The thing about the Storm King quest is that the instant you accept the quest and get on the giant’s head, you’re shunted off into what is basically a phased instance, which is a mechanic that they only began using with Wrath. While you’re on the giant, you are no longer in the general Zul’drak that the vast majority of the rest of the server population is in…it’s all special for you! Thrym is actually the only named mob that exists in the “real world” at all…the other two that you have to kill never actually show up except in this quest.
Thanks for the reply - I use Divine Shield as my ‘ohsti’ button, this also protects against spells.
Yes I hadn’t really thought about how to use it and this makes sense. I haven’t run an instance for a good few levels it might be time to go back to doing a few.
Even better!
Though mana really isn’t a problem for me at the moment, the tankadin I play with drinks 4-5 times a night but for me it’s once (if that) and that is usually when we get into a spot we shouldn’t have. I am sure this will change.
This is comforting.
Heh. One of the things that confused me while talking to Gymer before accepting the quest is when he said something along the lines of “Nobody knows where Thrym is.” I was like, “Um, look to your left - he’s right there.”
I love Hammer of Wrath, especially in PvP. Great for killing rogues and druids trying to sprint.
DI I keep somewhere clickable, but not bound to any key, pretty much only used to reduce some repair bills while grouping.
HoP I rarely use, but I keep handy because when it’s needed it’s needed NOW (used to keep clothies from dying when they pull melee mobs). What’s really annoying is hitting the boss with it when MC’d.
Quasi tanking is arguably the most difficult of the three roles to learn. Not because you need to know your character better than anyone else, but because you need to know each pull, and you need to be able to tell what you, your healer(s), and dps can handle. It can be a lot of fun, and it’s rewarding to be the center of the group, but it’s not the easiest thing to do, especially the first time or two you see any given content. You did better than I did in my first foray, mostly because the friends I went with forgot that this my first toon in this game, and the first time I’d been inside the instance.
Grouping can be fun, but don’t let people bully you into a role you don’t know/don’t like. My general rule for PuGging as a tank is that I have to know the healer, or I have to know someone in the group who knows the healer. I’m more flexible as a healer or DPS, because I’m both better at those roles, and I don’t feel nearly so responsible when the rogue aggros an extra pack and wipes the group.
A friend once told me that tanking requires a more aggresive mindset than the other two roles. Keeping that in mind helped me a great deal when I started really learning to tank, and kicking people who forgot the obvious corallary: don’t be more aggresive than the tank.
The thing is that, at higher levels, mobs that “flee in fear” mostly disappear. So for me anyway, HoW became a tool for simply finishing monsters off that much more quickly. As such, it became my “finishing move” and I now use it on almost every mob I fight. I can actually burn through my mana at a surprising rate when I find myself fighting 2-3+ mobs at a time, so having one of my primary abilities be “free” helps my mana last that much longer. And since the cooldown is short enough that I can use it on every mob in a group, I effectively only have to knock off 80% of each mob’s HPs.
Also, be sure to take the Exorcism spell and train it up each time a new rank becomes available. It’s usable against all mobs now, not just undead and demons, and it’s always a critical hit against those two types. It’s become my “opening move” for every fight. When you get to NR and there are undead everywhere, you’ll be amazed at how fast you can burn through them - pull with Exorcism, which will immediately knock off a huge chunk of their HPs, whack 'em with your weapon a few times, and then bam, Hammer of Wrath. Select next target, repeat.
I know you’re probably talking about Outland and Northrend, but in the Western Plagueland, at least, the Scarlet Crusaders got really annoying with their propensity for running. My GF remarked at one point that she wanted to send these zealots back, since they were clearly defective.
IIRC, it’s exclusively Humanoid mobs that will do the “flee in fear” mechanic (maybe some Beasts, too, but definitely not all). So when you’re fighting in an area that features a lot of, say, Undead, Demons, or Elementals, you won’t see it.
See also the Scarlet Onslaught mobs, particularly the ones in Icecrown.
Of course, this seems slightly less cowardly when you realize they’re usually running off to bring a couple of their friends to stomp your face in. (Murlocs, I’m looking at you, you dirty ARGLEGARGLEGARGLing bastards.)
I know the striders do (the big birds), although they don’t bring reinforcements when they run, but I can’t personally think of any other Beast that does.
Those black & white tiger-like “runts” in Darkshore also flee, as I discovered yesterday.
Speaking of striders, I just wanted to say that finding Strider Meat for the Strider Stew quest in Darkshore is even worse than trying to find Goretusk Livers in Westfall. I had killed more than two dozen striders and had only found 1 piece of Strider Meat. After bitching about it in General, another player gave me 2 pieces she didn’t need. Then I still needed to kill almost two dozen more to find the last 2 pieces of meat I needed.
1.) When the item is tradeable, check the AH.
2.) Make sure you’re killing the right kind of striders. Could be the drop rate (or your luck) really is that bad, or it could be that you’re killing striders that don’t drop the meat (e.g., you need adults and you’re killing juveniles).
It’s horrible, I agree. I just did the quest last night, and it was only bearable because, being level 56, I was killing striders in one or two shots.
I’ve been having fun in Outland since I hit 58. The gear is great, for one thing. However, I have noticed something really annoying. I’ll be trying to kill a few things for a quest, and one of those giant mechanical guys will come by, spot me, and squish me while I’m attacking something else. I had to go back out of Outland yesterday because I was tired of getting squished.
Ah, the Fel Reaver. Still haven’t gone back with my level 80 to solo one. I really should do that when I go grab my fast flyer.
There’s nothing much for it except you need to keep an eye out for those guys. Also, if the ground starts shaking, you need to figure out where the guy is coming from in a hurry and run the other way.
Plus, they’re only in the initial Outland area (Hellfire Peninsula). Nothing like them anywhere else in Outland (except maybe in Nether Storm, where I’ve never been).
There’s a loud mechanical roar and a screen shake when they get close to you. Make sure your sound is on and watch for the shake. When you see/hear the signs, stop what you’re doing and look around, then run away from the Fel Reaver. They have to get pretty close before they’ll aggro on you, so if you’re paying attention, you shouldn’t ever get stomped.
They’re impossible to solo. Not because you don’t do enough damage or they do too much, but because anyone passing by who sees you fighting one will help out. 
Nope, nothing like that in Netherstorm. The Fel Reavers are just Blizzard’s little way of saying “lulz welcum 2 outlnad nub.”
Does every realm call him Skippy or is that something unique to Sisters of Elune?
Well, the gronns in the Blade’s Edge Mountains are a very similar, nigh-unbeatable wandering elite. They’re mostly confined to one area, though, and don’t cover the whole zone quite like the Fel Reavers. Similar are the giants in the northeast Grizzly Hills.
Haven’t seen it on Eldre’Thalas, Arygos, or Borean Tundra.
Yeah, the gronns are easily avoidable. The giants in GH and Howling Fjord scared the crap out of me. They’re like the fel reavers, only quieter, so they can sneak up on you!
I did go back at 80 and solo one of the fel reavers. Very satisfying!