How come I'm just learning about Dead Rising for XBox360?

So after seeing this game on the HD videogame channel, I decided to run out and pick up a copy for like $25. So how come I am just discovering the awesomeness of this game?

Ok, for a “sandbox” game, it’s a little lacking after having played GTA4. There are a lot of transitions between zones. The firearm targeting system is wack. And the single save slot with no autosave is a pain in the ass since you can either lose an hour of gameplay if you forget to save or save yourself into a corner if you miss a “case” deadline. But in all fairness it is a few years old.

If you ever wanted to run amok in a shopping mall Dawn of the Dead style killing hundreds of zombies with sledgehammers, dumbells, industrial lawnmowers and anything else you can put your hands on, this game kicks ass.

It’s a few years old. That stuff stopped being acceptable around 1985. On the other hand the game plays quickly enough that I was able to restart it with my updated stats over and over again until I was able to complete it.

Of course those constant escort missions were annoying as hell when people would stop to fight after I cleared a path for them. Since it was a chaotic system and you had to do things just about perfectly to rescue everyone getting everyone out of the mall became more a matter of luck than ability.

It’s fun to play but there were so many frustrations once you tried to do anything other than just kill zombies that it can get annoying. If they do a Dead Rising 2 I’d be willing to give it a try but I want the whole thing more polished than the original game was.

Dead Rising was the most disappointing video game ever. I played it for a few days and have never touched it again.

It had a great concept, but there were a few details just made the game practically unplayable:

  1. The difficulty of the boss fights. At one point you have to use a handgun to kill a guy shooting at you with a sniper rifle. Damn near impossible and frustrating.

  2. Half of the fun of this type of game, IMO, would be to clear out the mall of all zombies and make it safe to inhabit. The unlimited respawn kills it. At least give me a game mode where you can turn respawn off or something.

  3. Those three convicts in the jeep outside. They appear very early in the game while you have no chance of killing them, and make the entire outside area basically unusable for the majority of the time. Terrible design decision.

  4. The wepaons break way too easily.

  5. And the largest complaint about this game: STOP FREAKIN CALLING ME ON THE CELL PHONE!!! I don’t want to do your crappy-ass escort missions, I just want to rampage around with a shopping cart and kill zombies!

A change I’d love to see is some simple tracking of where the zombies enter from and how they move through an area. It wouldn’t need to follow every zombie you kill, just threshholds would do to keep things simple, and zombies could make break throughs that you’d have to try to seal up or get around. A more dynamic environment like that would have dramatically improved the game.

Ok, yeah now I see.

Trying to escort people to safety is an exercise in monotony. Half the time I think I’m better off putting them out of their misery.

And since I accidently saved over my game and restarted, I’m not even sure if I want to play it again.

Yes, such an amazing concept, wasted. It isn’t so much that it is a terrible game that frustrates me, it’s that now that the concept has been done it is unlikely that we will see a game with the exact same concept only done right.

Grammar me good.

I loved the game. Not flawless but still a great game.

I was able to take out the guys in the jeep pretty early on. Not easy but not nearly impossible. And I am not some professional gamefreak. I would get my ass kicked by any average 12 year old.

You do know there is a way to make the weapons last longer don’t you? (not a cheat) As the game gets harder you can make some of the weapons almost indestructible. My favorite was the mini chainsaws.

You could pretty much ignore most of the escort missions and it wouldn’t effect the storyline much.

Ok I’m almost caught back up to where I was. It’s a lot easier since you can save all your stats shit. Even managed to carry a couple of those whiny bitches back to the security office (the hysterical girl who’s baby was eaten and the girl being chased by the Humvee).
Now I just need to figure out how to kill that nut in the gun shop.

He has a simple reload pattern and the signs in his shop block shots. Use them for cover and pick your shots. It takes a while but its doable.

I hate the aiming system for this game. Having played Gears O’ War and GTA4 with their sophisticated targeting and cover system, this feels like a PS1 game.

I was curious about this game for a while. I recently borrowed it from a friend of mine and was pretty disappointed. The sole saving grace is that smashing zombies with improvised weapons is pretty fun. The rest of the game sucks pus-filled zombie nuts.

Capcom is a Japanese game maker, and it shows. The controls have an unmistakable PS1 or 2 flavor to them, to the point where your action button on the 360, B, is in the same position as the circle button on the PS2 controller, while most other games use A or sometimes X as the “action” button. It’s quite common for Japanese control schemes to be somewhat awkward as it seems that game makers either don’t care about that level of polish or deliberately do it as a form of artificial difficulty. Ditto bad camera movement and fighting the game for control of the view.

Pressing and holding a bumper to target is also common in Japanese control systems, as is a swapped aiming stick. These are the same guys who did Biohazard (a.k.a. Resident Evil) on the Gamecube where you have to hold a button to aim, and you can’t maneuver at all while aiming. The reverse rotation for the lawnmower (and probably other vehicles, I didn’t get that far past that point) is also par for the course and hard to adjust to if you’re used to pretty much any other Western-made game.

The constant cutscenes are also pure Japanese. The voice acting was done in English from the beginning, but the melodrama and drawn-out pauses are pretty standard J-conventions. As are the constant interruptions, updates, new goals, sub-quests, etc. The unpredictable cutscenes pissed me off after the first couple of times, mostly because the crappy saving system makes them into yet another form of fake difficulty, forcing you to redo parts of the game if the cutscene happens when you’re low on life or haven’t found a place to save in a while. What’s really jarring about them though is that they seem to be for a completely different game than the one they’re in. The jump in style and quality is at odds with the interactive part of the game.

The saving grace of the game is the astonishing (for a Japanese game) sandbox element. Smashing zombies with dumbbells, a sledgehammer, a store mannequin, whatever you can get your hands on is damn fun. Throwing CDs and frisbees around is cool even if not very effective. Running over them with the lawnmower (when you can get it pointed the right way) and making them into undead mulch, hilarious.

That said, it doesn’t make up for the frustration in other aspects. My buddy, who is a serious gamer, said that it kind of makes him sad that Japanese games are so crappy by modern standards. Dead Rising is a prime example. The rest of the world is making increasingly grown-up games with polished interfaces and control systems, while Japan is putting out stuff that’s frustrating to play and seems full of half-baked ideas. Most of the highly-rated games in the last few years have been either wholly or partially Western-made. One “exception” would be MGS4. Kojima has said that he was strongly influenced by what Western game-makers were doing, and he actually has some non-Japanese on staff, which is not particularly common. In all, I’m glad I borrowed it instead of buying it.

FYI, a retooled version of the game (no more annoying calls from Otis!) is being produced for the Wii.

!!! If you are lying I hate you. Otherwise, you just made my month!!!

Now I must buy a Wii

You will find that it is easier if you start the game over a few times. Then you can go through the beginning at a much more powerful level. You can skip the cutscenes. I just enjoyed the zombie smashing so much that I can overlook the flaws.

Not good enough. I want to be able to apply chainsaws to Otis’ face.

I just discovered katana swords. It’s like a whole new world has been opened up to me.

There’s one in the first mall area on the awning just outside of the juice bar. Very helpful for killing bosses fast.

The key to it is finding out (or looking it up) the right combination of magazines to hold. When you find the right ones then those weapons last for a very long time.

I’m wondering what is the purpose of the maintenance tunnels? They aren’t much of a shortcut compared to just running across the park as they are filled to the brim with zombies.

I’m pretty excited though. I managed to rescue the couple dangling from the inflatable over like 50 zombies and the four girls from the crazy fat lady cop (Sweet Sister Sledge took care of her lickety-split) and managed to get 5/6 of them back to the security room in one big posse.