Let’s have a thread where we describe games that don’t exist but we’d love to play.
Mine is a Zombie outbreak grand strategy game. Much like the story laid out in the book World War Z, I’d like to try my hand at leading a country against a zombie outbreak. Unlike some recent zombie games in which you play a survivor in FPS mode (notably Left 4 Dead), I’d like a Civilization-style mode. I’d like to be able to upgrade my cities with zombie foritifcations. I’d like to have to abandon some of my people in order to move the rest to a more fortified area. I’d like to have a political meltdown in which it is difficult to discern what each government can claim to control in the pandemonium of the zombie hordes. I’d like the zombie horde to be realistic in number, meaning that there are a lot of them, but not an unlimited number of them. I’d like to have such a high difficulty level that I lose over and over again, sometimes due to bad luck and sometimes due to my own incompetence.
But most of all, I want to be faced with a planet covered in zombies, and see if I can slowly re-take the earth without accidentally having an outbreak in the ‘safe zone’ that completely wipes me out.
What games would you all like to see made?
The original game was BRILLIANT. And its great vs. the aliens, but why not expand the game to have it be vs. Zombies, mutants, or all other manners of creepy crawlies? I loved the old graphics, the playstyle, everything…
I’d love to see a reasonably realistic Island Survival game, in which the player gets dumped on a procedurally generated item with prechosen, random, or no supplies, and gets to run around trying to construct a shelter, secure food and water, cope with random events while doing other survive-y stuff, and eventually make a raft, work out where in the ocean you are, and find your way back to the mainland.
So one (or several) players would be in charge of gathering resources, building troops, and maybe equipment for the troops.
The rest of the players would playing on the front, FPS-style, using the stuff the RTS-guys have provided.
Maybe even a third layer could be used, with players outlining the strategy for the FPS guys, where they would attack, etc…
A G.I. Joe game…not the almost inevitable mediocre 3rd person shooter that’ll be released with the new movie, but a decent Call of Duty/Battlefield style one, with the classic vehicles and armament from the original series (well, maybe with a few from the DiC series, too). Cell-shading would be a plus, but not required.
Hopefully, the level designers wouldn’t just get lazy and put every other map in a fetid, ruin-filled tropical swamp. You’d have to make room for the Sargasso Sea and Hidden Mesa Fortress stages, after all.
I’d love to see the MMO arena expanded beyond the limited genres we currently have. I keep hoping beyond hope that the next Iteration of the Silent Hunter series will go MMO (tho they will certainly have some crucial gameplay design decisions to make). I drool at the prospect of hundreds of fellow simmers all milling about in the middle of the Atlantic Ocean. I wrote a big hairy post on what kind of MMORPG it would take to get me to sign up here.
I don’t think you’d ever get the right balance of players to make it work. You’d have to have like 100x as many FPS players as the RTS players. Granted, in todays Halo-dominated landscape, that might not seem hard, but most of them play on the console, whereas this seems like it would have to be a PC game. Add in the fact that most of the FPS players are the types of gamers that the RTS players hate and the game would suck bog ol’ donkey balls.
That’s Savage 2 you are looking at with the 5 hour limit. Savage 1 is completely free now-a-days, and is actually a better game than the sequel. Look it up, you’ll like it. I play under the same name if you ever see me on one of the larger US servers.
Oh, and I know it isn’t anything close to a grand strategy game, but if you haven’t played it before, Survival Crisis Z is a homebrew single player zombie survivor RPG. It has cartoony graphics, but it uses the isometric perspective well and is extremely fun for 30-90 minutes of amusement.
Played it, and the expansions, but thought it was way too easy and linear. I didn’t like the camera angles much, and it has nowhere near the freedom and depth of gameplay of Morrowind.
**Runaway! **You’re a slave in antebellum Virginia, and you must escape and make your way to freedom. You decide whether to risk learning to read (and possibly getting caught), trying to get other slaves to join you (with the possibility that they’ll drop a dime on you). Every time you’re captured, the punishments make escape more difficult: whippings that reduce your physical ability, slave masters and overseers keep a closer eye on you making it harder to escape, selling you deeper south to Alabama or Mississippi. Your ultimate goal is either to make it to Canada, set up a secure Maroon society in the South, or foment slave uprisings.
I’d kill for an offline (preferably console) version of the original Everquest. Loved that game, hated the time investment.
It’d be pretty easy for them to make, too. Update the graphics a little bit, tune all the mobs to defeatable by a single-player instead of a full party, and cook up some semblance of a storyline and ultimate goal (Lord Nagafen is threatening to destroy Freeport. Only you can stop him but you must gain the appropriate equipment and experience first. Done.) The option to go online and party up with your friends would be great, too.
They could even periodically release the expansions that they already made. It’d be a huge cash cow for very little investment.