I once dreamed of a Metroid-universe MMO.
Duke Nukem Forever
LOL. Poor Airman . . .
I can’t believe no one has mentioned this yet: A new Star Control game, like Star Control II was, not like that imitation Star Control III… A true sequel.
With online Melee.
An old video game magazine ran a monthly feature just like this; where readers posted in their own games suggestions. One month, this guy sent in a suggestion that to this day remains, in my mind, the best game never made.
Basically what was suggested was a game based on some probably-fictional scientific experiment carried out on monkeys. Basically, it was the classic rat-in-a-maze scenario whereby scientists would place a monkey in a room, with a banana visible to him, but out of reach. In the room was also a scatterment of object that the monkey could use to get the banana and eat it, and scientists would observe if the monkey had the ol’ brain power to use these objects to retrieve aid banana.
Now, I dunno if these experiments ever existed, but what the reader proposed was a game whereby you played the monkey in the room, and had to work out how to use the objects available to you to get the banana. Early rooms would be simple; maybe stacking crates on top of each other to get to a high suspended banana, but later rooms would involve monkey-created Rube Goldman esque banana retrieving machines of fiendish complexity.
How cool does all that sound? i reckon it would work best as a point-and-click ore than any thing else. The coolest aspect of it all was what the reader had intended the game to be caled… Ladies and Gentlemen, I give you…
MONKEY WANT BANANA
Make this game, now.
MotoGP 2008 with the same riding physics of the previous versions, perhaps tweaked a little to make lap times closer to reality, but with AI riders who actually offer some kind of racing challenge. “Legendary” AI who qualify 15-20 seconds slower than me aren’t particularly legendary!
GTA style FPS set in an post apocalyptic cyberpunk dystopia found in 80s/90s action movie like the Mad Max films, Escape from New York, Johnny Mnemonic, Bladerunner, Robocop, Terminator, etc. Similar to GTA San Andreas, you have a number of major cities in various states. In between the cities you would have various towns, border outposts and what not. And of course you’d have the standard cast of characters - Snake Plisken-esque badasses, cyborgs, mutants, gangs (bikers, Mafia, Yakuza), evil megacorporations, hackers, etc. Oh and everything - every tree, building and vehicle is destructable.
Zombie RTS game would be cool.
Has anyone gotten this to run on a Mac? I tried it in Windows XP under Parallels and all I got was a blank grey screen.
No, I’m afraid not… even getting it to run under XP can be a bit of an adventure, since the opening is quite buggy.
… as an MMORPG.
Heh, I come to this thread to mention zombie survival strategy, but it was already done… And in the OP!
Actually, I would see it more like X-Com than Civilization. I the prologue you start as a single guy somewhere in the city, and then you are on your own. You have to find weapons, food, medicines and survive. When you find shelter, game objective somewhat change. Now instead of running away, you have to prepare for retaking the earth. Rescuing other survivors you have manpower, and have to assign tasks to them: workers improving your fort, scientists working on better weapons, antidotes and performing zombies autopsies, technicians maintaining weapons and vehicles and improving them, and, of course, soldiers defending fort and making raids for supplies and other reasons (missions like rescue survivors, collect specimen, raid library for piece of knowledge) etc. Later in game you could compete with other groups of survivors - either cooperating with them or fighting with them (some of them could be simply looting bandits). Your ultimate goal would be clearing area of zombies and establishing local government.
Lots of fun.
A Syndicate-like MMORPG.
A strategic game were you have to work you carrer out, instead of being the “all-seeing god” from the very beginning. Maybe something like beginning as a little shop-owner and becoming the chief of the guild, or from a sergeant to a general (and your missions at different levels would feel totally different, not just more difficult).
And, last but not least, Okami 2
Can you elaborate? I mean, I am running XP, just on a virtual machine, so I should be able to get it to work.
MVP Baseball 2008
Well I don’t think there’s a mac version, at least the developer’s website doesn’t list one, and I’ve had some trouble getting it running on a system that’s running native XP: generally about one out of every three attempts to run the .exe work, while the other two tend to choke during character creation or, occasionally, during the opening sequence.
An MMORPG set in a battletech style universe complete with mechs and large scale mech combat. Players choose a house, skillup, learn infantry combat, vehicles, and eventually graduate to mechs.
For comparison, think of it like mounts in WoW, but with lower level vehicles available by say level 10, with the light mech skill available at 40, medium at 50, heavy at 60, assault at 70.
Wanna get real messy you could have career paths for pilots, dropship captains, warships, etc.
By using wow style instancing you could create a hangar bay for every guild/player group using the same gateway (just leading to your teams hangar with its corresponding materials and equipment akin to the guild bank).
As improvements in broadband continue to rollout, coordinated fights between hundreds of players become more possible and toss in some destroyable terrain and conquerable territory for some epic regimental level “big ass robots kicking the shit out of each other” style fun.
You might want to look into Empire: Total War?
It’s 18th century, it’s full on naval combat (since they’ve got the land battles down natch), it’s england, france and spain (& more) and it’s got detailed ship physics. (The little we know suggest that you can, for instance, select if you want your ships to fire at the hull, mast or crew, what kind of shots to use, a wide variety of ships availible, detailed destruction physics and so forth. Try finding a version of the April or May (Can’t remember which) PC Gamer UK magazine or read it online at their home page.
(They’ve said there’ll be around 15-20 ships per side on a battle and I can guarantee you it won’t be more than a month before some modder fiddles it into Trafalgar territory, anyway.)
http://www.computerandvideogames.com/game.php?id=9802 < - - - Some previews and articles.
I would like to see a strategy game with an engine like Oblivion. Add on some sort of underling/troop command structure that lets you issue orders for battles, spying, trade, etc. You would only be aware of what’s going on by what your underlings tell you, or of course you can personally go anywhere and witness things for yourself. Some of the underlings may not be 100% honest with you.
In the vein of what a few other people have suggested, I like the idea of career simulators fused with something else: you navigate your guy through school/work/growing up/whatever, and after you’ve finished his stats and position reflect on the configuration and wacky antics of a second game (FPS/Strategy/What-Have-You).
I wonder what happened to this.