Video games you want to see made

First of all , bring back Bullfrog to make Dungeaon Keeper 3 and Theme Hospital 2.

Then get someone to make a Star Trek: Birth of the Federation II. There’s been a few fan-made ones in development, but they all seem to disappear before completion.

I also briefly toyed with the thought of a Choose-Your-Own-Adventure-styled game where you play as multiple characters, and through character A’s playthrough you could load the choices you made as character B and see what consequences this leads to for character B.

This could become either too complicated to program or reduce your second character’s choices to a deterministic level.

Snow Crash

With all the room escape and puzzle flash games being made these days, I wouldn’t be surprised if something at least similar to this has already been made.

As for myself, I think it might’ve been suggested in another thread, but I want Mega Man IX. Not a Mega Man X game, or one of those Battle and Chase nonsense or whatever. But the side-scrolling “beat a boss and get his weapon” Mega Man IX, the one that was supposed to link that series and the X series.

That would be awesome!

I hope it really gets made …

Freespace III.
Tie Fighter II.
X-Com III.
Deus Ex III.
Alpha Centauri II.

A new DoW game that doesn’t blow.
Maybe even a nifty 40K MMO.

A Guitar Hero or similar game with a little damn variety*. Believe it or not, there are a multitude of genres that use the instrument in question. Jazz. Ska. Folk. Eurobeat. Pop. Country. Trance. Not to mention the various subgenres of rock that do not involve spark cannons or hair dye. Classic. Alternative. Folk. Big Beat. Southern. Pop. I could go on and on. Unlike Guitar Hero if it stubbornly remains in its tiny little niche.

A vastly simplified Pirates-type game where every task (gunnery, sword fighting, treasure hunting, diplomacy, etc.) each had its own minigame or group of minigames, and you had the option of doing only one thing. I.e. play as strictly a gunner, swordsman, navigator, etc., with a “grand” or “complete” game with all the roles.

A minigame-based conquest game with lots of specific tasks: Plant the next season’s crops, build housing, fight the barbarians, establish a trade route, etc., and you could simply select which one you need at the moment. Preferably with lots of stats and graphs to track your gradual climb to total domination.

An RPG where you get to use your own dice to make rolls and enter them whenever a dice roll is called for. Purists who want to ensure that the computer isn’t fudging dice rolls can have total confidence. The rest of us can have a little damn fun for a change. :slight_smile:

  • Yes, being a big fan of Bemani games has something to do with it, thank you very much.

Any FPS (non-fantasy, taking place in the 20th century) where you can fully design and build your own guns, from scratch, choosing from thousands of different components and utilizing a sophisticated, true-to-life ballistics/physics engine that accurately simulates the behavior of different calibers, barrel lengths, and all the other attributes of a gun. Total realism. Design an unworkable gun and it won’t work, plain and simple. Design a realistic, accurate gun and it’ll be accurate. The game would teach people gunsmithing skills.

If there was a multiplayer component to the game, your custom-built unique weapons would be visible to all the other players.

Guys, meet Cities XL from Monte Cristo, due for release some time in 2009.

Prepare to salivate.

That looks really, really, cool! I wants it!

That’s an interesting idea, but sounds a bit tedious. What might be better is an open-source DiceRoll.dll or something that the game can call, and has a task bar display or something that verifies that the DLL is rolling and feeding back to the game.

For me it would be a 4X TBS set in the battletech universe where you play one of the Successor States or the Clans trying to conquer the inner sphere using mechs Master of Orion style. It could have “new campaign” mode where you play in a random inner sphere with the usual players but with a different geography (probably starting from one planet too) or play the campaign with the canon inner sphere/SS set up replaying the Clan invasion of 3050 as either the clans or one of the SSs.

Other than that I’d happily kill my own mother for Alpha Centauri 3.

I’d sort of like to see a congressional simulator. When the game starts, you pick your district, and you’re then a newly elected congressman/woman. You then get to do all the stuff that real congressmen do…introduce and vote on bills, do constituant work, meet with lobbyists, etc. Meanwhile, based on your actions, your popularity is tracked with the people of your district, various interest groups, your party leadership, and the congressional leadership, and that helps determine if you get reelected, serve on good committees, and so on.

Great concept - any idea in how to turn one of the most boring tasks and responsibilities into something that was fun for anyone who wasn’t a hardened politics nut?

Have you tried Diplomacy or the sequal? (both on that page) It isn’t exactly what you describe, but I think you’ll still like it.

Sadly, no. And I have played “Democracy”, btw.

Once upon a time, there was a Apple IIgs game in which you scripted the AI of a tank, then sent it out without further control by you to see if it could beat another tank, either from the computer or another player. If your AI was successful, you could upgrade components of the tank. It was rather geeky, but a lot of us liked it.

Since then, every game I’ve played has had the AI created by others, and it was often stupid. I’m not a micromanager when it comes to RTSs, so I was often annoyed when my Starcraft Guardians (that I’d left to take out a building while I set up a new base or something) would wander off and get destroyed by something they could have easily killed from a distance.

I’d love to see a Starcraft-style RTS game that gave the player some control over the unit AI. A simple checkbox-and-slider system to tell a particular unit how to act would allow me to tell a unit to run away sooner, or to break off an attack against something that isn’t hurting it and shoot what is. You could tell some things to concentrate fire on a shared target, and others to select separate victims. It would be great.

Gah, right. Brain said democracy, hands typed diplomacy.
Another game I’d like to see is an updated version of Shadow President. This game now in abandonware is the only one I have ever found of its kind. Says the summary:

It was a great game in 1994. Heck, in what other game can I get realistic numbers of each country’s military and economy? However, I’m so used to better graphics that the DOS era graphics really detract from the enjoyment.

They did make a sequel to Shadow President, called CyberJudas, which had updated graphics and AI, and also included a game mode where one of your advisors was plotting against you, and you had to figure out who.

Yeah, but I found it to be just more of the same. I’m talking a 2008 version will lots of spiffy graphics, updated CIA factbook information, etc. It seems a good time politically to start, don’t you think?