Computer games we want that don't exisit

Technically Puzzle Pirates does it… :stuck_out_tongue:

[QUOTE=Miller]
I’ve got some good news and some bad news…
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3rd Person views. Yay. :rolleyes:

-Joe

[QUOTE=Saltire]
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew–Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I’m not sure what he’d do, game-wise.

I’d want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
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It’s not a computer game, but some folks at my local game shop were playing this boardgame while I was there yesterday, and it sounded a lot like what you’re talking about.

Take the gameplay/engine of Planetside (MMO FPS), change the setting to Star Wars, and you have the most profitable MMO on the planet, surpassing even World of Warcraft.

[QUOTE=Saltire]
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew–Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I’m not sure what he’d do, game-wise.

I’d want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
[/QUOTE]
Star Trek Online? If it’s as good as they say, it’ll be great, though it could easily suck.

I have ideas on games i’d like to see, but I always get the feeling I could just make a better game myself. You know, if I had money to hire programmers and graphic artists and music directors and scriptwriters…

Alpha Centauri 2.

[QUOTE=Zebra]

Speaking of BSG, where are the BSG games? What’s up with that? I should be flying a Viper by now.

[/QUOTE]

You could be.

[QUOTE=Merijeek]
New Baldur’s Gate game.
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Yes. :frowning: Not to mention a version of Knights of the Old Republic 2 that had been allowed to be completed before release, so the ending wouldn’t suck hard.

I’d like a MMORPG based on Sid Meyer’s Pirates!
I’d like a naval or space-combat game that uses voice commands.
I’d like a MMORPG where things like eating, sleeping, peeing, and pooping were essential.
I, too, would like an update of X-Wing/Tie Fighter.

How about a first person version of the original text Adventure? I wanna see that dwarf throw an axe at me.

Funny, I’ve been contemplating for a while the notion of making a Zork mod for Quake or Unreal or somesuch. The interface would have to be rather simplified, but I think it could be done. The biggest question is, whether to call it Zake or Quork. Oh, yeah, and where I would find the time to do it.

Me, I’d like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you’d be able to block others’ swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting “Learn spell”; you’d actually learn a new gesture to learn a spell.

For unprofitable desires I’ve got:

A Warhammer game that actually uses the tabletop rules. No real-time kludges or modifications to make it streamlined.

A Champions cRPG. One that actually gets released this time.

A follow up to the Elite series that models the universe from major landmarks in the cities to distant stars. There’s actually some very interesting options for generating the insignificant content. The control scheme would have to go, though. It took me hours to learn how to dock properly and at this point in my life I don’t have the patience to do that again.

[QUOTE=Chronos]
Funny, I’ve been contemplating for a while the notion of making a Zork mod for Quake or Unreal or somesuch. The interface would have to be rather simplified, but I think it could be done. The biggest question is, whether to call it Zake or Quork. Oh, yeah, and where I would find the time to do it.
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Heh, somewhere I’ve got a 75% complete Duke Nukem 3D level based on Zork. I doubt I’d ever do something like that again in the future; I’d rather create my own stuff than make a copy of someone else’s. Still it’s always cool seeing new tech applied to old games.

They make all these WWII games, where are the WWI games.
Oh yeah, those would suck.
It may come off completly politically incorrect but how about a FPS of cowboys and Indians?

More Monkey Island games, please?

what mssmith537 said.

Seriously. Sounds perfect.

[QUOTE=Carnick]

  • An MMORPG that doesn’t suck the brain cells out of anyone that touches it.
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Does not and will not ever exist.

I want a remake of Sword of the Samurai or something similar (if you’ve never heard of it, it took place in medieval Japan, you were a samurai rising through the ranks – you had 1v1 sword duels, 1 vs many village raids, army vs army strategy, assassinations, intrigue, theft, espionage… what a complete package!).

I want a feudal Chinese cRPG – Prince of Qin came close, but it was too much Diablo and not enough RPG. (Put it in an engine similar to Fallout/Arcanum, or maybe even Morrowind/Oblivion, and that would be yummy!)

I want an MMORPG based on Steve Jackson’s Autoduel/Car Wars (I haven’t looked at Auto Assault yet – is it any good?).

Finally, I want a cRPG or MMOG based in cyberspace ala William Gibson/Neal Stephenson. Even a more varied modern TRON game would be nice!

“Spore” is going to be my perfect game…if it ever gets released.

[QUOTE=Merijeek]
For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don’t want to see some of my guys get whacked because I couldn’t see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way.
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Or better yet a $2000 immerse-o-pod chair with realistic controls and 10 surround screen monitors. That’s 8 around and 2 above. For that I’d turn to the darkside. The heavily indebted darkside.

[QUOTE=Chronos]
Me, I’d like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you’d be able to block others’ swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting “Learn spell”; you’d actually learn a new gesture to learn a spell.
[/QUOTE]

They did that with the DS in Deep Labyrinth. But of course it’s not the Wii and the game also sucked mightily. Incredibly boring.

In Final Fantasy VI at one point they split your team up into three groups each with a specific goal and mission. I thought that was so cool, finally there wasn’t a bunch of people standing around doing nothing while a few fought. But they never did it again. I want a Final Fantasy where that is used extensively. Where you have to pick which people went in which group and then lead them that way while others groups went and did other important stuff. There may have been a bit of that in FFVIII but clearly not enough.

I always wanted a baseball game which would be 9 versus 9. Each person would play a position. Since a team would have many more then 9 players, for any substitutions the current player would merely take over the character of the incomming player. You’d play online from your own PC or console. And make it kinda like D&D where your play improves your characters stats but not so much so that stats beat skill. In other words keep it realistic. And make it so teams could organize into leagues to play 48 game seasons. Organize large contests with full seasons and championship series with cash prizes.