Personally, I prefer Gibson’s later work to his earlier Sprawl trilogy. One of his strengths is characterization, and I think he got better at it later in his career. Case, Molly, Beauvoir, and Turner are fun to follow, but they feel like fantasy characters in an alien world, and are a trifle one-dimensional. Their appeal lies in their interactions with their environments.
But beginning with Berry and Chevette of the Bridge trilogy, Gibson began to create characters who were interesting in their own right, whose inner lives were more accessible and compelling. And he got better about placing them in, and depicting, social milieus. Case, Molly, Bobby, Marly are all outsiders on the fringes of an indifferent or hostile society. But Chevette and Fontaine, from the Bridge novels, are very much part of the community of the Bridge, and don’t reject its mores. And Rydell’s deepest motivation, or so it seems to me, is to find his way into a community. Even moreso the Blue Ant trilogy; the “quests” the protagonists undertake aren’t very dramatic - to find the source of a viral movie, to identify the designer of Gabriel Hounds jeans. The interest of the stories is in the characters’ reactions and insights on their goals, and the decisions that those drive them to. (Spook Country drags a bit for me, but Pattern Recognition and Zero History I can and have read dozens of times.)
Which is why I deeply enjoyed The Peripheral. Flynne is fleshed out enough to engage the reader with her inner life, but the consequences of her actions, and the conflict of the story have higher, more exciting stakes. This felt like a more “realistic” version of cyberpunk, as well. Neuromancer had AIs in orbital habitats, exotic body modifications like Molly’s lenses and razor fingernails, and surfing cyberspace by way of neural implants. Which is all very shiny and cool, and all, but feels like a fantasy.
The Peripheral is a bit grittier, to me; at least, the scenes set in the stub, involving Flynne, Barton, and their coterie. The effects of 3D printing, a globalized economy dominated by megacorporations, and an apparently militarized government are such that hardscrabble, working-class people are forced to the edge. Flynne, Barton, Connor and so are intelligent and hardworking, but their only options are working multiple jobs, some of them in the gray market (“funny fabbing”), or selling their bodies to the government by joining the military; the technological, economic, and social changes don’t allow them the range to grow into their full capacities.
Seems familiar, doesn’t it? This feels like Gibson stripping away the neon and noir of his early cyberpunk, to look at the effects of technological, social, and economic change on people in the sober light of day. “Mundanepunk”, I suppose you could call it.