to get back to where I started. It wasn’t until I read WowHead later that I found out he disappears and only reappears (in a completely different location) after you’ve killed one of the other bosses. And those little zombies might not do much damage, but it definitely adds up when they’re pecking away at you for ten minutes while you’re searching for a boss. “Death of a thousand papercuts” and all that.
And the “storm clouds” for healing … there was absolutely no reason to pay any attention to those things before taking that quest, so when the big guy started hollering for them, I had no idea what the hell he was talking about. Besides, when I hear the words “storm cloud” I don’t naturally picture a little wisp of mist floating around at ground level, so I was searching for a way to get to higher ground, figuring there must be some low-hanging clouds he needed or something.
Then there was the whole verisimilitude aspect. How did this guy get to be King of the Storm Giants if he was utterly incapable of engaging in combat without me sitting on his shoulder pulling his strings? That just seemed so … stupid.
Oh god, here we go again. Sorry, I keep getting dragged away by actual work at work (who’d a’ thunk?).
Another fun PUG story: I discovered that the big rock giant in H-HoS can boot you out the hole (the one you can jump through to take a shortcut after you kill him) with his knockback. I had a pretty good lead on threat (and I hadn’t been in there in a while, so I wan’t sure exactly where I was), so I figured I’d just stay down there and let the group kill him. Somehow, without pulling aggro, most of the rest of the group died, including the healer. “Ohshti,” says I, and finally remembering that there are maps for the Wrath dungeons, I check mine and start running back just as the remaining DPS start running toward me (or maybe the exit) with the boss in tow. I pop a few CDs and help take him the rest of the way down with no healer and only one other DPS alive.
People also don’t see Big Glowing Spinning Circles of death around themselves, either. It happens when you get too focused in on watching your CDs, or watching the boss’s cast bars, or watching the timer on some boss ability, or watching what someone else is doing, or looking at your position on the meters, and then… BAM. You’re dead.
Ahahaha. I’m pretty sure I’ve done this, or at least come close to it, with pets and the like.
I had some work come up in the middle, too. I know I had to play catchup with at least a couple of posts before I finally posted mine.
T6 was a lot better than dungeon epics or T4, but there were way, way fewer tiers. Just in the actual tier numbers along, we’ve had T7 through T10–four tiers–but each of those is split into two or three tiers, between 10/25 and regular/Heroic. I can’t verify this 100% without checking, but I believe there’s a substantially larger gap between staring and ending epics for Wrath versus starting and ending epics for TBC.
The problem with balancing professions for the endgame, however, is that they then become overpowered for lower-level content.
They can only do that for BoE items, and I would have no problem with removing those from the DE option. However, they **cannot **get BoP items DE’d.
Those situations aren’t comparable. You can take your gem or you pieces of cloth out of the instance and have them cut or turned into bolts by any crafter you please. You cannot take a BoP item out of an instance or a raid and have it turned into mats. Ever.
What is that I don’t even
Hahaha, so glad I’m not the only person who occasionally plays with a glass of wine (or a bottle of beer or what have you) on the desk. 
You can’t Polymorph Undead. Only works on Humanoids, Beasts, and Critters.
I’ve seen way too many people just auto-mashing DE on everything… including BoE blues. :smack: Seems like at least once every other run I find myself saying, “/p … Why would you DE a BoE blue?”
Nobody “needs” a Frozen Orb more than anyone else. Certainly not to the extent that they couldn’t at least ask everyone else if they could take it. Fortunately, I haven’t run into any ninjas yet myself.
Most of the stuff I’m just mashing DE or Greed on so I can keep moving, but the Frozen Orb only drops off the last boss, at which point there’s nothing else to pull.
No reason to get pissed off, IMO–he asked before he clicked the button, and if he’d just Greeded with no one else rolling, there’d probably be a 4/5 chance that it would just get sharded.
None, really. If you really, really want to make sure no one else ninjas an item you’re going for that they can’t use, explicitly spell it out in party chat and have everyone agree to it in party chat. Then there are at least logs that a GM can look at. Same goes for Frozen Orbs–if you have everyone agree in party chat that you’ll all roll Greed, then someone Needs on it, you might have a slim chance of having the orb restored to someone else.
They don’t tune encounters to account for Legendaries. That’s what makes them Legendary.
I’m going nuts on my Enchanter (the 70 Mage) because all I keep getting is Greater Cosmic Essences and Dream Shards when, like you, I also need a lot of Infinite Dust.
Problem’s not on that end, then.
That would be my guess, which would blow, 'cause there’s not much you can do about that.
Have you thought about posting to the Tech Support forum?
I actually noticed two bad bits of lag on BT myself. One was that I didn’t actually get the quest item for the cooking daily until I was already in the air on Krasus Landing (“What the hell was that weird ‘thonk’ sound?”). The other was in H-HoS, when I pulled all the adds on the platform where you first find Brann, only to immediately have everything just hang for several seconds. (Not frozen, just kind of… paused.) Everything finally caught up, only with me a tiny handful of percent from dead with no time to pop CDs and no time for the healer to get me back up again. The rest of the group got hit with the same weird spike, so it was definitely a server-side issue then.
Understandable. I had to teach myself to just slow down and stop freaking out–there were a couple of quests I failed the first time through not having read the tooltips well enough.
The entire current economy for Enchanting mats is based around people being able to have an in-group enchanter DE the BoP items they win. Remove that utility, and you are going to see prices for shards and crystals skyrocket.
I very rarely am ever on a run that doesn’t have an Enchanter. Let’s assume that we have an average of one Enchanter per group. Removing the DE option means that you will wipe out 80% of the supply of shards and crystals (4/5 chance that someone other than the Enchanter wins the roll and the item is vendored instead of DE’d). Eighty. Percent. That is completely insane, and why I think anyone who complains about having some way to cross-realm DE BoP items is incredibly shortsighted.
This has been explained to you a billion times. ***If ***it were possible to have a BoP item DE’d outside of the instance, there would be no need for the DE button. Presumably it’s only active for both BoE and BoP items now because the rolling interface doesn’t have any way to distinguish between the two. The only other choices currently are to (a) allow no cross-realm DEing, which would eviscerate the supply of materials or (b) allow cross-realm trading, which would unbalance entire realm economies.
A few selfish Enchanters (and I realize you’re playing devil’s advocate here, so this isn’t directed at you) don’t get to decide that just because something is slightly inconvenient for them that they in turn get to unbalance the entire fucking game.
Chanting is much easier to level if you pair it with a production profession, such as Tailoring. A prof is always much more expensive to level if you don’t have some way to provide at least some of your own mats. BS or JC would be equally expensive without Mining, I’m sure, for example.
Haha, that’s awesome.
Even on the fights were my tank has dealt the most damage or had the highest DPS, shit’s still going down in a timely fashion. Console yourself with the thought that anyone *that *concerned about numbers is probably a shitty wannabe.
Well, if you would have read the ability tooltips… 