Dream games that will never be made

If there was one dream game of mine, that will never be made, it would be the original Pokemon (Red and blue), only for the Playstation.

Have the graphics be completely updated and modern, 3D, and have the battles be as they were in Pokemon stadium, only with better graphics and maybe some new animations.

What games do you wish would be made? But sadly never will…

Toughest World Leaders: The Video Game.

Peeping Papparazi

You go around various chic neighborhoods, snoop around at night and look for illicit love affairs, whore solicitation, drug orgies, and secret back room deals, armed with your trusty video camera. At first you just start with generic wealthy people, but then you start getting into political figures, celebrities, and finally the President. You have to go around and find clues as to when and where these activities are happening, and find a good vantage point to record from while avoiding getting caught. Oh, and bonus points for outing conservative Christian ministers for gay pedophilia.

I want a Star Wars game that combines the best of many genres.

I want the story to be as engaging as the original Old Republic games.

I want the space combat to be as good as TIE Fighter was.

I want the open world to be as broad and breathtaking as Skyrim and as detailed as Grand Theft Auto, and I want it on dozens of unique planets.

I want driving as good as (take your pick of excellent racing games).

I want ground combat that seamlessly integrates shooting and brawling depending on your character, with extensive move sets and upgrades.

I want scads of character customization and tons of equipment. I want a crafting system that isn’t a grinding system. I want the difficultly to scale intelligently. I want my friends to be able to drop into my game and run quests with me. I want full modding support.

I only want everything. Is that so tough?

Ahahahahah

I would buy this game in a second

Half Life 2: Episode 3

Shenmue 3

it could happen

Mix one part Total War with one part Civilization. Throughout the game world’s history, allow the player to create various types of characters to go on procedurally generated adventures. Types of characters would include explorers, assassins, spec ops soldiers, merchants, detectives, and whoever else the devs can think of. These interludes are mostly for fun, but have small but tangible effects on the main campaign.

I’m so pissed that they totally nerfed Idi Amin in that one.

An RPG where you can select at least a dozen starter characters and each one visits areas that’s at least 80% different from the others. It would be almost a dozen games in one. Nobody would make it because why put it 10 times the work just to charge the same amount of money?

My other idea that’s completely unfeasible is to have a perfectly digitized town of a thousand people, with a hundred different storylines depending on where you want to go. Maybe you’re walking around and see a mugging, and you get drawn into the story of the mugger. Maybe you pick up a book in a random house and read something that leads to a mystery. Maybe you try to date one of the other neighbors. There would nothing to force you from one point to the next, you simply go at your own pace, explore what you want to explore, and be a part of whatever story you want

A variation on SimCity that takes place on another planet (or even the moon) where you’re not competing against any other factions doing the same thing (so Outpost and Alpha Centauri are both out). I assume this is what Sim Mars was going to be before, presumably, they pulled everybody off of it to work on expanding The Sims.

I want a MechWarrior world game that allows for mixed forces, not just mechs but also infantry, tanks, and artillery, with hundreds of players on a side. (Perhaps not airplanes because I can’t think of a good way to keep them balanced.)

It will never be made because you wouldn’t have a 30 to 1 ratio of people who would want to play infantry versus vehicles. But it would be pretty sweet to have battles inside a building, and then whoever wins gets to plink at the Mechs with their bazookas (or conversely, the Mechs can flame the buildings if they kill the other mechs.)

While playing SimEarth as part of a class, I had a fun idea: SimVirus

It would be a typical Sim game, but you’d control a virus colony and your job was to infect as much of the body as possible. You would build little cellular deposits of viral activity, like cells that help you infect other cells, attack white blood cells. You could upgrade your cells to more powerful infections, cold to pneumonia to ebola. You can play to kill the host or take over as much of him as possible, or maybe even change his behavior by infecting him with an itch somewhere or giving him an allergy to cheese.

I’m not even as picky as Johnny Bravo. I just want two Star Wars games:

  1. TIE Fighter 2.0, and

  2. A real sequel to “Knights of the Old Republic.” With Revan.

…that must completely contradict the MMO in every way on the storyline, no if’s, and’s, or but’s.

LOL … I actually saw this game make it to the prototype stage before getting killed. It was like WWF where all the characters were caricatures of real world leaders. Finishing moves were things like nuclear strikes and chemical warfare farts. Sadly, cooler heads prevailed.

I really enjoyed the concept of rebuilding and running your keep in NWN2, even though it was pretty shallow in that game. My dream game would be a full, party-based (or at least main + companions) RPG intertwined with a strategy game about building a fantasy city/state/empire.

At level one, you’d pretty much just be the local rat-killer, of course. As you leveled, and gained companions, you eventually earn the right to run a small keep. In addition to the campaign quests, there’d be optional quests to further develop your holdings as well as a fully-fleshed out set of strategic, kinda turned-based, decisions such as gathering resources and allocating them.

Eventually, you and your party would lead an army (perhaps acting like the hero characters in the King Arthur game) and take over the local tyrant’s castle. From here, you have your end-game RPG stuff and a full-fledged fantasy strategy game, killing dragons and undead wizards while also conquering (or liberating, depending on alignment) lands and developing your territories.

The key would be in properly integrating the two phases of gameplay without sacrificing one for the other. That would be a monumental task. Other obstacles abound, from everything such as figuring out how to maintain any real pacing to the gameplay, to working out how to randomize the strategy side without sporking the campaign on the RPG side.

The MMO happens centuries after KOTOR, so it doesn’t have to “contradict” it much.

I really wanted LA Noire to do the same thing as Dragnet and get a sequel set in the late 60’s with aged reactionary [del]Ken Cosgrove[/del] Cole Phelps going around busting up LSD rings, cracking hippie heads and matching wits with Charlie Manson and the Black Panthers and such. Alas, the ending of the original game combined with the meltdown of the studio makes a sequel unlikely.

Ooh, that reminds me of my other dream game. L.A. Noire style Cthulhu adventure. I liked Call of Cthulhu: Dark Corners of the Earth, but the graphics and gameplay were dated (at best), and less than halfway through it became unplayable for me.

Anyway, while playing L.A. Noire I kept thinking how cool it would be if someone would put that level of detail and atmosphere into an authentic Cthulhu story in a game.