I have an ongoing serial story, published online, as well as a romance novel, originally published in 2002. I also have an unpublished gothic romance/mystery novel in progress, and a screenplay, pretty much backburnered.
I’ll address the published novel first, because that was the easiest believe it or not! For the novel, I created fairly minor character biographies for the lead couple; normally I would have done much more extensive preparation, but since the book was a ‘gimmick’ gift product, a full-length novel where the leads are personalized with customers’ own information, there wasn’t much backstory I could give 'em.
However, due to the plot (which was based around a reality TV show), I had to create a rather extensive set of rules relating to how the gameshow worked, including how points were awarded, various penalties for misbehavior, and so on. Most of this stuff wasn’t included in the book proper, but it helped me get a grip on how the game was played so I knew what the characters could and couldn’t do. Also, I needed the host (a non-personalizesd character) to refer now and then to the history of the tropical island where the game was set, so I invented a history for the region – most of which I removed from the book itself or never really included it.
For the gothic romance/mystery, still in progress, I’ve written the entire plot in summary form. I did so using my own method of writing bassackwards. Well, not really “my own” … I doubt it’s unusual or revolutionary or anything, I’m absolutely sure others have used it before me. I just mean I sorta had a brainstorm and gave it a try without seeing it elsewhere. Basically, I knew how I wanted the story to end, but not exactly how to get there. So I decided to do things backwards: write down how the book would end, and then ask myself: “okay, so what exactly would have to happen in the previous scene in order to get to this finale?” I wrote down the events that would logically occur immediately prior to the ending. Then I asked: “now what would lead to this scene?” And so on and so on. Writing my story backwards gave me the path to create the entire outline.
Anyway, in addition to the outline, the fact that this is a historical novel, set in a real place (Cornwall), means a lot more research than I ever had to do for the contemporary gameshow romance set in a fake tropical island. I’ve got tons of info on Victorian customs, Cornish language/geography/meteorology, legal research on entailments (basically estate planning and so on)… And of course, character profiles and timelines, the latter being especially important since there is a mystery at the heart of the story, so I need to keep track of where everyone is at what time. Much of this stuff is on notecards.
The screenplay will require lots of research, if I do decided to go forward with it, because it takes place during WWII and relates a military incident and subsequent courtroom drama. Right now, I have an outline for the plot, created on notecards and in old fashioned notebooks w/pen & paper. Should I continue, I will develop character bios and an extremely detailed timeline, not to mention an assload of historical and legal data. My own insecurities about my suitability for the task has made me postpone the project. Which is too bad, because right now would be a perfect time for the treatment, considering various current events. (In fact it might be a little too on-the-nose. Ah well.)
Finally, the ongoing serial, which has been my biggest and most rewarding [del]headache[/del] project since its inception in 1995. For this, my partner and I created a lengthy outline document in narrative format, developing the arcs for each main character as well as subplots and supporting characters. Each of the twenty or so main characters received a biography, far lengthier than has ever been seen in the “live” version.
After writing the longform narrative, we created breakdowns that roughly divided the storylines into timelines and seasons. (We use “season” to describe the dividing point for each longterm arc, although the seasons aren’t annual, like TV seasons. They’re usually a couple of years long.) Anyway, once broken down into seasons, the storylines then get further divvied up into one- or two-sentence scene descriptions, which are distributed into episodes/installments, with each storyline usually getting three our four scenes per episode.
The only time any of this summary material is seen by the public is in very brief episode previews, where I might include one or two of the one-line scene descriptions to show what’s ahead.
The bios are also severely truncated and available online, but most of the stuff is only referred to in passing at the most.
From the start, we – I say “we” although right now I’m writing solo, because originally there were three of us developing/writing the serial – created timelines and town maps to keep us all aware of the local history & geography, as well as descriptions of each of the main town locations. Some of this stuff is available at the serial website, but most of it is pure background info. Although I recently upgraded my server to allow for addition of a MediaWiki site (i.e. the software that runs Wikipedia), and I would like to create a wiki devoted to the serial so as to allow readers to delve more deeply into the backstory, if they want. I suspect a lot of this heretofore unpublished background material will now see the light of day at last. Of course, not all of it – the series characters have a lot of secrets in their pasts, and obviously I don’t want to reveal the many mystery answers that these histories contain.
It’s very easy to get addicted to worldbuilding when creating a tale, even when your story is set in a real time/real place. Sometimes the planning is as much fun, if not moreso, than the writing. But eventually you have to drag yourself away from the worldbuilding and hunker down and just write already.