Video games you want to see made

Oooh. Gimme. Though I assume you get dumped on an island and not an item :smiley: .

This would be cool, it should have lots of things influencing your ability to survive. Like your energy and nutrient levels should be a factor in how fast or effectively you can do things or how well you cope with a fever - dictated by what sort of food you can procure and whether you conserve energy by performing tasks efficiently or waste it looking around. There should be the occasional randomly generated injury that prevents you from doing certain tasks effectively - anything from a small cut that may or may not get infected to a broken limb that hinders your ability to build a good shelter for a while.

There should be at least three ways to ‘win’ and you should be able to set which ones you want be available in each game. You could win by getting yourself off the island and back to civilization, by creating and maintaining an effective signal and surviving until such time as a plane or a ship can be signaled (you could pre-set the frequency of traffic) or by (probably the hardest) achieving some sort of sustainability - you have a viable shelter, are reasonably healthy and have secured several good sources of food that long-term consumption of will not be fatal or very harmful - you could theoretically survive on the island and die of old age.

I wanna play.

GTA + Autoduel SE + EVE. Autoduel using the GURPS Second Edition rules with GTA’s gameplay and EVE’s MMO system.

I’d love to see an privateer-style MMORPG set in Joss Whedon’s Firefly universe.

Nothing too fancy, and slightly educational (if not full on so):

Art thief. Start off breaking into smaller museums and working your way up through photorealistic versions of some of the grander ones (Hermitage, Louvre, MOMA et al).

Scientist. Learn basic chemistry (perfect for the wii mote).

Reincarnation Start from a lowly worm and get points enough to leave this incarnation and be reborn as a new creature. Eventually evolving into a human (or alien).

Conductor with the WiiMote and nunchuk. Man, that would be awesome.

As weird as it might sound, The Joy of Painting for the Wii. Imagine using the Wii remote to paint “happy trees”…

Ooh yea, I think the win condition was the weakest part of my proposal. I think there are a ton of believable solutions, and in order to add depth to a lot of the choices I think it’d be important to make the escape reasonably involved. Take the raft option, for instance: assuming (which I am) that long-term sustainability would be extremely tough, you could do something like allowing the player to spend time studying the night sky and thumbing through the faded, beat-up copy of Stellar Navigation for Dummies that washed ashore in order to fix his position: the longer he spends preparing, the better his success probability, based on some kind of feedback that I’m still mulling over: maybe he gets a GTA-style realtime map that fixes his location with respect to the nearest landmass and gets increasingly accurate as he prepares, or maybe the probability of his running into a friendly (a boat, plane, submarine, or whatever) increases over time.

No matter how the win condition works, though, I think there’s a lot of room to play with the physicality of the whole thing: I think potential injuries are a must in this setting, although I’d be hesitant to make them entirely random: I like the (unrealistic) idea that a clever and cautious player could theoretically go from crash to dash without major incident, so I’d propose a combination of factors: first off, I’m imagining this with a Morrowind-style stat system, where there exist a ton of skills that increase slowly with use, and I could see a lot of basic skills (woodcutting, climbing) in which a beginner could have a much greater chance of injuring himself than an experienced skill-user.

I like this idea for statistics, if only because it’d let us cheaply make a character creation process that really invested the player in their character: make a few categories like “careers,” “hobbies,” and “interests,” and populate each with a set of 5-7 associated skills. Theoretically, a player would only have to manually select their physical characteristics and their skillsets, which could make the creation process really fast.

…wait, was I saying something? Nevermind, I’m suddenly stuck with this unexplainable urge to go play Oblivion… :smiley:

A Fightingmania-style punch game without the 300 layers of anime baggage. I don’t want to hear five minutes of arglebargle about pressure points and invulnerable bodies and true successors every time I want a little damn exercise.

A motorcycle game that’s arcade-style, fast-paced, cathartic, patently unrealistic, stupid, mindless, simple, easy, and silly, and featuring a machine that has outrageously good traction and control, not one where I have to keep track of 15 things at once while screeching the tires around every corner and going slightly faster than a lawn tractor.

A Dynasty/Samurai Warriors-esque battlefield action game with completely fictional lands, factions, generals, etc., which allows you to fight enemy commanders one-on-one, and where all the plots and intrigue etc. are strictly optional (and do not cause instant, castastrophic morale bombs if they fail).

A completely revamped, expanded Punch-Out!! for the next-gen systems. This is essentially an all-bosses action game, a great concept that hasn’t been explored near enough. Must include internet rankings and some kind of two-player mode, the better to get those competitive juices flowing. :slight_smile:

A Wangan Midnight-esque racing game with a variety of locations, weather conditions, and terrain types. This is a fantastic game which is unfortunately limited by its source material. Imagine tearing through a twisty dirt road or down Akagi in a super-powered LanEvo 9.

A wrestling game that allows button mashing (and has no restriction on rapid-fire). You heard me. I’m not interested in learning the intricacise of reversals or rock-paper-scissors or opposing attributes or any of that junk, I want to beat the crap out of Triple H! Hey, if a wrestling game can’t be fun and stupid, what the hell can??

And finally, make it FPS, 3D action, sandbox, whatever, some kind of game where killing the stupid useless “innocents” constnatly getting in the way carries no penalty whatsoever. No mission failure, no life loss, no point loss, no time loss, no demotion, nothing. There’s still the possibility of challenges. Put enough bullets into the bad guy before you waste them all on his hostage. Get your target in a crowd. Get through a mob of surly townsfolk to the outpost in two minutes however you can. But assessing a crippling penalty every time some suicidal moron blunders into your line of fire…no.

I want to see World of Warcraft, done by Blizzard, but set in the Starcraft universe. Or, frankly, any Wow-like game, well-done, set in space.

Joe

SimCity 5.

'Nuff said.

I realize that discussing the graphics for this particular game is verboten, but…

Dwarf Fortress with full 3D graphics.

  1. A realistic Napoleonic-era naval combat simulation, with detailed ship physics.

  2. Red Hills of Africa: you play a Great White Hunter type who is forced to flee the continent after a virus genetically engineered by a Zulu superscientist turns all the big game into man-eating mutants. I’m imagining a big, complex, rugged terrain that you have to pick your way through any you can–no obvious trails–and enemies so powerful you can only afford to fight a few of them and must simply escape the rest. Sometimes you’d run into indigenous people, but you’d never be sure if they were willing to help you or in league with the mad scientist. Watch out for the berserker land hippos!

Lone Wolf and Cub: the game

I swear I played this game on an Apple clone in '89 or '90. The title had “Freedom” in it, I believe. You could chose from different levels of difficulty – where on the plantation you worked, whether or not you were literate – then you talked to various people on the plantation to gather supplies and information.

I would like to see a US release of Mother 3.

Yup.

I’d also like to to see a post-apocalyptic MMORPG where you have rag-tag bands of survivors battling for control of resources, raiding factories for car parts, hospitals for antibiotics, etc.

Red Baron III, hopefully a lot better than II.

TIE Fighter II.

SimCity 5.

pong: the RPG

The real Deus Ex 2, the widely published software bearing that title being revealed to be but an elaborate joke.

Would it be based on the video game or the movie?

I would give the kidney of my first born child for this.

I agree with wanted the Dwarf Fortress!