Worst (as in "evil") things you've done, in an RPG?

I haven’t played many RPG’s but I had a memorable moment when playing Deus Ex. Near the start of the game you’re tasked to rescue a group of hostages being held by terrorists in a subway tunnel. How you go about it is up to you.

I ended up dropping a couple of grenades down the subway vents and (accidentally) took out all the terrorists and the hostages. The conversation with the main characters brother afterwards was priceless, pretty much amounting to, ‘They had it coming’.

I have to play through that game again doing all the aforementioned evil actions but this time on purpose, just to see what difference it makes.

I’m currently playing Mass Effect and while I’m being nice I’m sorely tempted to use the nasty conversation options. :smiley:

Being the GM of a one-shot Warhammer Fantasy roleplaying game…and suddenly I spring Cthulhu worshipers upon the party…

Glee—I think I can safely say at this point that while your favored gaming approach is better for the soul, mine makes for better campfire stories. >;)

In Oblivion, I had a habit. After doing the early mission where you defend a farm from goblins, I’d go get my reward from the father, then lockpick my way into his house and lie in wait for him. When he entered, I’d murder him and sleep in his own bed to open up the assassin’s guild storyline then and there.

Oh, you can. For example, leading citizend to be butchered by the Vahz, manipulating the heroine Pyriss into becoming a villain ( and she has a horrific fate later in the game ). There’s the Diviner Maros mission where you steal advanced weapons in order to give them to the Sky Raiders so they can devastate west Libertalia. Then there’s the infamous Wenstin Phipps, who has you do things like poison food donated for the poor, blinding them ( "Now, whatever will I do with a desperate mother and her blind twin daughters? Hmmm… " ), and capture the teacher Miss Francine so that she can be tortured.

The PC’s were staying in an Inn on the outskirts of the empire, they met a man who was looking for investment in a road building project through the local forest. The property was purchased from the local lord and everything was on the up and up (the Lawful characters were satisfied) so they put thousands of GP of their own cash to finance the construction hoping to turn a profit from a percentage of the tolls. Turns out the foreman was a necromancer who was using the local morgue as a recruiting station (his live workers were killed in guerrilla strikes from forest savages…which later turned out to be wild elves). Many of the characters had an issue with working with the undead, but in my world a Necromancer isn’t necessarily evil. After promising to disband the undead labor force after the road construction was complete the characters set about protecting the work camp from forest raiders. One of the war parties was a local group of Wild elves and since one of the party was an elf he and a fellow PC set about trying to smooth the situation over by going out alone to meet them. The situation got ugly when the elf PC discovered the hostile war party and found he couldn’t speak their rare dialect (I didn’t plan it that way) and both PC’s ended up being captured only to be carted before the entire undead workforce and the rest of the PC’s in the morning with a knife to their throats “leave and we won’t kill you friends.” Some of the PC’s decided to save their friend and went to tear up the bridge in mid construction, but a few of the rest decided they had invested too much to lose it all now not to mention not wanting to cotton to being pushed around by elves (there was a dwarf in the group). The confrontation blew up when one of the PC’s got close enough to sonic blast the two PC’s capters but was only able to save one of their party from a Columbian necktie. With his close friend dead and a brand new scar on his throat the elf and the rest of the PC’s went out to both get some payback and stop the Elf raids that would continue even after the PC’s left (remember they have to protect their invest for the future). The Wild elf village was discovered and the slaughter started, some young elves picked up swords, some got caught in legitimate crossfire, but in the heat of battle with their lives on the line there were some serious atrocities. Evenyone in the party walked away with a sick feeling in their stomach, but given the circumstances even the Lawful good felt justified.

::Low, sliding whistle::

Yowza. Not bad, Tamerlane…er, sir.

What’s the toll rate on that road, by the way? Can I use a Transponder of FasTrak on it?

Wow, thanks. That’s quite a story. It’s always fun to put LG characters in an agonizing “Do the ends justify the means?” box.

The single most evil character I’ve ever known is Thorvald, the evil Necromancer. Thorvald was evil incarnate. A rather cheerful evil. He was, in fact, quite honest and open about his black magic, but nobody ever believed him. Seriously, he actually announced things like, “Hey, need more skeletons. Be back soon!” And then he’d go and massacre a village.

His history went that he, as a young elf, discovered necromancy as a child, was told no, did horrible things, was exiled, and then went back with a small army of the dead and massacred all his village. Mommy and daddy were never far away from him now!

He got worse.

Eventually, around lvl 10 or so, the party realized he was a horrible monster and kicked him out. Only, they “merely” imprisoned him in a plane of nigh-infinite binding, with no possibility of escape. Thorvald’s player went on with a new character, happily laughing… until the GM came back with a proposal. See, Thorvald knew a lot of magic, Necromancy and otherwise, and that player knew exactly how to get out. He just hadn’t used some of those powers because they were not as much fun.

Long story short, Thorvald comes back to the extremely awesome high-level party. He’s butchered whole universes, and has aquired powers which let him alter the structure of the universe, giving him essentially unlimited powre over everything. And his sole mission is revenge.

The nicest thing he did was to kidnap the younger sibling of one super-sleuth character, turn the kid into a puppy, and hand the puppy off to a childish, but horribly callous and cruel, demon. Thorvald knew the party would contact the demon for information… soon. But not soon enough. The demon appeared for the party with his new puppy - who had been killed and revived thousands of times by demonic magic. Said super-sleuth even petted his own brother (in puppy form), without realizing a thing, or that the demon was so obnoxious. Yes, this was one of Thorvald’s nicer acts of revenge. They got worse. Cities burned, friends and relations died in horrific fashions (or worse, did not die).

The party couldn’t even fight Thorvald, who simplyu used his power to completely quash their abilities with overwhelming force. Thorvald even gave himself special protections which completely eviscerated their entire arsenal against him. Finally, the party used help from the Demon of Time, who really was quite kind and helpful. Drawing upon the entire Quantum Fan of Possibility, the entire combined force of all future events was just strong enough to overwhelm Thorvald. With this dead, Thorvald was dragged kicking and screaming onto the Wheel of Karma, his powers completely destroyed forever.

The super-sleuth, having realized what Thorvald had done to his brother and that he himself had failed to stop it, let his brother’s tormented spirit pass away. The brother was so broken by the umpteen ressurections that he was wholly incapable, his body kept alive solely by demonic magic, his spirit needing to reincarnate merely to escape the eternal nightmare. The sleuth then killed himself following Thorvald’s defeat.

The party as a whole decided that they may have won the match, but Thorvald got it on the points.

Ah yes, I was very pleased with myself when I discovered that you could indeed off the scientist who helps you through the portal to Xen, in between him finishing the link and your jumping through. Involved painstaking experimentation as to when exactly shooting him no longer took you to the game over screen. Actually there were numerous Black Mesa staff members who suffered in this manner; now that I think about it it is a bit worse that he waited for them to help him on his way before dispatching them.