Operation Flashpoint 2: Dragon Rising is a sequel to what I consider to probably be the best military shooter game/sim of all time, Operation Flashpoint.
It’s a realism focused first person wargame played in a massive gameworld. Rather than having specific maps, they mapped out an entire island that’s 250 square kilometers or so. You could run from one end of it to the other in one sitting if you wanted, and it would take you 10 hours. The draw distance on the game (PC at least, not sure if it’s restricted on consoles) is 35 kilometers(!) which means you can see terrain and enemies as far as you could in real life, rather than being restricted to looking at fog a few hundred yards out. You have firefights at realistic combat ranges - not the 25 yard fights you typically see in pretty much every FPS games, but you could shoot it out at hundreds of yards as infantry or even further with vehicles. And you’d have to factor in bullet drop, leading targets, projectile travel time, etc - not a hitscan instant railgun bullet.
Any vehicle you can see you can use. Hop in a car, if applicable load your squad in tanks at a friendly base, etc. And you can use any weapon you stumble across, whether it be part of a cache or from a fallen enemy. Depending on the mission, you may be able to call in off-board artillery, laser designate a target for an airstrike, call for a helicopter to pick you up, etc.
Since you aren’t funneled through a map designed to make you take one path, you are simply given missions with objectives, transport, support assets, etc. and you can choose how to go about accomplishing them yourself. You generally command a squad. There’s coop play available for the single player missions, or different game modes available for adversarial multiplayer.
It isn’t made by the same people - the publisher owns the name “operation flashpoint” so the developers of the original game went on to make their own spiritual sequels to the game, most recently Arma 2. Which is an ambitious, but flawed game - I really like what they were going for, but it’s a huge project for a small dev team, and it’s not very polished. I have some control issues that make the game nearly unplayable for me - I’m hoping they fix it in a patch before I buy the game.
So anyway, the publisher hired a new development team to work on the official sequel, since they own the rights to the property. I was skeptical at first because I didn’t think another dev team would stay true to the spirit of the original, but based on what I’ve seen so far, it looks like they may have. It’s also a bigger budget, larger development team game that’s likely to have a lot more polish and fewer bugs than Arma 2, while still being the same style of game.
I’m really excited about the game. If they pull it off well, it could be among the greatest games of all time. The biggest negative currently is that multiplayer on the PC only has a 16 vs 16 format. In a game with as big a scope as this, with multiple vehicles in use, the bigger the better. Hopefully it will be moddable somehow to allow for more players. The console versions are limited to 4vs4, which is really crappy.
Here’s some game footage where the developer runs through and explains aspects of their design goals. It looks great, and it seems like they really have the right idea. IIRC this footage is from the xbox version - why they’d want to demo that, I don’t know. It should be beautiful and more detailed on the PC.