When it comes to video games, there’s a usual cycle of concern and hysteria over the horribleviolence™ in some new game or another, that the player has to do.
However, lately, I’m curious about the worst things—violent, immoral, unkind, unhygienic, violated the Geneva Convention, etc.—that other dopers have done in games that they WEREN’T required to do.
That is, acts that aren’t a required part of gameplay—you could complete the game without doing them—or that even penalize you or hinder your progress in the game.
For example?
•A fighting game. Beating up your opponent? Doesn’t count. Running into the stands and beating to death the cheering spectators? Counts.
•A FPS. Shooting enemies? Doesn’t count. Deliberately shooting helpless wounded, or civilians? Counts.
•A theme park simulator. Overcharging people on admissions and concessions? Doesn’t count. Mis-designing the roller coaster so it flings the cars into a tiger cage? Counts.
Stuff like that. Clear as mud?
Anyway, my personal examples, off the top of my head?
•Nuclear terrorism, genocide. (Civilization II)
I can actually defend (after a fashion) the nuclear attacks—I only ever deployed spies on nuclear suicide missions as part of wartime operations, usually as a prelude to invasion, or to destroy enemy nuclear stockpiles in a first strike. I never nuked a city just to undermine it’s civilization economically, or to sabotage construction of a wonder, or anything underhanded like that.
I did purposely starve and depopulate an enemy civilization once, though. AFTER I’d conquered it. When it would have been more profitable AND easier just to rebuild and reintegrate it into my own empire. Yeah.
What can I say? Senatus Populusque Romanus.
•Tested out weapons on civilian populations. (Flight simulators)
Probably doesn’t qualify, as most of the ones this happened in didn’t register damage or casualties on the ground, or even at all, aside from a smoke cloud and a smear on the terrain graphics.
But I’d feel remiss if I didn’t include something I’ve made a career out of.
•Misc. torture, experimentations. (The Sims)
Aside from the typical Sim-tormenting…it turns out that if two Sims are in love BEFORE you seal them in a lightless, filthy chamber with no toilet and little food, they’ll stick together for comfort and consolation through it all. But if the same two people are sealed in the same chamber after they’ve only just met, they’ll end up fighting and hating each other before half the floor is covered with garbage and waste.
That was a fun run, even if I could feel my soul wither like a fig while I did it.
•Damage/injury model testing on NPCs. (Postal 2)
…let’s just say that it turned out the townsfolk could absorb truly amazing varieties of cumulative injuries without dying. And that death came as a friend.
So…anyone else?