Warning! This thread will contain spoilers for the mid/late game!
Ok, I have gotten to the point where I have a pretty kick ass squad and have them equipped with plasma weapons, the Titan armor, etc. All research is finished, I created the Foundry and finished all the research for that, a Firestorm ship with plasma weapons or better in every port, etc. All the Officer Training School upgrades have been purchased, including the Will bonus.
I have developed a Psi lab and begun testing my soldiers. The ones with less than 70-ish will and no Psi skills have been rotated out of the lineup and dismissed. I have 3 soldiers with Psi skills and 80+ Will, the rest with various will scores ranging from 50’s to 70’s. The Gallop Chamber is built but I can’t use it. My current mission is “develop your soldiers Psi skills” or something similar.
I don’t want to look up walkthroughs and get major spoilers, I just want some specific information on how to proceed.
- I have a few soldiers that are on max level with 70+ will but no Psi abilities (testing negative). Should I scrap these guys or is their high will enough even with no Psi powers?
- I am in the process of recruiting rookies (who become squaddies right away thanks to the Officer Training School upgrade). These newbs have decent bonuses to Will when they level up. They typically spawn with between 45 and 55 Will, and maybe 1 in 5-7 have Psi powers when I test them as soon as they arrive. If I let them level up once or twice and boost their will, would I get more Psi powers out of them or is that determined at creation?
- What exactly do you need to use the Gallop Chamber? One soldier with very high Will (my highest is 86), or a bunch with Psi powers, or what are the criteria? About 6-7 of my soldiers are on Psi rank 3 but I can’t use the Chamber yet and the game won’t tell me exactly what I need to do.
I am currently in the process of training a bunch of rookies. It helps that I got 2-3 of the escort missions recently, which have all or mostly all Thin Men in them (good Psi target practice without being too dangerous). But I’d like some advice on whether I’m on the right track with trying to get ALL soldiers to have Psi abilities or if you just need high will on all of them. - Early on one of my scientists warned me that using explosive weapons reduces the amount of usable gear I can take away from missions. But unless you use the Arc Thrower to stun aliens, the crap they are carrying explodes on death anyway. Am I missing something? Unless the battle takes place on an alien ship I don’t see much difference between shooting and using grenades/rocket launchers to kill aliens.
- Is there a point to using any armor other than the Titan? I don’t really need to fly and the mind shield armor seems like it would be kind of useless unless you have soldiers with really low will?
This is a great game, and I really like the way they updated it to keep it fresh instead just making a clone of the original with better graphics. (I have posted about a similar game, UFO: Extraterrestials, which is basically the original with better graphics - once you download a few mods). I am having a blast so far, and intend to replay it again with the Slingshot expansion.