What’s the cap for crit rating? (I doubt my latest 80 is close to any caps.)
Kharduuk > Misha (spelling?) server > horde. Should see an Orc Rogue.
What’s the cap for crit rating? (I doubt my latest 80 is close to any caps.)
Kharduuk > Misha (spelling?) server > horde. Should see an Orc Rogue.
Although this is over 3 years old and probably most of you have seen it, I just watched it for the first time…South Park - Make Love, Not Warcraft. Reminds me of all the gankers out there.
And thanks for the above!
Q
I don’t think there is a cap for crit. The only thing limiting you is the gear you find/use.
ETA: Is there crit cap for Ret Pallies?
It really shouldn’t be anything you have to worry about, however in theory(due to the table based attack rolls WoW use) you can end up with a crit cap at 26% for white hits, but that really is a worst case scenario and just moving behind the raid boss in that case will increase the cap to 42%, adding things like hit rating and expertise will increase it further. And once again this a worst case scenario and it applies to white hits only.
Thanks
Hard to tell since I’m limited to cached versions of pages while searching from work, but this FAQ seems to suggest there isn’t. However, a post in this thread says:
This seems to be a few months old, though, and stuff changes all the time, so take with a grain of salt and maybe Google some more if you’re at a place that isn’t filtered like mine.
Sorry… what’s a White Hit? Physical (non spell or non poison) damage only? Those generated by auto attacks?
“White” hits are physical auto-attacks that do no added physical or magical damage. They’re called such because the numbers show up as white in your combat text, versus yellow for a special ability.
Yes, auto attacks are often referred to as White Hits or White Damage.
Thanks for the links…
I am now officially hit and expertise capped (SoV glyph adds 10 exp). My crit is above 30% and my strength is approaching 2k. I actually feel that I can contribute as long as my fingers don’t trip over each other.
That’s always the tricky part, isn’t it?
Fury has pretty much a three-button rotation (BT, WW, BT, instant Slam if procced), versus the Arms trickle-down priority of Rend > Execute > Overpower > MS > Slam, and even so I spent quite a bit of time on a dummy yesterday night (okay, early this morning) trying to get used to it.
What kind of DPS hit do you take by throwing Sunder Armor out there (if you don’t have a warrior tank, of course)? I feel that this would really help all of our physical DPS (3 hunters, 3 rogues, 1 warrior) in 25s (where we don’t have a warrior tank) but got a little bit of push-back from said warrior.
Although I don’t have the specific numbers, Sunder Armor generates a lot of aggro, I think more than an equivalent attack would. Even with the threat reduction a DPS warrior would have, I imagine it’d be dangerous for them to be causing so much, which is probably why your Warrior was reticent about it.
It’s also Rage spent that doesn’t directly translate into damage; I’m willing to bet (but also willing to be proven wrong) that the damage a Warrior can cause with that 15 Rage is more effective than the extra damage 4% armor reduction would allow. The 15 Rage is considered a fair trade for both the armor reduction and threat generation; remove one and the ability becomes inefficient.
All that, plus a DPS Warrior isn’t going to generate nearly as much Rage as a tank Warrior would, and it’s probably Rage that could be better spent on other abilities.
Damn, one more ETA that came in after the edit window: There is Devastate, which is a damaging Sunder Armor, but as of 3.2 it requires a shield, which no self-respecting DPS would be caught dead carrying.
Sunder Armor lowers armour by 4% per application and stacks five times with a 30 second duration. So once you’ve got the initial stack applied it only needs to be used once every 30 seconds.
With 7 physical damage dealers a 20% armour reduction will increase raid damage a lot more than a single warrior can do with 1 gcd+15 rage once every 30 seconds.
Threat would only be an issue when doing the initial stacking and even then just spamming Sunder Armor in Berserker or Battle stance will generate far less threat than going all out dps when you’re capable of 5k+.
On preveiw: Devastate is a prot talent so if someone has that he’ll be tanking. 
But, all good warriors carry a shield in their bags and has a weapon swap macro on their bars in case they need to use Spell Reflect.
Could be right, I suppose, and Guns just doesn’t worry about it because they’ve got other Warriors in the raid.
Can you do that, though? I thought weapons were fixed while in combat.
Oooh yes, you can, weapons(and shields) is the only equipment you can change in combat.
Charge a paladin, equip a shield and cast Spell Reflect, hilarity ensues. 
Man, I’ve been playing for a year and I still don’t know everything I ought to know about the game.