I have always liked naval combat games but I want something for the Star Wars Universe. (One that doesn’t suck) I want to command a capitol ship, or a small fleet of capitol ships in space combat. Where ship formations and maneuvers, pitting my ships strengths against the weakness of the their ships would be a must. Then throw in online play and that would be cool. LucasArts have tried to make something with this and they always suck. ALWAYS! I want to command my Imperial Star Destroyer and fire the big guns. Some Trek games do this well but I want Star Wars or even Babylon 5 or BSG would be good.
Speaking of BSG, where are the BSG games? What’s up with that? I should be flying a Viper by now.
What games do you want?
I want a good clean bug free update to the original Axis and Allies computer game and BloodBowl. Don’t wow me with graphics, wow me with ease of use and make it bug free. Just port and update the old software and clean it up.
Zebra, have you tried the Homeworld games? They’re the best real time tactical space combat game I’ve ever played. There’s even a mod kicking around that will convert all the skins to Star Wars ships, although I haven’t tried it myself. Check out Homeworld: Cataclysm. It’s the best of the lot, IMO.
Myself, what I really want is a Total War style game in a fantasy setting. I loved Rome and Medieval II, but I want to take on orcs, skeletons, wizards, and maybe the occasional dragon.
I’d like an online FPS set in the Napoleonic era instead of WWII. And instead of rewarding running around like crazy and hopping to avoid getting hit, the game would reward period tactics.
So the team where everyone formed into a firing line and marched in formation would wipe the floor with a team where people hopped around and acted as individuals. Concentration of firepower would beat individual action every time. Plus cavalry would destroy any individual infantryman, but a mass of infantrymen would easily destroy any cavalry. So you’d have masses of infantry, plus a few cavalry who’s only job would be to pick off stragglers and charge home when a line collapsed.
I want an historical real-time strategy MMORPG wargame. Imagine, say, Call of Duty, but instead of a bunch of automatons split into two teams slugging it out for 10 minutes at a time, there would be a command hierarchy, stretching across a nation (or continent) sized area. Most players would be playing a regular first-person shooter, except they’d have orders to follow. A sizebale minority would be heading up squads and platoons, playing part FPS and part squad-level RTS. Above them would be upper-echelon commanders playing a pure strategy game. Do well and your superiors may pick you for promotion – foul up and get busted down to private.
Or something like that. There would be some logistical hurdles to clear – like making sure that the war doesn’t move too slowly to be exciting, and avoiding the “too many chiefs” problem – but I don’t see anything as being insurmountable.
Varlosz, there was a game similar to that a few years ago. Most players were in a FPS game, but one guy per team was the commander and played an RTS game. He would issue commands to the FPS players, and they would try to carry them out (or ignore them).
But for the life of me I can’t remember the name…it was some post-apocalyptic setting, with humans vs I think mutant animals. Someone should remember this one…
Obviously you’d need a rather robust system and graphics card… probably at least 5 years down the road.
I want a free-roam game like GTA that has authentic cities. Meaning you drive through Manhattan and 34rd and Broadway looks EXACTLY like IRL.
Same with a Flight Simulator that does this with cities. Maybe using Google Earth for photorealistic ground textures. Every building pops up in Chicago, from the Loop to the office buildings in Schaumburg. All fully textured.
I want a 1st-person survival-horror-action game based on The Zombie Survival Guide. Have it be level or scenario-based. Say, start with you having nothing, and needing to evade zombies. Let you comb through a desolate city full of corpses, dead and undead, to find and use tools, and eventually set up a home base for yourself. Goals for missions can be to stockpile resources, acquire single useful items, cull undead, etc.
It should use Dark Corners of the Earth’s HUDless system. Likewise, being bitten should result in swift death, unless you use one of the strictly-limited anti-zombie injections in time.
Enable self-model viewing (you should be able to look at yourself), but include no mirrors or reflective surfaces, and have your character never speak. Everything that can be done to increase immersion in the character should be done.
I wrote one and designed the puzzles years ago when Adventure Games were more popular. By the time I had finished all the work, Adventure Games were pretty much a dead genre.
A lot of work tucked away in a file cabinet. Oh well . . .
I want a Zombie RTS game. There’s one enemy unit - zombies. They just turn anything they attack into another zombie.
Inspired by this site, I want The Ultimate RTS Game.
Start off with the scale of Supreme Commander.
Backstory on the level of Command & Conquer (with the nconventional units of C&C Generals)
Add the destructable landscape of Company of Heroes (appropriate to the games period…preferably near-futuristic)
Dozens of distinct armies like AOE
And a couple of new things:
I want lots of civilians wandering around. When your units approach, they should run away like it was the exact opposite of a VFW parade. When you cause collateral damage (and you will), the civilians should get pissed off and turn into insurgents with car bombs and sniper rifels, etc.
Instead of simply creating swarms, I want to be able to create cohesive platoon, company and even battalion sized units. They should automatically call in replacements from the nearest depot as they suffer casualties.
And finally, I want realistic (but automated) logistics. No more magic factories churning out units. You have a couple of logistic sources - an airfield, seaport, city, space based carrier or the edge of the map. You can create various logistics depots wherever you like. Units need to resupply, reload and re-personal at the depots (or have it delivered to them in the field). The depots only get reloaded when a supply truck/plane/ship/ect) reaches them. Basically its the same thing as logistics in Age of Empires, except instead of just resource->villager->town hall you also have town hall -> barracks link.
Why would I want this? Because real armies have supply lines that can be cut. And it makes armies more vulnurable to insurgent attacks that can leave them without fuel/amo/food.
Check out SPAG … there’s a thriving hobbyist community for new adventure games. You can’t make any money off it, but you could still release it and let people enjoy it.
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew–Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I’m not sure what he’d do, game-wise.
I’d want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don’t want to see some of my guys get whacked because I couldn’t see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way.
Shadowrun MMORPG. Randomly created shadowruns, instanced zones. Even bring in multiple goups into one Shadowrun, with three group trying to steal something and one (plus corp security) trying to stop them.